» Gamification in Education: Epic Win, or Epic Fail? Have you ever felt that each move you made in life was part of a bigger game? These days it just may be, as a trend referred to as “gamification” has swept industries as diverse as marketing, travel, and even education. While turning everything into a game sure seems like fun, it’s not as easy as it sounds. This article will explore the trend towards gamification, as well as some of its criticism.WHAT IS GAMIFICATION? “Games are the most elevated form of investigation.” Albert Einstein Gamification is a strategy by which ordinary processes are infused with principles of motivation and engagement inspired by game theory. While games have been a popular activity throughout history, the Internet and social networking have inspired a whole new wave of players actively engaged in daily gameplay. What is it that attracts so many people to become so deeply engaged in these virtual environments? “Game design isn’t just a technological craft. But wait! Cashmore, P. (2010). Corcoran, E. (2010).
Octalysis: Complete Gamification Framework (This is the Gamification Framework that I am most known for. Within a year, it was translated into 9 different languages and became classic teaching literature in the gamification space in the US, Europe, Australia and South America.) Octalysis: Complete Gamification Framework Gamification is design that places the most emphasis on human motivation in the process. Most processes design around function and efficiency – they try to get the job done as quickly as possible. Even though many Gamification techniques were in use long before video games were around, games were one of the earliest examples of a holistic approach to implementing Human-Based Design – so now we call it Gamification. In the past few years, I have been digging deep into the formulation of a complete framework to analyze and build strategies around the various systems of Gamification. In the end, I came up with a system that I feel is instructive, useful, and elegant. The 8 Core Drives of Gamification 8) Loss & Avoidance
Top 10 Education Gamification Examples that will Change our Future New to Gamification? Check out my post What is Gamification & my Gamification Framework: Octalysis Education Gamification in Action. There’s a lot of potential in the field of Education Gamification. If you ask children, “What is work?” Clearly there should be a way to help kids learn from what they do best – play. No longer viewed as a mundane process for presenting information while testing for retention and understanding, the modern educational challenge involves tasks of engaging students, stimulating their interests, retaining their attention, and maintaining a positive attitude in a nurturing environment. Key to these goals is the effort to maintain a rich communications environment that encourages feedback and reinforcement, not only between the instructor/teacher and students, but also between the students themselves. Education Gamification Example #1 – DuoLingo:Learn a language while translating the Web Each student gets an avatar which can be visibly displayed in ClassDojo.
Education Home of everything Gamification Education -- research, community, case studies and more -- as part of the Gamification.org family of wikis. Want to help us create this website? Contact us! Introduction Education affects everyone. Instructor-ledComputer-based Instructor-Led Instructor-led teaching does not always have to be in a formal classroom setting. The benefits of an instructor-led teaching is that it is very interactive. The downside of instructor led teaching is that the effectiveness of this medium depends totally on the instructor. Payments to be made to a person to come to a meeting place and speak on a topicEmployees need to take time off to attend the courseTransport and accommodation may need to be arranged for employees Computer-based Just like instructor-led teaching, computer-based education also does not always have to be in a formal style. The benefits of computer based training are that it is cheap and people can do it at their own time. How can gamification help? Ananth Pai
Gamification et apprentissage : ? quelles conditions ? ? iPlan U Learn, le blog Depuis quelques mois maintenant la gamification est le nouveau mot à la mode et la nouvelle tendance déclinée dans l’apprentissage en ligne des adultes. Le concept est simple : appliquer les principes du jeu (les mécaniques) aux séquences d’apprentissage pour renforcer la motivation, l’engagement etc. La plus « simple » de ces mécaniques consiste à récompenser les apprenants par un système de points qui rend visible la progression et la réussite. Dans mon article précédent par exemple, la répétition et la vitesse dans l’acquisition d’une compétence en font partie. Conséquence il me semble, des voix s’élèvent contre ces récompenses vides de sens, superficiellement appliquées à une architecture de cours très classique somme toute. Lors de ma veille hebdomadaire, j’ai rencontré 2 articles très intéressants qui ont nourri ces propos.
edutopia - Formative Assessment I thought I could read my students' body language. I was wrong. As an experiment, I used Socrative when I taught binary numbers. What I learned forever changed my views on being a better teacher. Why Formative Assessment Makes Better Teachers Formative assessment is done as students are learning. Here's what happened in my classroom. "We've got this, it's easy," they said. I looked at the other students and asked, "Do you have this?" They nodded their heads furiously up and down in a "yes." My teacher instincts said that everyone knew it, but I decided to experiment. I was floored. I taught for another few minutes and gave them another problem. But the end result was not what you think. I am sold. Good teachers in every subject will adjust their teaching based upon what students know at each point. Formative Assessment Toolkit Learn the strengths and weaknesses of each tool. 1. Socrative can be used for quick quizzes and also on the fly, as I've already shared. 2. 3. 4. 5.
3 Reasons NOT to Gamify Education Gamifying education is all the rage right now. Applying game mechanics skillfully is almost a fail-proof way to engage students and incentivize learning. Students sit quietly in their spots for the Super Student Badge; they line up when the bell rings to get 5 points; they see their Star Bank growing with each answer they get correct in an online educational app. We even hosted a whole session on gamification at our SF Edutech Meetup as members clamored to discuss the promising yet entirely intriguing topic. I’ve been a student and a teacher, and there’s no doubt in my mind that infusing school with competitive gaming antics can boost test scores and set the tone for perfect classroom management, but in some ways, I agree with Professor and Video Game enthusiast, Ian Bogost, that “gamification is B.S.” and here’s why… 3 Things to Consider Gamification is a highly psychological principle that is easily marketable. 1. 2. 3. Let’s hear from a stellar teacher This debate isn’t over
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