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Blender 3D Architect

Blender 3D Architect

Blank3D Visualisation | Realtime 3D and Architectural Visualisation How to draw buildings and houses Humans have found uncountable designs for their homes, but the majority of houses we see are variations of a simple rectangular box. So there is no reason to shy away from this subject at all. Take your sketchbook go out and note your observations, it is rewarding. Let´s analyse the sketchbook drawing below: I made a computer printout of this sketch and added a couple of lines for explanations. What are the "eyeline" or horizontal line and vanishing points ? A vanishing point is a point in a perspective drawing to which parallel lines appear to converge (wiki). Before starting to draw a relatively complicated looking scenery I found it helpful to answer two questions.1. Answer to question 1.: The horizon or eye line is the horizontal line that divides your view literally in height of your eyes in two areas, on that you look up to and one that you look down to. Answer to question 2.: The vanishing points are sitting always on the horizontal line. This is an arial view on a street.

Everyday 3D This Christmas, at Tool we wanted to create a small interactive experience to share with our friends and clients. Since lately I did experiment with compositing WebGL objets on a video [1, 2] I thought this is a cool technique that we can use. The idea was simple enough: we would shoot a Christmas tree in a nicely decorated room and composite-in a gift box that the user can interact with while watching the video. To achieve this effect I had to use quite a lot of different pieces of software. Cinema4D. It’s a trial and error technique and adjusting the details can be quite a challenge. Mocha. Using 2D tracking means that we only track movement on the XY plane. Once the tracking is done and tweaked, Mocha allows to export the tracking data into a text-based format. Unity3D. I also used Unity’s animation editor to create the movement of the box when the cap flies off and the nutcracker pops out. FFMpeg. Python/PIL. Video encoding tip. WebGL. Sound. It was fun to create this.

Urban Sketchers ScriptSpot | Your community resource for 3ds MAXScript or SketchUp Rubyscript Want to know how to design? Learn The Basics. Want to know how to design? Then you should learn the basics of design. The basic elements of design include colour, line, shape, scale, space, texture and value and these are the fundamental pieces that make up any piece of work. If you ever start a design course this will be the very first thing that you are taught, guaranteed. But what if you’re not a student? Note from Jacob Cass: This is a guest article written by Lauren Marie who is a graphic designer in corporate America during the day and a blogger via night. Colour Colour has a huge impact on the mood of the design. Select articles on color: Line Are your lines straight and slim, or thick and squiggly? How lines interact with each other is important, too. Select articles on line: Shape Did you know that shapes can convey a mood just like any other element of design? Select articles on shape: Using Shape: Real World Examples About.com Shapes in Design Scale and Size Select articles on scale/size: Using Scale: Real World Examples Space Value

Blender Open Material Repository - download blender materials/shaders for free! //game dev log of martins upitis: BGE Candy It has been a busy week with real life stuff, so I am not progressing very fast. Last 2 days I have been working on environment reflection mapping coordinates. Blender currently have only view-space reflection coords reflect(viewvec,viewnormal); and of course that is not nearly enough for a proper IBL (Image Based Lighting) setup. So first I implemented world space reflection coordinates so the environment texture is world oriented. Same mapping techniques can be applied not only on "Reflection" coordinates, but also on "Object" and "Normal" coordinates, which means that besides doing reflection and specular reflection, the environment mapping can also be used for texturing the object or doing image-based diffuse lighting. these are the 3 environment map textures: "sphere" or "angular" map "equirectangular" or "spherical panorama" or "Blinn/Newell latitude-longitude" map "cube" map All 3 of them does the same job, but with different results.

Augment | Augmented Reality for Sales Augment is a mobile app that lets you and your customers visualize your 3D models in Augmented Reality, integrated in real time in their actual size and environment. Augment is the perfect Augmented Reality app to boost your sales and bring your print to life in 3 simple steps. Your brand deserves the best. “We were looking for a good working AR app. Sign up to Augment Manager to easily add your own 3D models and trackers and create your own Augmented Reality experiences. Your 3D models can be exported from any 3D software : 3ds Max, Sketchup, Maya, SolidWorks, Cinema 4D etc... Try for FREE Augment is a powerful visualization tool for your sales, design and marketing team. Your team members can login in the Augment app and access all your 3D models offline. Learn More With Augment for Print, bring life to your catalogs, brochures, flyers, signages, business cards, magazine ads, virtually any print content. Check our plans & pricing. See Plans & Pricing

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