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The Tulse Luper Suitcases The Tulse Luper Suitcases is a multimedia project by Peter Greenaway, initially intended to comprise four films, three "source" and one feature, a 16-episode TV series, and 92 DVDs, as well as Web sites, CD-ROMs and books. Once the online Web-based portion of the project was completed, the "winner" having taken a trip following Tulse Luper's travels (and often imprisonment) during his first writings about the discovery of uranium in Moab, Utah in 1928 to his mysterious disappearance at the fall of the Berlin Wall in 1989, the final, feature film was released. Two books and three feature films were released to supply material to the Flash/Web designers who competed in a contest to make one of the 92 Flash-based "suitcase" games featured on the interactive, online site The Tulse Luper Journey. Films / DVDs[edit] Structure[edit] The project has been described by Greenaway as "a personal history of uranium" and the "autobiography of a professional prisoner". 92 suitcases Style[edit]

Kaiser Chiefs - Create your album Thomas Dolby Debuts The Floating City Transmedia Game LONDON--(BUSINESS WIRE)--Best known as the singer/synthesist behind the Top 5 smash hit “She Blinded Me With Science” and as the co-inventor of the Beatnik polyphonic ringtone engine, Thomas Dolby today announced his latest creation: The Floating City is a rich transmedia game with a living world that changes and reacts to player contributions. It uses web browsers, social networks, and even smart phones and iPads as a way for fans to access his latest musical endeavors. “Thomas Dolby is to Steampunk what Iggy Pop was to Punk!” The Floating City is open for registration from today at < Gameplay commences on June 22nd at 5 p.m. GMT (1 p.m. Completely free to the public, The Floating City is a casual game that hooks you into building a whole story world with your tribe — as deep as you want to go. “The Floating City is set against a dystopian vision of the 1940s that might have existed had WWII turned out a lot differently,” says Dolby. About Thomas Dolby

Play Thomas Dolby’s new game, “The Floating City” The Floating City is a rich multiplayer transmedia game within a living world based around Thomas Dolby’s latest musical endeavors. “The Floating City is set against a dystopian vision of the 1940s that might have existed had WWII turned out a lot differently,” says Dolby. A global energy experiment went haywire, the Earth’s magnetic fields have been reversed, and the planetary climate system violated. Science has betrayed us: now what must the species do to survive? Survivors explore a fictional Google map, forming tribes and trading relics amid a bizarre sea-going barter society. Gameplay has just begun. “This is a brilliant concept,’ said writer/economist Steven Levitt.

Millennium series The Millennium series consists of three bestselling novels, originally written in Swedish, by the late Stieg Larsson (1954–2004). The two primary characters in the saga are Lisbeth Salander, a woman in her twenties with a photographic memory and poor social skills, and Mikael Blomkvist, an investigative journalist and publisher of a magazine called Millennium. Blomkvist, the character, has a history similar to Larsson, the author. Larsson planned the series as having ten installments, but due to his sudden death, only three were completed and published.[1] They are: The Girl with the Dragon Tattoo (Män som hatar kvinnor, literally, men who hate women) (2005)The Girl Who Played with Fire (Flickan som lekte med elden, literally, the girl who played with fire) (2006)The Girl Who Kicked the Hornets' Nest (Luftslottet som sprängdes, literally, the air castle that was blown up) (2007) Origins and publication[edit] Unfinished material[edit] Fourth novel[edit] Adaptations[edit] Swedish films[edit]

Jay-Z "Decoded" Campaign Wins Integrated Grand Prix And Titanium At Cannes Musical celebrities were all over Cannes this year, but only Jay-Z is actually picking up hardware. New York agency Droga5 continued its hot streak at the Cannes International Festival of Creativity with big wins for its Bing/Jay-Z "Decoded" campaign in the key Titanium/Integrated Lions category. The campaign won the Integrated Grand Prix and nabbed a Titanium Lion, winning over a jury that was “looking for the bravest idea.” The Titanium Lion was launched in 2003 to recognize emerging forms of brand work that wouldn’t neatly fit into the existing award categories; the Integrated Lion was added in 2005, though the definition of what falls under each title has been fluid. Jury chair Bob Scarpelli, the chairman of DDB Worldwide, acknowledged that the definition of an integrated campaign has shifted and that today, “the best ideas are integrated into culture.” [Check out pictures from the "Decoded" campaign here] [Homepage image: Flickr user NRK P3]

Game of Thrones Gets Interactive on HBO Go — Online Video News Storytelling Gets an Upgrade: Interaction Illustrated By J.C. Hutchins, Novelist and Transmedia Storyteller In my previous post, I described how, using a combination of user-fueled curiosity, tactile interaction, and brilliant visual animations, authors can deliver narrative revelations that simply cannot be experienced using traditional storytelling techniques. Today, we take the narrative to the next level, adding even more rich interaction to our story. Recall that this narrative is mostly text-based and presented as a well-crafted traditional novel or novella. Let’s pick up our near-futuristic detective thriller from where we left off: In the image above, the story’s “scanner” has correctly identified the mysterious villain, and the reader is rewarded with on-screen biographical information about the character. As seen in traditional narratives, creators can up the narrative ante to frighten the audience. A fine sheen of frost covers the glass coffin. But where’s the safe? … the very safe that’s mentioned in the text-based narrative. J.C.

“See it again for the first time” – Star Wars, la saga d’une œuvre inachevable | iGénération(s) “George Lucas est l’Abel Gance du XXIème siècle”. Cette phrase que j’ai entendu d’un membre de la rédaction d’Allociné.com résume parfaitement la situation dans laquelle se trouve le créateur de la saga Star Wars, depuis longtemps élevée au rang d’œuvre essentielle du cinéma. Depuis 1977 et la sortie fracassante du premier épisode, les six volets n’ont cessé de faire partie des films “cultes” à voir (et à avoir) absolument. Plusieurs évènements font de 2011 une “année Star Wars” : la sortie du nouveau Star Tours, attraction phare des parcs Disney, et l’édition sur Blu-ray disc des six longs métrages, à paraître au mois de septembre. Les diverses reconstructions du mythe ont commencées bien avant les éditions sur support vidéo. L'édition Betamax du "Retour du Jedi" Les années 1980 ouvrent la porte au marché de la vidéo et du cinéma chez soi. "The Definitive Collection" La bande-annonce parle d’elle-même. Affiche de l'Édition spéciale de "La Guerre des étoiles" La VHS de "L'Épisode I"

Storytelling: digital technology allows us to tell tales in innovative new ways | Technology | The Observer The Edinburgh international book festival begins this week, featuring a fortnight of storytelling and literati self-promotion. Looking at the 17 packed days of a programme filled with debates, talks, readings and keynotes, I've noticed that there is virtually no reflection on the cards for the "dead tree" version of the story that is threatening to shake-up publishing's centuries-old foundation. More so, it is surprising given the "digital first" bent of its headline sponsor, the Guardian, that there's no mention of apps, digital extensions or the new, multiformatted way of telling stories that's emerging among a new and talented crop of content creators supported by innovative and risk-taking storytelling outlets. But I admit, picking on the book festival is unfair; linear stories still dominate the page, our TVs, our radios, our games consoles and the theatre. Stories are memory aids, instruction manuals and moral compasses. Rose believes stories are in an exciting period of flux.

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