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Slow Movement

Slow Movement
The Slow Movement advocates a cultural shift toward slowing down life's pace. It began with Carlo Petrini's protest against the opening of a McDonald's restaurant in Piazza di Spagna, Rome in 1986 that sparked the creation of the Slow Food organization. Over time, this developed into a subculture in other areas, such as Cittaslow (Slow Cities), Slow living, Slow Travel, and Slow Design. Geir Berthelsen and his creation of The World Institute of Slowness[1] presented a vision in 1999 for an entire "Slow Planet" and a need to teach the world the way of Slow. Carl Honoré's 2004 book, In Praise of Slowness, first explored how the Slow philosophy might be applied in every field of human endeavour and coined the phrase "Slow Movement". "It is a cultural revolution against the notion that faster is always better. Professor Guttorm Fløistad summarizes the philosophy, stating: "The only thing for certain is that everything changes. Cittaslow[edit] Slow ageing[edit] Main article: Slow ageing General: Related:  Wisdom

Participatory design Participatory design (originally Cooperative Design, also known in the USA as co-design) is an approach to design attempting to actively involve all stakeholders (e.g. employees, partners, customers, citizens, end users) in the design process to help ensure the result meets their needs and is usable. The term is used in a variety of fields e.g. software design, urban design, architecture, landscape architecture, product design, sustainability, graphic design, planning, and even medicine as a way of creating environments that are more responsive and appropriate to their inhabitants' and users' cultural, emotional, spiritual and practical needs. It is one approach to placemaking. It has been used in many settings and at various scales. Participatory design is an approach which is focused on processes and procedures of design and is not a design style. Definition[edit] History[edit] History in Scandinavia[edit] Fields of participatory design[edit] Community planning and placemaking[edit]

Postcards connecting the world Du Slow Food au Slow Work - Jean-Noël Dupasquier Travailler, c’est produire et celui qui travaille aime naturellement que le produit qu’il réalise soit bien fait, fonctionne sans difficulté et longtemps, et soit utile à ceux qui vont le consommer. Si ces conditions sont remplies, le travailleur sera fier de lui et fier d’apporter sa contribution au bien-être de la société dans laquelle il vit. Les autres pourront voir et apprécier ce qu’il a fait. Ils pourront lui en être reconnaissants. Envisagé ainsi, l’acte purement matériel de travailler se double d’une dimension sociale : je travaille pour moi, pour subvenir à mes besoins et à ceux de ma famille, mais je travaille aussi pour les autres et c’est le regard qu’ils portent sur mon travail qui me situe dans le cadre social. Donc, ce à quoi chacun aspire est un travail décent, utile, valorisant, dans lequel il puisse « se réaliser » et qui lui attire la considération des autres. Existe-t-il une fatalité pour que le travail soit un lieu de peine, d’exploitation, de mal-être ?

User-centered design The chief difference from other product design philosophies is that user-centered design tries to optimize the product around how users can, want, or need to use the product, rather than forcing the users to change their behavior to accommodate the product. UCD models and approaches[edit] For example, the user-centered design process can help software designers to fulfill the goal of a product engineered for their users. User requirements are considered right from the beginning and included into the whole product cycle. Cooperative design: involving designers and users on an equal footing. All these approaches follow the ISO standard Human-centred design for interactive systems (ISO 9241-210, 2010). The ISO standard describes 6 key principles that will ensure a design is user centered: Purpose[edit] UCD answers questions about users and their tasks and goals, then uses the findings to make decisions about development and design. Who are the users of the document? Elements[edit] Language[edit]

The Zeitgeist Movement Official Blog Avez-vous la funemployement attitude ? | Génération Y 2.0 Ce funemployement n’a rien de nouveaux en France bien sur. Nous connaissons tous quelqu’un qui a fêté son licenciement en partant en vacances. C’est plus étonnant aux Etats-Unis où els allocations chômages ne permettent (ou ne permettaient pas) d’être difficile quand au choix de son prochain job. Certaines mauvaises langues pensent que ce nouveau comportement vient de la génération Y bien sur, mais qu’il est aussi un effet indésirable de la politique sociale de OBAMA. Les adeptes du funemployment (en général des célibataires de 20 à 40 ans) ont juste envie de prendre du temps pour eux avant de réembaucher, Et surtout, ils aspirent à un meilleur équilibre entre vie professionnelle et vie personnelle. « No job, no problem » comme l’annonce les badges de Irina BLOK , elle même au chômage. Ce phénornène en dit long sur l’évolution de la société américaine. et traduit un phênomène que nous connaissons en France (depuis toujours) : le rejet du monde de l’entreprise.

Slow design Slow Design is a branch of the Slow Movement, which began with the concept of Slow Food, a term coined in contrast to fast food. As with every branch of the Slow Movement, the overarching goal of Slow Design is to promote well being for individuals, society, and the natural environment. Slow Design seeks a holistic approach to designing that takes into consideration a wide range of material and social factors as well as the short and long term impacts of the design. Origin and meaning[edit] Slow Design refers to the goals and approach of the designer, rather than the object of the design. While Fuad-Luke focused on the design of physical products, the concept can be applied to the design of non-material things such as experiences, processes, services, and organizations. Beth Meredith and Eric Storm attempt to summarize the concept, stating: Current and future practice[edit] Common qualities of Slow Design include: See also[edit] References[edit] External links[edit]

The Zeitgeist Movement Global Site For the 'funemployed,' unemployment is welcome Michael Van Gorkom was laid off by Yahoo in late April. He didn't panic. He didn't rush off to a therapist. Instead, the 33-year-old Santa Monica resident discovered that being jobless "kind of settled nicely." Week one: "I thought, 'OK . . . Week two: "A little less." Every week since: "I'm going to go to the beach and enjoy some margaritas." What most people would call unemployment, Van Gorkom embraced as "funemployment." While millions of Americans struggle to find work as they face foreclosures and bankruptcy, others have found a silver lining in the economic meltdown. Buoyed by severance, savings, unemployment checks or their parents, the funemployed do not spend their days poring over job listings. "I feel like I've been given a gift of time and clarity," said Aubrey Howell, 29, of Franklin, Tenn., who was laid off from her job as a tea shop manager in April. Never heard of funemployment? As frivolous as it sounds, funemployment is a statement about American society.

The Octarine argument. Yes, yes - colour corresponds with real properties. But colour itself is not in the external physical world. It's like those cases where a picture from a telescope or a microscope is given colours artificially to help show up the different substances. The colours are not real, but they do help you understand more about what you're seeing. After all, we only actually sense three different wavelengths. If you think about it, though, this means that the way we see things is actually wrong. All the same, it is possible to do a bit better, and some animals detect more than three different wavelengths.