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30 Incredible Ways Technology Will Change Education By 2028

30 Incredible Ways Technology Will Change Education By 2028
30 Incredible Ways Technology Will Change Education By 2028 by Terry Heick Technology is changing at a rapid pace, so much so that it’s challenging to grasp. While there is little uniformity in technology, there are some trends worth noting that have spurred tangent innovation, including speed (a shift from dial-up top broad band), size (from huge computers to small handheld devices), and connectivity (through always-on apps and social media). In fact, we have some to expect nearly instant obsolescence—smartphone contracts that last a mere 24 months seem like ages. In 2013, technology has become not just a tool, but a standard and matter of credibility. Fifteen years ago, a current high school sophomore was born. So was Google. It’s hard to recall what life was life before Google. In 15 years. What happens to technology in the next 15 years may not simply impact learning in a typical cause-effect relationship. Learning simulations begin to replace direct instruction in some pilot programs. Related:  Digital TechnologiesSchools of the future

What Kinds of Apps Will Be Popular in 10 Years? Justin Sullivan/Getty Images If you’re like most smartphone owners, you probably spend a lot of time using apps. (And if you’re like most tech blog readers or writers, you probably also spend a lot of time reading about them, writing about them, or figuring out how to organize them on your phone’s home screen, too.) And while you likely have a well-curated handful of apps that you rely on to organize your schedule, stay connected to friends and family, and get through your day at work, you probably have no idea of which of those apps, if any, you’ll still be using a year or 10 from now. Which leads us to an interesting question: what kinds of apps are we going to be downloading from our app stores of choice a decade from now? To do that, we’ve used a bit of imagination, and a lot of help from the projections of tech experts thinking about how technology will evolve over the next decade. New kinds of video apps will run on fast Internet connections Apps will enable you to monitor yourself…

QR codes in sidewalk bricks may enhance Maryland walking toursQR Code Press (versão mobile) A sidewalk made up of bricks that include QR codes has been proposed to be included as an element of the design of a walking tour in St. Michaels, Maryland, for visitors to the area to use and enjoy. The quick response codes have been included into a number of sidewalks in cities around the world. These QR codes would be made out of brick and would be available for use by anyone with a smartphone that is equipped with a free scanner. The St. Jeff Fones, the president of the St. Among the locations that were recommended for the QR codes included the James Bensen House, the Christ Episcopal Church, and the William J. The tourism board estimates have suggested that it would cost approximately $2,000 in order to begin the project and implement the first QR codes into the sidewalks. Written by Julie Campbell

13 Ways Education Could Change In The Next 13 Years 13 Ways Education Could Change In The Next 13 Years by Terry Heick Ed note: 2 Pieces for Context–30 Incredible Ways Technology Will Change Education by 2028 and Curriculum is More Important Than Learning Technology We recently speculated on the what education might look like in the year 2028 (see the link above), when today’s kindergartners have finished K-12 and beginning their work in the world (or college). This piece is similar, but a bit more focused on the pros and the cons of learning trends, and the ultimate impact they might have on education, and society at large. 1. Modern learners must consume, evaluate, and integrate constantly changing data in highly-dynamic and visible contexts. As society evolves at a more rapid pace than ever, literacy is changing, and elementary schools must respond in kind—with literacy not as a goal, but its sole purpose: Reading, writing, and emerging critical thinking skills. 2. 3. 4. 5. And this assumes they need to be unified at all. 6. 7. 8. 9.

Education Week Published Online: June 10, 2015 Published in Print: June 11, 2015, as Why Ed Tech Is Not Transforming Teaching Students in a classroom at Mount Pleasant High School in Wilmington, Del., listen to a social studies lecture from their teacher. —Charles Mostoller for Education Week Student-centered, technology-driven instruction remains elusive for most Wilmington, Del. Public schools now provide at least one computer for every five students. But a mountain of evidence indicates that teachers have been painfully slow to transform the ways they teach, despite that massive influx of new technology into their classrooms. "The introduction of computers into schools was supposed to improve academic achievement and alter how teachers taught," said Stanford University education professor Larry Cuban. The net effect, said Leslie A. "There's nothing transformative about every kid having an iPad unless you're able to reach higher-order teaching and learning," Ms. Modeling Good Digital Teaching Ms. Mr. Mr.

Rover Revamps Free iPad Flash Browser Mobile Learning | News Rover Revamps Free Flash Browser for iPad Rover Learn has announced that it is revamping its free education browser, Rover, capable of delivering interactive Flash content, with a newly released version to improve speed and performance. Additionally, to help keep the app free while covering costs, the company is introducing a new subscription plan for education content providers. The app, often used in schools to access Flash-based education material, will still offer free content, with the option of upgrading for access to even more content covering a range of subjects like math, science, reading, and phonics. "Our intention is to keep Rover free for our dedicated community of hundreds of thousands of educators, students, and parents across the United States and globally, who use Rover to safely visit hundreds of thousands of educational Websites and resources each month," said company Chairman Peter Relan. About the Author

The 13 most innovative schools in the world Mathias Eis Schultz Ørestad Gymnasium is one giant classroom, where more than 1,100 high school students spend half their time learning in an expansive glass cube — a "gymnasium," as parts of Europe still call secondary schools — to avoid traditional instruction. By encouraging students to collaborate in wide-open settings, the school hopes kids will be equipped to think flexibly on diverse topics later in life. "We want to have teaching where the students make research and work together in solving real problems," headmaster Allan Kjær Andersen tells Tech Insider. "So we want to be an open school that is in connection with the outside world." The open spaces, which are adorned with equally spacious "drums" for a more relaxed learning environment, encourage students to assume an active role in their own education. "It's not enough to give them knowledge, you also have to give them a way of transforming knowledge into action," Andersen says.

Agency and Opportunities for Future Educational Technologies With all the excitement in the air about big data, analytics, and adaptive instruction, it is easy to imagine a future of complete automation. In this future, algorithms will choose what we will learn next, which specific resources we will interact with in order to learn it, and the order in which we will experience these resources. All the guesswork will be taken out of the process – instruction will be “optimized” for each learner. There are many reasons to be deeply concerned about this fully automated future. Like every other skill – from playing the piano to factoring polynomials to reasoning about the likely causes of historical events – learning how to learn requires practice. Some adaptive systems are designed specifically to take control of these metacognitive processes away from learners. Without meaningful opportunities to develop metacognitive skills, there is no reason to believe that learners will develop these skills.

Using QR Codes in the Classroom Using QR codes in the classroom is a great way to start bringing in technology in a fun and engaging way. It can be a first project to tackle that doesn’t require much equipment and has a lasting outcome. The video, “Black and White and Scanned All Over,” shows an array of ways to use QR codes across the curriculum. Go watch it. Really! What do I need? There are tons of free apps out there for any operating system. How do I create my own codes? The easiest generator to use, in my opinion, is probably but it does limit character input to 160. What can I try? The video is obviously full of awesome ideas, so steal, steal, steal! Provide read-aloud accommodations by using Check out Classtools for a QR Code Treasure Hunt generator. Have students write short book reviews and create codes for them. Keep all of your contact information in one place! Have fun! Thanks to Sra.

36 Things Every 21st Century Teacher Should Be Able To Do What should every teacher in the 21st century know and be able to do? That’s an interesting question. After just now seeing this excellent post on, I thought I’d contribute to the conversation. I added the twist of ranking them from least complex to most complex, so novices can start at the bottom, and you veterans out there can skip right to 36. 36 Things Every 21st Century Teacher Should Be Able To Do 1. Whether you choose a text message, email, social media message, Skype session, or a Google+ Hangouts depends on who you need to communicate with and why—purpose and audience. 2. Email won’t always work. 3. Hit the Print Screen button near your number pad on a keyboard on Windows. 4. Know what it means to be Rick Roll’d, the difference between a fail and an epic fail, why Steve is a scumbag, and who sad Keannu is. 5. Not everyone loves technology. An RT as an olive branch. 6. 7. Tone is lost when you type. 8. This is dead-simple, but you never know. 9. 10. 11. 12.

6 Steps to Choosing the Best eLearning Authoring Tool | Trivantis e-Learning The mere thought of choosing a new e-Learning authoring tool may make some eLearning professionals cringe, but it doesn’t have to be a stressful and time-consuming task. In this article, I’ll walk you through the process of choosing the best eLearning authoring tool for you. The Steps to Follow When Choosing an eLearning Authoring Tool Choosing an eLearning authoring tool that you can use to create engaging eLearning experiences is often a challenge in and of itself. 1. 2. 3. 4. 5. 6. Use this eLearning authoring tool step-by-step guide to find a solution that meets your needs, so you can design eLearning deliverables that exceed expectations, regardless of your budget or your eLearning experience.

Minecraft Video Game Is Building a Revolution Inside the Classroom with Game-Based Learning iD Tech Camps announces four new courses based on the Minecraft platform, as educators worldwide are incorporating Mojang’s popular title into their core curricula. A group of friends scurry inside after some outdoor fun. It’s time for a relaxing change of pace – video games. The established indie “sandbox” game by Swedish development studio Mojang is more popular than ever – 40 million people have registered worldwide. And here the learning begins. Most anything imaginable can be performed in Minecraft. It’s a far cry from traditional teaching methods usually reserved for textbooks, Internet searches, and history lessons. The relationship between video games and learning is picking up steam. iD Tech Camps, iD Gaming Academy, and iD Programming Academy STEM-based (Science, Technology, Education, and Math) summer camps in the U.S. are venues where students learn game-based curricula. At iD, kids and teens learn from playing the game, but mostly from recreating it.