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Need a Job? Invent It

Need a Job? Invent It

nchsneasc13 This is the portal for New Canaan High School's self-study in the New England Association of Schools and Colleges (NEAS&C)'s accreditation process. The visit is scheduled for April 2013. For inquiries, please contact us. Thank you! This site is brand new. Facebook, HASTAC/MacArthur Foundation, Mozilla, and the Family Online Safety Institute Launch Project:Connect MENLO PARK, Calif. — Facebook, The John D. and Catherine T. MacArthur Foundation, Mozilla, and the Family Online Safety Institute (FOSI) today announced a series of activities to advance healthy online experiences so young people can more easily make smart and responsible choices on the Internet. Under the banner Project:Connect, the four partners will launch an all-day “hackathon” in New York City on Thursday, May 9. “Supporting healthy online communities is a top priority for MacArthur,” said Connie Yowell, Director of Education at the MacArthur Foundation. Surfacing Innovative Ideas – The Project:Connect Hackathon Borne out of a shared belief that technology can advance a dialogue about what it means to participate responsibly in a digital world, Project:Connect’s May 9 hackathon will award prizes in the following areas: Continuing Momentum For Youth During The Summer A Platform for Good For more information about Project:Connect, please visit

12 technologies qui vont changer le monde (et tuer des emplois) L’institut de conseil McKinsey a publié un rapport en mai intitulé « Technologies de rupture : des avancées qui changeront la vie, le commerce et l’économie mondiale ». Dans ce document de 180 pages, douze innovations sont listées, toutes capables de modifier le monde à l’horizon 2025. Une technologie dite « de rupture » a une particularité : comme l’indique son nom, elle rompt avec le marché existant – qu’elle altère ou détruit – et modifie le paysage économique en profondeur. Impact économique et capacité de rupture Les années 2000 ont aussi eu leur lot de ruptures technologiques « en devenir » avec par exemple le téléchargement face à l’achat de formats physiques, le livre numérique, l’e-commerce... La liste dressée par les experts de McKinsey n’est pas exhaustive mais s’articule autour de deux critères : l’importance de l’impact économique et sociétal de ces innovations et leur capacité à rompre réellement avec le marché existant. Une création de richesse astronomique

Subtext INNOVATION INCUBATOR - SIIA Ed Tech Industry Summit 2013 SIIA’s Innovation Incubator program identifies and supports entrepreneurs in their development and distribution of innovative learning technologies. The program began in 2006 and has provided mentoring for dozens of successful products and companies in their efforts to improve education through the use of software, digital content and related technologies. simCEO, Jetlag Learning - WINNER | Video simCEO create online learning simulations where students compete and interact with one another - instead of a program - to make the environment and the learning more dynamic. Citelighter, Citelighter Inc - RUNNER UP | Video Citelighter is an academic research platform that allows students to save, organize, and automatically cite content. See.Touch.Learn., Brain Parade, LLC - WINNER | VideoSee.Touch.Learn., an iPad visual learning & assessment system, improves the social interaction & communication skills of special needs students. scrible, scrible - RUNNER UP | Participants: Alternate:

Public High Schools (CPSS) / Committee on Public Secondary Schools Current Projects - MSU EDA University Center for Regional Economic Innovation (REI) - Michigan State University We are pleased to announce that we have officially selected our Co-Learning Plans for the 2013-14 project year. The Co-Learning Plans range from a variety of topics such as Money Smart for Small Business, Pop-Up Businesses and Engaging the Community. The seven Co-Learning Plans are as follows: Expanding Economic Literacy by using the Money Smart for Small Business Curriculum Amanda Blondeau, Northern Initiatives Co-Learning Plan This Co-Learning Plan proposes to develop training videos based on the 10 training areas of the FDIC Money Smart for Small Business program.

Standards for the 21st-Century Learner Skip to main content ALA User Menu Search form A Division of the American Library Association You are at: ALA.org » AASL » Learning Standards & Program Guidelines » Standards for the 21st-Century Learner Share this page: Share on Facebook Share on Google+ Share on Pinterest Print Standards for the 21st-Century Learner Standards for the 21st-Century Learner offer vision for teaching and learning to both guide and beckon our profession as education leaders. Rights and permission on the use of the learning standards. Downloading & Ordering You can download the Learning Standards as an eight-page full-color pamphlet: You can also purchase the learning standards in packets of 12 from the ALA Online Store. Prices are $13.50 for members; $14.95 for non-members. *This publication complements the Standards for the 21st-Century Learner in Action and Empowering Learners: Guidelines for School Library Programs. © 1996–2015 American Library Association

Need To Grow Your EdTech Startup? Edtech Incubators Are Popping Up Everywhere There is no question that education is an unusual industry: Nonprofit ventures compete with for-profits. (In fact, it’s frequently hard to tell them apart.) The “users” of products aren’t typically the folks who are the “buyers” of products. For those kinds of reasons, it made perfect sense when three experienced Internet businessmen started an education technology incubator, Imagine K12, in early 2011. And since incubators are kind of geographic hot spots, it made sense that entrepreneurs on the East Coast should have one, too. So far in 2013, the U.S. alone has seen five new edtech incubators and accelerators. It’s a telling sign of the convergence of dynamic energies: a supply of talented and passionate entrepreneurs devoted to the space, renewed faith in the education market among investors, and a global belief in the potential for technology to better education. February’s Fab Five Two days after the Kaplan-TechStars announcement, Pearson launched its own incubator, Catalyst.

plasq.com Comic Life 3 is now available for both Mac and Windows! “4 Stars and Editors Choice.” MacUser Dec. 2013 "Awesome!... "Outstanding." Ever wanted to be a character in a comic book? It's the app with everything you need to make a stunning photo comic.Fonts, templates, panels, balloons, captions and lettering art. Comic Life is also great for doing school projects, how to guides, flyers for your business or group, storyboarding, lesson plans, book reports, Internet memes; and that's just to name a few! Creating an original work is easy with the script editor. Photo filter effects and all our lettering options really make your photos come alive. When you're done you can share your masterpiece with your fans in a variety ways. Make it your story. Script Editor Get your words straight before starting your layout.

Mount Royal College - Curriculum Development and Instructional Design Certificate Program Curriculum An Instructional Design Strategy Template Methods of instruction are the domain of the instructional designer. In developing instructional designs, they need to develop designs on the basis of learner needs. This section provides an instructional strategy design template that can be applied for different types of learning. Adapted from Smith, P.L., & Ragan, T.J. (2005). Each phase has specific components. In the next section that describes the template in more detail, the examples provided suggest that the designer can either link the examples to a specific component or apply the activity to more than one component. Introduction Phase The introduction phase prepares the learner for the activity. The introduction phase articulates the learning outcomes or what learners are expected to achieve and demonstrate after engaging in the learning experiences. Body Phase Conclusion Phase Assessment Phase < Return to Unit 1 Curriculum Menu

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