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How Teachers Use Technology: The Latest Research

How Teachers Use Technology: The Latest Research
Back in 2011, I wrote a post about the "New Digital Divide." Based on Pew Research data from 2011, it was apparent that, while many previously marginalized populations now had more access to the Internet, these populations were accessing the Internet mostly through mobile devices, which are limiting, especially when trying to build and create online or access job applications or opportunities. Just this past week, Pew released a new study called How Teachers Are Using Technology at Home and in Their Classrooms. It explores how teachers use the Internet for their own professional learning, with their students and for communicating with families. Who's Connected and Who Isn't As a member of a large online community of educators through Twitter and other social media outlets, I know how much of an impact the Internet has had on educators and their classrooms across the world. Same Old Digital Divide Related:  robindi

The 7 Characteristics of Teachers Who Use Technology Effectively I just came across this awesome graphic shared by our colleagues in teachthought and I found it really interesting. The graphic features 7 habits of the highly effective teachers using technology. Even though the habits mentioned are generic , they still reflect part of the digital behavior teacher should embrace when using technology in their class. What is really interesting in this graphic is that all of these 7 habits are also the same features we find in people with " growth mindset ". If you still remember the comparison we have made between growth and fixed mindsets and we said that teachers with the growth mindset are more open to embrace change, take risks, persist in the face of setbacks, see effort as the path for mastery , and find lessons and inspiration in the success of others. Without any further ado, I ll let you go through these 7 habits and don't forget to let us know what you think of them. Priginal source of the graphic is always prepped

Mark Slabinski's Blog - 8 Key Principles of Writing Effective Game Dialogue The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Writing can be one of the most brutal challenges in crafting an entertaining game. You can sit in front of your laptop for 12 hours and pump out page after page of absolute drivel and feel like you’ve barely accomplished anything. Writing dialogue is already challenging enough, but it’s even more difficult in an interactive space. Writing in games in general is tricky business, but here are 10 things I’ve learned throughout my years that have stuck with me. 1. Has Hofman was onto something when he said that. Think of a simple example, say, of an NPC asking you to kill some wolves for them. "Hail, noble traveler. So much pointless information. "Traveler, help me! Much better. 2. But let's take this a step further. His dialogue should be anything but static or clinical: 3. 4. 5. 6. 7. 8.

Digital Learning Day :: Get Ready Plan 4 Progress Assemble Your Team The Project 24 Digital Learning Survey is designed to be completed by a key group of district leaders, working both individually and together. The survey process can be completed in these five steps: Schedule a meeting of key district leaders within your district for the completion of the survey. Take the Survey Join Our Email List * indicates required Educational Technology and Mobile Learning: The 8 Elements of The Critical Thinking Process April 3, 2014 You ask any teacher about the skills they want their students to develop and critical thinking will be among the first cited skills. So what is critical thinking all about ? Critical thinking is a cognitive process that requires disruptive patterns of thinking, ones that question the status quo of propositions and leads to the creation of alternative lines of reasoning. Defining critical thinking as a process signifies by implication the presence of different elements, stages, steps you name it that constitute and shapes its core. These elements are what I want to share with you today. Elesapiens has recently published a great article entitled " Critical Thinking: Education Competent Citizens" in which he analyzed and discussed the 8 constitutive skills of the critical thinking process.These elements, as shown in the visual below, are : ReflectionAnalysisAcquisition of informationCreativityStructuring argumentsDecision makingCommitmentDebate.

ARIS - Mobile Learning Experiences - Creating educational games on the iPhone 27 Tips For Becoming A Digital Teacher The term ’21st century teacher’ has been met with a bit of backlash over the past year or so. I’ve seen it pop up all over the place (including Edudemic of course) as a term to describe a ‘modern’ or ‘connected’ or ‘digital’ teacher. Basically, we all seem to trying to find the best term for a teacher who uses technology to enhance learning. See Also: A Day In The Life Of A Connected Educator The terminology is not important. All of these goals are important and, more importantly, they’re detailed in Edudemic posts every day. So if you’re looking for tips, activities, or simply want to quickly know what it takes to become a modern / connected / 21st century / digital teacher, then use this visual as a jumping-off point to get you on your way.

Teaching Kids the Rules of the Game Culture Flickr:Gitsul Back when Jill Vialet was a kid, she used to play with her neighborhood friends for hours at a time, unsupervised. It seemed unstructured, because no adults had established any parameters. “We knew how to pick teams, resolve conflicts, there were spoken and unspoken rules,” she says. “It seems naïve to think that kids are going to figure out how to do it all on their own on the playground.” In the past generation, emphasis on play has shifted dramatically. Vialet is the founder of Playworks, a nonprofit organization that coaches schools, teachers, and playground supervisors on how to encourage good play practice. “If you talk with some principals, they see recess as a time of day that has a negative impact on school climate,” she says. “Recess is meaner than it used to be,” one Oakland principal told New York Times writer David Bornstein. Playworks steps in to help schools create a structure for play, and to familiarize both adults and kids with the tools of play.

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How Gamification Works - 3D GameLab | 3D GameLab Instead of courses consisting mainly of textbook learning and lectures, classes built using game mechanics such as badges, experience points, levels and leaderboards, boost student engagement by allowing students to choose from “quests” and progress at their own pace through a series of educational activities. Students are motivated due to personal choice and meaningfulness, real-time feedback, the ability to collaborate or compete, and over time, they learn stay persistent in learning due to prior successes. Quest tasks can range from listening to a podcast, collecting and analyzing real-time data, or watching a short video to partnering with a classmate for discussion or writing a short essay. More on Quest-Based Learning™, Dr. Understanding Quest-Based Learning™ Infographic on the Gamification Education

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