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Hikikomori

Hikikomori

Educadores Infantiles: Hikikomori, jóvenes invisibles Los hikikomori son adolescentes y adultos jóvenes que se ven abrumados por la sociedad japonesa y se sienten incapaces de cumplir los roles sociales que se esperan de ellos, reaccionando con un aislamiento social. Los hikikomori a menudo rehúsan abandonar la casa de sus padres y puede que se encierren en una habitación durante meses o incluso años. La mayoría de ellos son varones, y muchos son también primogénitos. La palabra japonesa hikikomori significa aislamiento en español. Mientras que algunas personas sienten presión por parte del mundo exterior, y padecen agorafobia, un hikikomori reacciona con un completo aislamiento social para evitar toda la presión exterior. Pueden encerrarse en sus dormitorios o alguna otra habitación de la casa de sus padres durante periodos de tiempo prolongados, a menudo años. El aislamiento de la sociedad normalmente comienza de forma gradual, antes de que el hikikomori cierre con llave la puerta de su habitación.

All About Hikikomori: Japan's Missing Million - Tofugu Everyone wants to retreat from the world sometimes. But while sitting in your room playing video games, scrolling through Tumblr and reading Tofugu articles may be the only things on your to-do list this weekend, you'll eventually get over that failed test or bad breakup, and leave your room again to rejoin society. (Also, your weakened, sunlight-deprived body will need food that isn't bright orange and puffed.) But some Japanese people find themselves spending months—sometimes years—of their lives in their bedrooms, only slipping out for midnight treks to the nearest convenience store. Usually male and usually in their twenties, these are Japan's "missing million," otherwise known as hikikomori—and no one really knows why they've withdrawn from the world, though it's not for lack of trying. A Little Hikikomori History Source: Ben Seidelman Saito Tamaki was working as a therapist in the city of Funabashi when he noticed a recurring pattern. Here's What We Do Know Source: Hunter McGinnis

'Terminator' contact lens for rabbits; humans are next The future has never looked more like a science fiction movie Researchers from the University of Washington and Aalto University in Finland are one step closer to developing a contact lens that may one day allow you to see words displayed over your regular field of vision -- just like the Terminator, RoboCop and EVA from Pixar's "Wall-E." Potential applications of this developing technology include navigation, gaming, and receiving instant data on the vulnerabilities of those you are trying to destroy. In a study published in the November issue of the Journal of Micromechanics and Microengineering, the paper’s authors explain that the lens would receive data through an antenna that is embedded right inside it--- (the round gold circle in the picture above). The contact lens also has a tiny silicon power-harvesting and radio-integrated circuit, metal interconnects, insulation layers and a very small transparent sapphire chip containing a custom-designed micro-LED. --Deborah Netburn

A world of fear for Japan's shut-ins Several years ago, a vogue of interest in shut-ins, or hikikomori, saw researchers from France touring Japan and meeting reclusive youths. Such was the prevalence of the disorder, said psychologist Nicolas Tajan, that “if you ask people in Japan about hikikomori, almost everyone will say, ‘I know somebody like that.’ But there is no such word in France.” I Called Him Necktie, by Milena Michiko Flasar Translated by Sheila Dickie.New Vessel Press, Fiction. Almost everyone? It’s not surprising to see foreign academic and cultural interest in the phenomenon of shut-ins. “Necktie” focuses on Hiro Taguchi, a 20-year-old who has spent the last two years holed up in his parents’ Tokyo home. Setting aside the fact that there are no wild cranes in Tokyo, or anywhere else on Honshu for that matter, we are told that Taguchi is compelled to go outside. The two men slowly trade life stories, told through conversation and flashbacks, and form a tenuous friendship. Where Flasar shines is in style.

Future Tech: Looking Forward to the Post-Screen Era | Gadgets Over the past few years, I’ve developed two habits that have made me an increasingly unpopular movie date. One is a strong preference for 3-D movies, undeterred by low artistic value or by sensations commonly associated with brain tumors and food poisoning, not to mention the big, dorky, blinking plastic glasses. (I can’t wait to upgrade my home TV to 3-D—my family, bless them, having assured me that blinking glasses are the least of my problems when it comes to looking dorky.) The other is that I’ve come to like sitting ever closer to the theater screen, advancing at the rate of approximately one row every six months. See, I’m trying to go beyond watching movies to being inside movies. I don’t get why everyone doesn’t feel this way. Researchers feel my pain, apparently, because some of them have been working on peeling video off glass displays so that filmed objects appear to hang out in the thin air around us. He has come close to solving every one of these problems.

Augmented Reality I think we can all agree that reality is pretty great. It’s what we experience through our senses like our eyes, and phones with cameras. The Internet is awesome too, but the Internet and reality have a hard time working together. Thankfully this is changing quickly. Let's start with an example. Let’s say you're hungry and at a busy intersection. But now, thanks to new software on mobile phones, you can simply point your phone's camera at buildings around you and voila! Another example is shopping. And this functionality only requires a few things. Augmented reality can also work with a camera attached to your computer. These examples are just the beginning.

Total Immersion and the “Transfigured City:” Shared Augmented Realities, the “Web Squared Era,” and Google Wave   Above is an image above from Total Immersion’s augmented reality experience developed for the “Networked City” exhibition in South Korea, – “a fun scenario created for a u-City’s infrastructure and city management service” “To the naked eye, the exhibit looks like a bare bones model of a city. But when visitors put on the special AR goggles a whole new world unfolds – as graphics overlaid on the city model. ” ( Games Alfresco) “The Networked City,” is a large scale augmented virtuality of a scenario for a networked city. But my guess, reading the Korea IT Times , is the plan is to move from an augmented virtuality to an augmented reality as Incheon Free Economic Zone (IFEZ) realizes its vision to become a leading u-City – where reality is turned “inside out” (see Inside Out: Interaction Design for Augmented Reality ) . Ubiquitous computing and augmented reality are like adenine and thymine – a DNA base pair. A sky view of Incheon Free Economic Zone ( from Korean IT Times ). 1.

How Invisibility Cloaks Work" Admit it. You'd love to own an invisibility cloak. Utter an embarrassing faux pas at a party? Just throw on your magical garment and vanish from the snooty gaze of your fellow partygoers. Want to hear what your boss is really saying about you? Stroll right into his or her office and get the goods. Such fantastic fashion accessories have become ridiculously standard in the world of science fiction and fantasy. Well, Muggles, science has some good news for you: Invisibility cloaks are a reality. First up, we'll look at some wonderful carbon nanotube fashions -- fresh from the UTD NanoTech Institute fall 2011 collection. Or perhaps you'd prefer something made from metamaterials. If you're more into retro fashion, there's also the optical camouflage technology developed by scientists at the University of Tokyo. Ready to try some of these fashions on for size?

How 3DO Creates Video Games" Once the storyboards and overall game level designs are complete, the game enters the production phase. The preproduction team expands as needed to include additional artists, programmers and designers. 3DO's artists began developing the 3D models that will make up the worlds of Portal Runner using a software application called 3D Studio Max. Richly detailed texture maps were created for each object. While the game developers at 3DO created the actual game environment using these models and textures, another division of the company, PlayWorks, used the same models to develop the animated full-motion video (FMV) sequences for the game. Meanwhile, the programmers wrote custom code in C programming language that provided the framework for the game objects. Some of the code for a game involves the 3D engine, an application that generates all the polygons, shadows and textures that you see.

Builds High Definition Instant Replay System for NASCAR Race Officials - December 12 2011 - Telestream Press Release Home | Store | Login | Contact Us Broadcast & Cable Corporate & Enterprise Digital Asset Mgmt Digital Content Creators Digital Media Enthusiasts Education & Government Sports Desktop Products Enterprise Products AdManager for Cable Agility 2G & Avalon Episode Flip Player Flip4Mac FlipFactory Pipeline ScreenFlow TrafficManager Vantage Videocue Wirecast See All Products About Us News & Press Customers Partners Events Affiliates Careers Contact Us Support Home Forum Home >> Company >> News/Events >> Press Releases Company Contact 2012 Press Releases 2011 Press Releases 2010 Press Releases 2009 Press Releases 2008 Press Releases Janet Swift janet_swift@telestream.net Read in PDF format Read Solution Sheet Subscribe to RSS Feeds Press Release Feed News Feed Main | Press Releases | News | Press Kit Telestream Builds High Definition Instant Replay System for NASCAR Race Officials – Telestream ®, the leading provider of video transcoding and workflow automation systems, today announced that it race control officials. top

Augmented Reality Home Pages - Introduction Note: Most of this material has been taken from the beginning sections of my thesis proposal. My PhD thesis work was completed in April 1998 with the defense of my thesis, "Interactive Augmented Reality". 1. Augmented Reality Augmented Reality (AR) is a growing area in virtual reality research. Figure 1 - Simulated augmented reality medical image 1.1 Augmented Reality vs. Virtual reality is a technology that encompasses a broad spectrum of ideas. The discussion above highlights the similarities and differences between virtual reality and augmented reality systems. The computer generated virtual objects must be accurately registered with the real world in all dimensions. Milgram (Milgram and Kishino 1994; Milgram, Takemura et al. 1994) describes a taxonomy that identifies how augmented reality and virtual reality work are related. Figure 2 - Milgram's Reality-Virtuality Continuum Milgram further defines a taxonomy for the Mixed Reality displays. 1.2 Augmented Reality Application Domains

TEDx Transmedia 2012 Perfiles Profesionales Audiovisuales ante el nuevo escenario transmedia | Ocupatic Cerca de cien profesionales del sector audiovisual participan durante dos días en un nuevo encuentro anual organizado por la Fundación Audiovisual de Andalucía y la RTVA, y patrocinado por la Consejería de Economía, Innovación, Ciencia y Empleo de la Junta. Esta undécima edición logra congregar a expertos de reconocida trayectoria empresarial en torno a las nuevas oportunidades generadas por los proyectos transmedia. La Mesa “Nuevas sendas más allá de la televisión”, integrada por Eva Snijders (CEO de Química Visual), Alejandro Echevarría (fundador y consejero delegado en The Blackout Proyect), Mercedes Ramírez (CEO de Indios Zurdos) y César Vallejo (realizador y guionista de RTVE), ha clausurado las XI Jornadas “Profesionales Audiovisuales ante el nuevo escenario transmedia”, organizadas anualmente por la Fundación Audiovisual de Andalucía y la RTVA con el patrocinio de la Consejería de Economía, Innovación, Ciencia y Empleo de la Junta de Andalucía. Me gusta: Me gusta Cargando...

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