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Maker culture

Maker culture
The maker culture is a contemporary culture or subculture representing a technology-based extension of DIY culture. Typical interests enjoyed by the maker culture include engineering-oriented pursuits such as electronics, robotics, 3-D printing, and the use of CNC tools, as well as more traditional activities such as metalworking, woodworking, and traditional arts and crafts. The subculture stresses new and unique applications of technologies, and encourages invention and prototyping.[1] There is a strong focus on using and learning practical skills and applying them creatively. Philosophical emphasis[edit] 'Maker culture' emphasizes learning-through-doing (constructivism) in a social environment. Hackerspaces and Fab Labs[edit] Media[edit] Maker Faire[edit] Criticisms[edit] A number of criticisms have been levelled against the claim that maker culture offers an innovative model of learning. Everything old is new again[edit] Hobbyists have made custom things for a long time. See also[edit]

Fabrique-moi un mouton LE MONDE CULTURE ET IDEES | • Mis à jour le | Frédéric Joignot On les appelle les "makers" ("ceux qui fabriquent"). Ce mouvement international de passionnés de high-tech et d'impression 3D prétend réinventer le capitalisme et révolutionner la production des biens de consommation. Chris Anderson dirige à présent une petite usine de drones et de robots volants à San Diego, Californie. Avec ces machines, n'importe quel artiste, designer, architecte ou particulier de talent peut modéliser en 3D un objet ou un prototype auquel l'industrie n'a pas pensé, puis le fabriquer, sur son imprimante 3D ou en passant par une entreprise équipée pour, en plastique, en plâtre, en résine, en aggloméré ou en métal. Comment fonctionne l'impression tridimensionnelle ? Désormais, plusieurs techniques fonctionnent, de plus en plus sophistiquées : l'impression couche sur couche, la fusion de fils de plastique, le transfert d'une image sur un film de résine, le modelage à jets multiples, la stéréolithographie.

Makers France | HackerSpaces et TechShop en France Meet the moderators At Opensource.com, the stories shared with you are moderated by a core group that consists of: the Opensource.com editorial team, the Opensource.com community moderators, and a select group of Red Hat advisors who are experts in their fields. Editorial Team Jason Hibbets is a project manager in Corporate Marketing at Red Hat where he is the lead administrator, content curator, and community manager for Opensource.com. He has been with Red Hat since 2003 and is the author of, The foundation for an open source city. Follow him on Twitter: @jhibbets Jen Wike is the content manager for Opensource.com. Jason Baker is passionate about using technology to make the world more open, from software development to bringing sunlight to local governments. Michael Harrison is the newest member of the Opensource.com team and an unrepentant geek with a love for games, the social web, and open source projects to share with his kids. Community Moderators Carolyn Fox is a mother and librarian. Marcus D.

MakerPlane.org | Open Source Aviation This web show you what's the Fab Lab IED Madrid Fab Lab IED Madrid was born with the compromise of joining both design theory and fabrication. The space has all the usual infrastructure for digital fabrication, but also focuses on traditional crafts with infrastructure that is not easy to find available together in one place, as painting booth, welding facilities, woodworking stations, vacuformer, photographic processing, screen printing, etc. Fab Lab IED facilities have more than 300 square meters dedicated to these tasks and we encourage experimentation and discovery. - Actual and former students of IED Madrid. - Entrepreneurs and partner enterprises, that will have the possibility to develop their projects both in the business and prototyping areas. - Maker community and people involved in embracing both education, design and open minded fabrication. Employees I work here

Hacklab Un article de Wikipédia, l'encyclopédie libre. Un hackerspace, hacklab ou media hacklab est un lieu où des gens avec un intérêt commun (souvent autour de l'informatique, de la technologie, des sciences, des arts...) peuvent se rencontrer et collaborer. Les Hackerspaces peuvent être vus comme des laboratoires communautaires ouverts où des gens (les hackers) peuvent partager ressources et savoir[1]. Beaucoup de hackerspaces utilisent et participent à des projets autour du logiciels libres, du hardware libre, ou des médias alternatifs. Ils sont souvent physiquement installés dans des maisons des associations ou des universités, mais dès que le nombre d'adhérents et l'éventail des activités augmente ils déménagent généralement dans des espaces industriels ou d'anciens entrepôts. Fonctions[modifier | modifier le code] Les activités qui prennent place dans un hackerpace peuvent être très variables selon l'endroit. Organisation[modifier | modifier le code] Critiques[modifier | modifier le code]

MAKERS Wiki Type of website that visitors can edit A wiki ( WIK-ee) is an online hypertext publication collaboratively edited and managed by its own audience, using a web browser. A typical wiki contains multiple pages for the subjects or scope of the project, and could be either open to the public or limited to use within an organization for maintaining its internal knowledge base. Wikis are enabled by wiki software, otherwise known as wiki engines. The online encyclopedia project, Wikipedia, is the most popular wiki-based website, and is one of the most widely viewed sites in the world, having been ranked in the top twenty since 2007.[3] Wikipedia is not a single wiki but rather a collection of hundreds of wikis, with each one pertaining to a specific language. Characteristics In their book The Wiki Way: Quick Collaboration on the Web, Ward Cunningham and co-author Bo Leuf described the essence of the Wiki concept:[8][9][page needed] Editing Source editing Layout consistency Basic syntax Visual editing

Hyperloop Artist's impression of a Hyperloop capsule: Air compressor on the front, passenger compartment in the middle, battery compartment at the back and air bearing skis at the bottom. A 3D sketch of the Hyperloop infrastructure. Note that the steel tubes are rendered transparent in this image. The Hyperloop is a conceptual high-speed transportation system envisioned by entrepreneur Elon Musk,[1][2] incorporating reduced-pressure tubes in which pressurized capsules ride on a cushion of air, driven by a combination of linear induction motors and air compressors.[3] The conceptual route runs from the Los Angeles region to the San Francisco Bay Area, paralleling the Interstate 5 corridor for most of its length, with an expected journey time of 35 minutes, meaning that passengers would traverse the 354-mile (570 km) route at an average speed of around 598 mph (962 km/h), with a top speed of 760 mph (1,220 km/h). History[edit] Theory and operation[edit] Initial design[edit] Computer simulation[edit]

this big technology company contributes to the development of the Maker Movement 3D printing An ORDbot Quantum 3D printer. 3D printing or additive manufacturing[1] is a process of making a three-dimensional solid object of virtually any shape from a digital model. 3D printing is achieved using an additive process, where successive layers of material are laid down in different shapes.[2] 3D printing is also considered distinct from traditional machining techniques, which mostly rely on the removal of material by methods such as cutting or drilling (subtractive processes). A 3D printer is a limited type of industrial robot that is capable of carrying out an additive process under computer control. The 3D printing technology is used for both prototyping and distributed manufacturing with applications in architecture, construction (AEC), industrial design, automotive, aerospace, military, engineering, dental and medical industries, biotech (human tissue replacement), fashion, footwear, jewelry, eyewear, education, geographic information systems, food, and many other fields.

La Maker Faire, le rendez-vous des créateurs de l'extrême | Makers | Tracks | Culture #Psychovinyle #Trackshare #Replay Open Source Ecology Open Source Ecology: Practical post scarcity The 50 machines that compose the Global Village Construction Set Open Source Ecology (OSE) is a network of farmers, engineers, architects and supporters, whose main goal is the eventual manufacturing of the Global Village Construction Set (GVCS). As described by Open Source Ecology "the GVCS is an open technological platform that allows for the easy fabrication of the 50 different Industrial Machines that it takes to build a small civilization with modern comforts."[3] Groups in Oberlin, Ohio, Pennsylvania, New York and California are developing blueprints, and building prototypes in order to pass them on to Missouri.[4][5][6] The devices are built and tested on the Factor e Farm in rural Missouri. History[edit] Open Source Ecology is also developing in Europe as OSE Europe.[9] Factor e Farm[edit] The Factor e Farm is the main headquarters, where the machines are prototyped and tested. Current progress[edit] Awards and recognition[edit]

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