Mathenpoche - soutien scolaire en mathématiques Top Issue-Oriented Computer Simulations Check out these serious games to see what the buzz is all about. Interested in trying out serious games? Here's more information about those mentioned in the article "Computer Games Explore Social Issues," as well as others that are generating gamer buzz. Real Lives This game, from Educational Simulations, randomly assigns players the identities of people from different parts of the world, and players must guide their characters' decisions -- from birth to death -- about work, health, education, and love based on the opportunities and disadvantages encountered in that society. Karma Tycoon Earn good karma and learn the financial logistics (applying for grants, juggling credit) of running a nonprofit organization such as an animal shelter or a senior center while striking a balance between quality of service and the number of people you can help. Democracy2 In this complex and detailed political simulation from Positech Games, you head an imaginary country. Homeland Guantanamos Food Force
CHAOS | Chaos CHAOS est un film mathématique constitué de neuf chapitres de treize minutes chacun. Il s'agit d'un film tout public autour des systèmes dynamiques, de l'effet papillon et de la théorie du chaos. Tout comme DIMENSIONS, ce film est diffusé sous une licence Creative Commons et a été produit par Jos Leys, Étienne Ghys et Aurélien Alvarez. Serious Tips for Using Serious Games in Class Experts on issue-oriented computer simulations offer advice on how to do it right. We asked some serious-game experts about how teachers can get the most out of them in the classroom. Here's their advice: Do a Dry Run First, give yourself some gaming homework. Let the Kids Go Nuts Make sure the students get enough time with the game to thoroughly explore different scenarios and make their own mistakes. Have a Postgame Plan "No matter what the game or the subject, the important thing to do is to use the game as a catalyst for something else," says Ian Bogost, associate professor of computational and digital media at the Georgia Institute of Technology, who is also an adviser for the Serious Games Summit at the annual Game Developers Conference. Help students link the game's content to events in the real world with classroom talks and writing assignments or by providing other media, such as documentaries and news clips. Encourage Open Conversation
Fiches de mathématiques Sélectionnez la classe dont vous voulez consulter les fiches. Pour les élèves qui souhaitent se mettre à niveau ou pour les professeurs à la recherche d'exercices qu'ils peuvent donner à leurs élèves, de nombreuses fiches en ligne sont disponibles dans cette section. Pendant de nombreuses années, nous donnions des cours particuliers de mathématiques. C'est ainsi que nous avons décidé de partager les ressources que nous créons à cette occasion. Aujourd'hui, la collection de fiches est désormais maintenue à jour et complétée grâce aux créations que nous continuons à ajouter parfois et aux contributions que nous recevons. La recherche de la performance individuelle ne saurait s'appuyer que sur une bonne technique, mais aussi avec une quantité suffisante d'entraînement, que nous espérons vous aider à trouver en proposant gratuitement ces ressources. Vous trouverez d'une part des fiches de cours, et également des fiches d'exercices. les flux RSS ou vous inscrire à
Game-Based Learning to Teach and Assess 21st Century Skills Game-Based Learning, and particularly serious games that teach content, are fast becoming utilized in the classroom. Frequent success stories are appearing, from Minecraft in the elementary classroom to games that teach civics. There is curriculum that pairs World of Warcraft with language arts standards, and many other variations where the gaming focus is on content. Collaboration MMOs are hugely popular. Communication All of the games above, which require collaboration, also require communication. Critical Thinking/Problem-Solving Well-designed games require players to solve a variety of complex problems, some of which require standards-aligned learning and some that simply require general critical thinking and problem-solving. We must find time for students to play these games in and out of the class to teach content and 21st-century skills. One of the biggest misunderstandings about games, and people who play them, is that games don't "teach" anything.
Récréomath Site de mathématiques récréatives Ideas for Using Minecraft in the Classroom As is the nature of sandbox games, players can roam free, choosing objectives as they go. Because Minecraft has such open possibilities and potential, the teacher can choose how he or she wants to use it. Just as the student has the ability to be creative, the teacher has the same. That can be overwhelming, but luckily, there is a tool for using Minecraft created by teachers for teachers. MinecraftEdu provides a custom mod, basically a customized modification of the game, that helps facilitate organization and focus for teachers to use Minecraft effectively. For those noobs out there that need a push in the right direction, here are some introductory project or lesson ideas. 1) Explore Real Life Buildings There are many already-created structures that you can import into the game and have students explore. 2) Practice Ratio and Proportion 3) Learn About Survival 4) Visualization and Reading Comprehension
Mathonautes | Autour des mathématiques: enseignement, histoire, informatique Games to Teach Financial Literacy Financial Literacy Month is April -- just around the corner -- and it's never too early to prepare. Personally, I believe this is a great opportunity to use games in an intentional way to teach students financial literacy skills. Games can be used as a "hook" or anchor activity, as well an instructional activity that is revisited throughout a unit of instruction. Fellow Edutopia member Brian Page (on Twitter @FinEdChat) has long been an advocate for financial literacy education and innovative ways for students to engage in it. Bite Club In Bite Club, players manage a "day club" for vampires. Save for retirementPay down debtManage current consumption Brian says, "I prefer Bite Club as a game-based learning day alternative, and as an anchor activity. Gen i Revolution Gen i Revolution was developed for middle school and high school students and is managed by the Council for Economic Education. "I believe Gen i Revolution is best for middle school students," Brian tells us. Financial Football
Mathenpoche - soutien scolaire en mathématiques Ceintures obtenuesCeinture blanche : 39607Ceinture jaune-blanche : 23765Ceinture jaune : 17428Ceinture jaune-orange : 14038Ceinture orange : 11340Ceinture orange-verte : 7985Ceinture verte : 6235Ceinture bleue : 3826Ceinture marron : 2215Ceinture noire : 1351 Meilleurs scores Défi QuadricalcSur un moisCharles M. (tableau 25)Alexandre B. (tableau 5)A A. (tableau 3) Défi Tables attaque Sur un moisA A. Informations Avec le site mathenpoche, Sésamath a pour ambition de proposer aux élèves un maximum de ressources de tout type : cours, exercices, aides animées, QCM et devoirs pour s'entraîner mais aussi de l'entraînement au calcul mental, des jeux logiques... Attention : L'affichage de nombreuses ressources requièrent d'avoir le plug-in Flash installé et autorisé. Mathenpoche est optimisé pour une définition d'écran d'au moins 1024x768 et les navigateurs récents (sauf Internet Explorer) : FireFox, Google Chrome, Safari ou Opéra.
Gamestar Mechanic: Gamification Made Easy Children in the 21st century experience media in ways that are vastly different from any previous generation. Social networking, user-created content and video games provide a level of interactivity that was unthinkable a generation ago. As a result, educators are rethinking educational practices that have long been taken for granted. Proponents of game design in the classroom say that it promotes students' systems thinking, problem solving and critical analysis skills. VIDEO: Learning STEM Skills by Designing Video Games (Time: 06:40) Immersive Teaching Gamestar Mechanic is a one-stop solution for teachers who see the potential of game design being included in their classroom, but may not know where to begin. Students' first experience upon signing up for an account is an interactive tutorial. With this kind of immersive teaching, students will soon complete enough of the tutorials that they'll earn the ability to create their own games. Screenshot from Gamestar Tutorial Gamification