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New technologies, new pedagogies: Mobile learning in higher education

New technologies, new pedagogies: Mobile learning in higher education
Jan Herrington, Anthony Herrington, Jessica Mantei, Ian Olney and Brian Ferry (editors), New technologies, new pedagogies: Mobile learning in higher education, Faculty of Education, University of Wollongong, 2009, 138p. ISBN: 978-1-74128-169-9 (online). Complete book available here - individual chapters below: Table of Contents Preface: While mobile technologies such as mobile phones, personal digital assistants (PDAs) and digital music players (mp3 players) have permeated popular culture, they have not found widespread acceptance as pedagogical tools in higher education. The purpose of this e-book is to explore the use of mobile devices in learning in higher education, and to provide examples of good pedagogy. The book begins with an introductory chapter that describes the overall project, its aims and methods. The chapters and full text are arranged alphabetically by author below: Follow index Papers from 2009 2009 Art on the move: Mobility – a way of life, I. Related:  Research ICTs

iPad more than a gadget Wake Forest senior Kaela MacPhail ('11) teaches a lesson using iPad tablet computers in a kindergarten class at Ashley Elementary School in Winston-Salem, N.C. Education professor Kristin Redington Bennett knows iPads can revolutionize the K-12 classroom – bringing Internet connectivity to every student and ridding desks and worktables of textbooks, notebooks and binders. But how, she asks, will teachers ensure handheld mobile technologies become more than a cool new toy in the classroom? This fall, teachers-in-training at Wake Forest have begun to answer that question. They have integrated iPads into their lesson plans and, as they prove a lesson can boost both student performance and teacher productivity, they’ll add it to a first-of-its-kind database of best practices for all teachers to use. “The iPad is not just a gadget. With this project, Wake Forest joins scores of schools at all levels adding iPads to the curriculum. “They don’t feel daunted by the technology at all,” she said.

Welcome to My Resource Cloud The Data Digest: Mobile Online Activities By Generation Having analyzed consumers' technology behavior for more than 11 years now here at Forrester, I've seen a certain pattern surface in the uptake of technology: When new technologies become available, it's Generation X (ages 31 to 44) that adopts it first, but it's Generation Y (ages 18-30) that runs with it. Gen Xers have money to spend on technologies when they're still premium-priced, but Gen Yers have the time on their hands to really explore all possibilities. For example, when we look at online activities, young consumers spend more time online and are involved in more activities (especially when we look at social networking). However, for mobile Internet, we see a different pattern emerge. Forrester's Technographics® data shows that Gen Xers are equally active on their mobile phones, and in some instances, like playing games, they rival the usage of their younger counterparts.

EmbedPlus - Video editing, chopping, looping, annotations, slow motion, and chapters tool for YouTube embeds and WordPress video plugins Table: Key Advantages of Serious Games/Immersive Learning Simulations Playing with the Definition of “Game Thinking” for Instructional Designers Soon I will be presenting at the ASTD International Conference in Washington, DC. My title for the presentation is Three Mysterious Keys to Interactive Learning: Game-Thinking, Game-Elements, and Gamification. Continue Reading → CAC, RFP and Bigfoot I have had the privileged of teaching a great number of really talented and smart students, this semester has been no exception. Continue Reading → Harrisburg Presentation Resources Here are some resources from my presentation in Harrisburg. Continue Reading → 2014 DOE Symposium Conference Resources Here are my resources for the 2014 DOE Symposium Conference. Continue Reading → Great fun at ITEAA Conference & Introduction of Exciting Game-Based Learning Modules Last week I had a chance to attend the ITEAA Conference which is the conference of the International Technology and Engineering Educators Association. Continue Reading → Instructional Games and Narrative

Increases Engagement Communicating in 140-character segments may seem to contradict the goals of generally long-winded academia, but a new study has found that the two are less opposed than one might think. Students in the study who were asked to contribute to class discussions and complete assignments using Twitter increased their engagement over a semester more than twice as much as a control group. The study used a 19-question survey based on the National Survey of Student Engagement to measure student engagement at the beginning and end of a seminar course for first year students in pre-health professional programs. Four sections (70 students) were given assignments and discussions that incorporated Twitter, such as tweeting about their experiences on a job shadow day or commenting on class readings. Three sections (55 students) did the same assignments and had access to the same information, but didn't use Twitter.

What do Students Think of Using iPads in Class? Pilot Survey Results It's almost a year since the iPad was first released and we have been using them in a high school pilot program since September. Our intent was to explore different ways that the iPad could be used by students and the hope was that we could also transition to using e-Books instead of paper textbooks during the course of the year. The pilot has been a source of observational and anecdotal information. After four months I felt we should get a more precise evaluation of how students rated their experiences with the iPads. We had them complete a Google forms survey and collated the results of 126 students that responded. It's important to detail the background for the pilot study in order to set the stage for the analysis. Our budget didn't allow us to implement a true 1:1 model with each student getting their own personal iPad. How the iPads are being used in class We're constantly experimenting with how the iPads are used in class. A. B. C. D. E. Survey Results 1. 2. 3. 4. 5. 6. Conclusions

The Technology Learning Cycle The Technology Learning Cycle is a tool that faculty can use to reflect on their own learning about technology. It provides a way to think about how we learn to use new tools and incorporate them into our teaching. The Cycle was developed in the late 1990s at the University of Missouri to help faculty members who were training pre-service teachers in the use of technology. A central premise of this model is that faculty must be lifelong learners with regard to technology. Phases of the technology learning cycle The cycle repeats each time you become aware of a new technology and choose to implement it in the classroom. Bibliography Wedman, J., & Diggs, L. (2001). A tip o’ the hat to Dr. Like this: Like Loading... Related The Allegory of the Scrambled Egg Many tools are available for faculty who want to help students learn more effectively. In "Commentary"

ASTD Webcast On New Mobile Learning Research (Watch Recording) ASTD conducted a free webinar on that research report this week. The speakers at the webinar were Kevin Oakes (founder & CEO of i4CP, earlier founder of Click2Learn which was merged with Docent to form SumTotal) and John Polaschek (Sr. Manager, Learning Technology at Qualcomm). Tablets as part of mobile learning mixAlthough not the same as mobile phones, tablets are included in the study as part of mobile learning devices. This is a hint of times to come.

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