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The Forge Forums - Index

The Forge Forums - Index

Alternate Reality Sessions | Monte Cook For quite a while, I was playing in an online D&D game (via G+ hangouts) with a bunch of my original game group friends. It was a very casual game, basically a dungeon crawl. And like happens so often, often not everyone could make it. In fact, it was literally never the same group two sessions in a row. The problem of player continuity is one that often rears its head. Here’s how we handled it in this online game (at least, this was my take on it, which I really took a liking to). Session 1. Session 2. Session 3. The point here is that the adventure just keeps going on. That campaign appears to have drawn to a close, but this is an idea I am going to pick up again soon, and maybe tinker with a bit. Did you like this? New Star Wars RPG appeals to your inner Han Solo There is a PDF of the beta test rules, um, floating around out there, but I haven't done a side-by-side comparison with the finished product to see how close it comes. There is a whole chapter of ships in the book, with more than enough to start with - the WEG and WOTC systems had about the same number in their corebook - they filled holes later with supplement. The supplement on Corellia, coming before the end of the year, has already promised an vast array of new fast Corellian ships. Age of Rebellion, the next game in the series, is going to have ships more adapted to a military campaign - X-wing, Star Destroyers, Mon Calamari capital ships, etc. So in other, words, as with every RPG, judging one corebook against an entire past line is silly. As for settings, this game focuses on the Original Trilogy. My apologies - The lack of ships I was complaining about was ships for players.

On The Vocabulary of Role-Playing Notes Towards Critical Consistency? by Phil Masters Note; this article first appeared in issue 2 of the late and greatly lamented periodical Interactive Fantasy. If we are going to discuss role-playing games with any kind of rigour, we are going to need to define our terms. Ever since (formalised) role-playing first took off, players and GMs have been developing a fairly extensive specialised vocabulary, and this has often been terse, expressive, and descriptive. It would be pleasant to say that this article is designed to remedy all this. As the alert reader will already have guessed, this means that this article is partly descriptive (describing terms in widespread use), a little prescriptive (suggesting some definitions that the author thinks deserve more popularity), and frequently combative (suggesting where existing terms, or the thoughts they embody, are misleading or misguided). Sources Most of these terms have been in common use within "the hobby" for years.

Dungeons and Dragons D&D, the game that lets you save the maiden, slay a dragon and become a hero; all without leaving your kitchen table.&&(navigator.userAgent.indexOf('Trident') != -1||navigator.userAgent.indexOf('MSIE' Just The Facts Dungeons and Dragons was created by the team of Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. Cracked on Dungeons and Dragons The world of Dungeons and Dragons is not actually one world at all, but a nearly infinite number of realms and universes, all with spell casters, valiant warriors, and women with the most revealing chain mail bikinis ever imagined by the sordid minds of fourteen year old boys. The official website describes D&D as "an imaginative, social experience that engages players in a rich fantasy world filled with larger-than-life heroes, deadly monsters, and diverse settings. There is no way that is helping her Armour Class. The History of D&D Sadly, the greatest change of all has claimed both of the games creators.

BoxNinja.com 5-Stars | ★ ★ ★ ★ ★ "Fantastically fun sci-fi gaming that should be tried by everybody"-Jez Gray "This has become one of my favorite games."-Devon Kelley Many 5★ ratings on One Book Shelf "If you like Aliens, or Starship Troopers this is the game you've been looking for." 4-Stars | ★ ★ ★ ★ "Aliens. "In short, buy it." Many 4★ ratings on One Book Shelf "The key to any good RPG is clear rules for characters and a good system for conflict resolution. 3:16 has both." "terrific tool to role play combat and war stories." Great Reviews "superb piece of battle-ready game design"-Ken Hite "This is Starship Troopers moral territory, and we’re not talking Heinlein troopers, we’re talking Verhoeven. A Terrible Review "just doesn't work ... A Stupid Comment "The setting is crass ... probably very repetitive ... Quotes"3:16 is one helluva kick-ass game"- Joe J. "Fantastic, gorgeous design"- Ron Edwards, Sorcerer Designed by Gregor Hutton (Best Friends) 3:16 is a winner of a High Ronny Award for Games Design.

HELLAS: Worlds of Sun and Stone A quick overview of the Hero's Journey Planning out a novel? Be sure to join my newsletter for a FREE plotting/revision roadmap, and check out the full series on plotting novels in a free PDF! Over the last two weeks, we’ve looked at two plotting methods. The Hero’s Journey is based on the universal archetype work of Carl Jung, as applied by Joseph Campbell. I first learned about the hero’s journey in high school. Ahem. The Hero’s Journey The story begins in The Ordinary World. Then comes the Call to Adventure. Normally, the hero isn’t interested. Fear doesn’t have to be the only reason for refusal—he may also have noble reasons, or perhaps other characters are preventing him from leaving (on purpose or inadvertently). Sometimes it takes a mentor to get the hero on the right path. Now we’re ready for Crossing the First Threshold. The bulk of the story comes in the Tests, Allies and Enemies phase. Then things start to get serious with the Approach to the Inmost Cave (can’t you just hear a booming, echoing voice?). The Ordeal.

CBG Wiki - The CBG Wiki News on the CBG Wiki New Updates - Minor updates to individual projects can be found on this page. May 23rd 2011 The wiki's image uploading problems are ongoing. February 8th 2011 The CBG is currently engaged in a game of Lexicon. 11 April 2009 This is a very important announcement. Yesterday, ten new accounts signed up to the wiki, none of which (as far as I can tell), are members of the CBG. 15 March 2009 Phoenix has created a new ranking system for the CBG for all our favorite books, games, movies, etcetera. 21 January 2009 Wow, first news in over half a year. 14 June 2008 After much discussion on the nature of whether or not to use a CCL on the site, and what type of license to use if we didn't choose a CCL, a decision has finally been made. 11 June 2008 I have implemented a new user welcome message. 29 May 2008 Please do not use the AuthorProtect extension - it has had to be temporarily enabled to fix some errors it caused, but it will not be staying on. 28 May 2008 26 May 2008 21 May 2008

Roleplaying Tips for game masters for all role-playing systems Roleplaying Tips Weekly E-Zine Issue #467 Contents: This Week's Tips Summarized Long Story Arcs - 3 Tips On How To Finish Long Story Arcs - 3 Tips On How To Finish Getting Your Family to RPG Game Master Tips & Tricks Summarized New GM Advice @ CampaignMastery.com Johnn Four's GM Guide Books Zombie Murder Mystery - Just in time for Halloween Have the time of your life while PCs struggle to hold on to theirs. Zombie Murder Mystery is a party game of who-done-it with a zombie infestation twist. One player is the evil necromancer. Zombie Murder Mystery (Disclaimer: affiliate link) Return to Contents A Brief Word From Johnn A Bit Late This Issue I just returned last night from a visit with my parents in Comox, British Columbia. I took a flight to get there and back, and I always aim for a window seat. I was at airports for a few hours all told this weekend, and as always I had my notebook with me. Hopefully you enjoy the tips this issue. Back Up Your Game Data Just a quick callout to backup your game data.

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