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Welcome! - SmoothWall Types of Network Protocols What is a Network Protocol A protocol is a set of rules that govern the communications between computers on a network. These rules include guidelines that regulate the following characteristics of a network: access method, allowed physical topologies, types of cabling, and speed of data transfer. Types of Network Protocols The most common network protocols are: Ethernet Local Talk Token Ring FDDI ATM The followings are some commonly used network symbols to draw different kinds of network protocols. Ethernet The Ethernet protocol is by far the most widely used one. The Ethernet protocol allows for linear bus, star, or tree topologies. Fast Ethernet To allow for an increased speed of transmission, the Ethernet protocol has developed a new standard that supports 100 Mbps. Local Talk Local Talk is a network protocol that was developed by Apple Computer, Inc. for Macintosh computers. The Local Talk protocol allows for linear bus, star, or tree topologies using twisted pair cable. Token Ring

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Packet Tracer: Startup guide for absolute beginners. - Kanishkas howto? There are a few tuts available for Packet tracer on internet but I have made this guide keeping absolute beginners in mind and when I say absolute beginners, I mean really absolute beginners. In this guide we are going to create a star topology and see the difference between hub and a switch. To those people who don’t know what Packet Tracer is, it is a software developed by Cisco that can simulate networks and can be really helpful for people preparing for CCNA. See How to install Packet Tracer on Windows and Linux. So Let’s start our tutorial. Click on Hubs. Click on the hub we just placed in our workspace. Click on the Config tab just beside the Physical tab. Now we are going to place five computers around the hub to form Hub and Spoke topology. Click on any PC. Click on the Config tab beside Physical tab. Perform this action for other PC’s also and name them differently. Click on Server. Click on DHCP. Click on the interface FastEthernet to the left. Do the same for all connections.

EtherApe, a graphical network monitor Communications protocol In telecommunications, a communications protocol is a system of digital rules for data exchange within or between computers. In computer science, when data is exchanged through a computer network, the rules system is called a network protocol. Communicating systems use well-defined formats for exchanging messages. Each message has an exact meaning intended to provoke a particular response of the receiver. Communicating systems[edit] In digital computing systems, the rules can be expressed by algorithms and data structures. Operating systems usually consist of a set of cooperating processes that manipulate shared data to communicate with each other. In contrast, because there is no common memory, communicating systems have to communicate with each other using a shared transmission medium. To implement a networking protocol, the protocol software modules are interfaced with a framework implemented on the machine's operating system. Basic requirements of protocols[edit] Protocol design[edit]

RFC 20 - ASCII format for network interchange [Docs] [txt|pdf] [Tracker] [Errata] INTERNET STANDARD Errata Exist Network Working Group Vint Cerf Request for Comments: 20 UCLA October 16, 1969 For concreteness, we suggest the use of standard 7-bit ASCII embedded in an 8 bit byte whose high order bit is always 0. This leads to the standard code given on the attached page, copies from USAS X3, 4- 1968. This code will be used over HOST-HOST primary connections. Break characters will be defined by the receiving remote host, e.g. 1. This coded character set is to be used for the general interchange of information among information processing systems, communication systems, and associated equipment. RFC 20 ASCII format for Network Interchange October 1969 2. RFC 20 ASCII format for Network Interchange October 1969 3. RFC 20 ASCII format for Network Interchange October 1969 4. 4.1 Control Characters RFC 20 ASCII format for Network Interchange October 1969 4.2 Graphic Characters Column/Row Symbol Name 2/0 SP Space (Normally Non-Printing) 2/1 !

Networking - Computer and Wireless Networking Basics - Home Networks Tutorials Svitsjeprinsipper Innholdet i denne siden og sidene som ligger under alle pekerene, skal du ha kjennskap til. Både lyd og bilde kan digitaliseres. Derfor er elektronisk kommunikasjon basert på overføring av digitale signaler. En kilde sender ut en strøm av informasjon. Mange kilder med info-strøm skal behandles samtidig og overføres til mottaker så raskt som mulig. For å kunne skape en effektiv info-strøm, må info fra hver kilde deles i enheter. Figuren nedenfor viser i prinsippet hvordan enheter fra forskjellige kilder overføres på samme linje. Multipleksing er ikke en enkel metode eller prinsipp, men en samlebetegnelse på metoder og prinsipper som gjør det mulig å overføre mange signaler (telefonsamtaler, datafiler, bilder, video, ...) samtidig på en felles overføringskanal. Det skilles mellom to fundamentalt forskjellige priunsipper for multipleksing: frekvensdelt multipleksing (FDM) og tidsdelt multipleksing (TDM). Det er mulig å kombinere tids- og frekvensdelt multipleksing .

Computer Networking Computer networks differ in the physical media used to transmit their signals, the communications protocols to organize network traffic, the network's size, topology and organizational intent. In most cases, communications protocols are layered on (i.e. work using) other more specific or more general communications protocols, except for the physical layer that directly deals with the physical media. Computer networks support applications such as access to the World Wide Web, shared use of application and storage servers, printers, and fax machines, and use of email and instant messaging applications. History[edit] A computer network, or simply a network, is a collection of computers and other hardware components interconnected by communication channels that allow sharing of resources and information. The following is a chronology of significant computer network developments: Properties[edit] Network packet[edit] Main article: Network packet Network topology[edit] Network links[edit]

Emoji Symbols often used as emotional cues in text The "Grinning Face" emoji, from the Twemoji set Originating on Japanese mobile phones in 1997, emoji became increasingly popular worldwide in the 2010s after being added to several mobile operating systems.[5][6][7] They are now considered to be a large part of popular culture in the West and around the world.[8][9] In 2015, Oxford Dictionaries named the Face with Tears of Joy emoji (😂) the word of the year.[10][11] History Evolution from emoticons (1990s) Wingdings icons, including smiling and frowning faces Kurita's emoji were brightly colored, albeit with a single color per glyph. Development of emoji sets (2000–2007) The basic 12-by-12-pixel emoji in Japan grew in popularity across various platforms over the next decade. Smiley faces from DOS code page 437 The Smiley Company developed The Smiley Dictionary, which was launched in 2001. Beginnings of Unicode emoji (2008–2014) UTS #51 and modern emoji (2015–present) Cultural influence Color support

IP Address Lookup IP Lookup If you can find out the IP address of an Internet user, you can get an idea what part of the country or world they're in by using our IP Lookup tool. What to do: Enter the IP address you're curious about in the box below, then click "Look Up IP Address." Read the information below for an explanation. You can't always get what you want. Your IP-address search will give you general details only about what is on the end of that IP address. The ISP and organization's name The IP's host name The country it's in The region/state The city (a best guess) The latitude and longitude of the location (a best guess) The area code for that region Any known services running on that IP What you won't get. You won't get anything like a person's name or street address. How accurate is the IP Lookup tool? In other countries the accuracy for 25-mile radius within the region is 55%. Related Articles

OSI model Model with 7 layers to describe communications systems The Open Systems Interconnection model (OSI model) is a conceptual model that characterizes and standardizes the communication functions of a telecommunication or computing system without regard to its underlying internal structure and technology. Its goal is the interoperability of diverse communication systems with standard protocols. The model partitions a communication system into abstraction layers. The original version of the model defined seven layers. A layer serves the layer above it and is served by the layer below it. The model is a product of the Open Systems Interconnection project at the International Organization for Standardization (ISO). Communication in the OSI-Model (example with layers 3 to 5) History[edit] In the late 1970s, the International Organization for Standardization (ISO) conducted a program to develop general standards and methods of networking. Description of OSI layers[edit] Layer 1: Physical Layer[edit]

Internet protocol suite The Internet protocol suite is the computer networking model and set of communications protocols used on the Internet and similar computer networks. It is commonly known as TCP/IP, because its most important protocols, the Transmission Control Protocol (TCP) and the Internet Protocol (IP), were the first networking protocols defined in this standard. Often also called the Internet model, it was originally also known as the DoD model, because the development of the networking model was funded by DARPA, an agency of the United States Department of Defense. TCP/IP provides end-to-end connectivity specifying how data should be packetized, addressed, transmitted, routed and received at the destination. The TCP/IP model and related protocol models are maintained by the Internet Engineering Task Force (IETF). History[edit] Early research[edit] Diagram of the first internetworked connection Specification[edit] Adoption[edit] Key architectural principles[edit] Abstraction layers[edit] Link layer[edit]

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