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Films from the Home Front

Films from the Home Front
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Geograph Britain and Ireland - photograph every grid square! BBC History Magazine | Britain's bestselling history magazine. Wordle - Beautiful Word Clouds Medb hErenn — The Supernatural Beings of Ireland he supernatural is not unique to Ireland, but it can sometimes seem that way, thanks largely to Hallowe'en. A contraction of "Hallow Even", and derived from All Hallows Eve, the night before All Saint's Day, it is based on the ancient Celtic festival of Samhain. This was the Celtic New Year and signaled the start of winter. It was the time when the livestock were rounded up and slaughtered. It was also the time when the barriers between the world of the living and the Otherworld — the abode of Faeries, monsters, and the dead — weakened and allowed the respective inhabitants to cross over. Below is a list of Irish legendary creatures. Where necessary, singular and plural forms of names are indicated by the following code: singular form / plural form. Click on a name below to open a hidden panel, then click on it again to close it. Aes Sídh / Aes Sídhe (aysh shee / aysh SHEE-ih) These are the Faeries of Ireland. Aillen Mac Midhna (AWLL-lihn mahk MEE-nuh) Amadán Mór Alp-Luachra / Alp-Luachraí

Evolution of Home Video Game Consoles: 1967 – 2011 Video gaming has come a long way since the early days of Pong and Pac-man. We can now play affordable games of high calibre with 3D graphics and awesome interactivity in the comfort of our home, taking for granted the little and subtle improvements made to each and every consoles before becoming what they are today. In a way, the aggressive competition between companies of video game consoles had churned out the superior features of video gaming to bring to us the excellent quality we see today. As you shall see below, the evolution of video game consoles is indeed intriguing. Did you know that there were more than 70 different consoles to date? Whether you’re a gamer or not, this is a great opportunity for you to go behind the scene and uncover the ‘making’ of present-day consoles! The first video game console (working prototype) debuted as a bulky rectangular brown wooden box with two attached controllers, and thus the name "Brown Box". "Brown Box" (1967) Magnavox Odyssey (1972)

Traditional Irish Music and Dance on the Dingle Peninsula, Ireland Click Here for details of traditional music lessons and festivals An expression of praise for any feat in Corca Dhuibhne, the West Kerry Gaeltacht (Irish-speaking area) is "Mo cheol thú" – You are my music! – which is in itself an indication of the indigenous place music has in the life of the area. Both instrumental music and song have a long tradition on the Dingle Peninsula. In recent times, with the increasing international interest in Irish traditional music, the area has become a mecca for traditional music lovers to the extent that many roving musicians have come to settle in the area and have blended their talents with those of the local native musicians. For many years the music tradition of the area concentrated on the dance tunes played for the West Kerry Set Dance – mainly polkas, slides (single jigs) and, on occasion, hornpipes. The Kerry Polka reached the international stage with the famous duo performances of Séamus Begley and Steve Cooney.

Pharaohs Quest : Comic maker LEGO, the LEGO logo, DUPLO, LEGENDS OF CHIMA, MINDSTORMS, MIXELS and the Minifigure are trademarks of the LEGO Group. ©2014 The LEGO Group. All rights reserved. Use of this site signifies your agreement to the terms of use. TM & © DC Comics. (s14) TM & © 2014 Marvel & Subs. STAR WARS™ and all characters, names and related indicia are © 2014 Lucasfilm Ltd. & TM. © 2014 Viacom International Inc. Cars™ © 2014 Disney Enterprises, Inc. and Pixar Animation Studios. ™ & © Warner Bros. © 2014 New Line Productions, Inc. © Warner Bros. © 2014 Viacom Overseas Holdings C.V. LEGO BATMAN 2: DC SUPER HEROES software © 2014 TT Games Publishing Ltd. Batman and all related characters, and elements are trademarks of and © DC Comics. © 2014. © 2014 Disney Enterprises, Inc. © Disney Enterprises, Inc. and Jerry Bruckheimer, Inc. BATMAN: TM & © DC Comics. © Warner Bros.

Medieval Manuscripts, Hypertext and Reading. Visions of Digital Editions How was a medieval manuscript meant to be read? This is a question that has concerned me for a long time in my work with Old Swedish manuscripts from Vadstena Abbey. In many manuscripts we can find traces of the historical reading situation; for example, pointing hands, marginal notes, etc. Such signals had an important function for the medieval reader, but they are rarely put forward in modern printed editions. Copyright Association for Literary & Linguistic Computing 2004 Creator Processing ... Personal $ Svg $20 ✓ Up to $75 merchandises for personal use. Merchandise $ License to use artwork in merchandises (T-Shirt, Mug, poster, etc). Single Use $ License for single-purpose non-merchandising use. Unlimited $ Unlimited personal or commercial use. Custom $TBD Custom license, with terms subject to prior arrangement. Please contact licensing@tagxedo.com for more information By accepting this license, you agree to the Tagxedo's Terms of Service, and you agree that you have acquired the right to use the source image to create the Tagxedo artwork, and that you indemnify and hold harmless Tagxedo and its employees and officers from any harm are liability that may incur. Please contact licensing@tagxedo.com if you have any question.

Digital editions of medieval texts: Opportunities and challenges | CAMPS @ NUI Galway I gave a CAMPS Lab on 23 September 2011 with the title above. I’ve been involved in producing websites and multimedia now since 1997, when I started working as a copy-editor on Microsoft’s Encarta Encyclopedia (in the days when the online Brittanica was our biggest rival, and well before Wikipedia was heard of). I afterwards worked as web project manager, and since then, during my graduate student days and beyond, I’ve been involved in a number of academic digital projects. Opportunities in digital humanities If we think of digital humanities simply as people working in humanities and using computers, then it’s already been around for quite a long time (esp. e-mail). Digitisation of existing paper resources.Creation of new online resources.Exploitation of the internet more generally (personal websites, texts and translations, photographs and media). These activities present opportunities to enhance the three main areas of academic work: Research: e.g. Challenges Scholarship: Archiving:

Create Something. Donate Login Remember Me Create An Account Forgot Password // Provide alternate content for browsers that do not support scripting // or for those that have scripting disabled. Join Now Hot Shiny "Do"by Misterx|43|Favorite? Free Falling (Green)by Leaflady|0|Favorite? asu (68)by Durgunsu|1|Favorite? Tom Hayden 1939-1916by Calypso rose|0|Favorite? Scatter....by Pennycandy|1|Favorite? Midnight Starby Maurie|3|Favorite? Free Fallingby Leaflady|1|Favorite? (204)by Bluegirl|2|Favorite? Strangers in Spaceby Leaflady|1|Favorite? Whoooo? About Myoats Read More Myoats is a community where people create designs using an online drawing application. New view more GRAPE-NUT LACEYby Robinrebornart HOT HEARTS ART-MEby Robinrebornart Morn. comes Early :(by Vonzeppelin PERI-WINK-LE BLUE'Sby Robinrebornart GrooveIsInTheHeart (2)by Bluegirl Electric linesby Tsm faker BLACK DIAMOND HIGHby Robinrebornart Doodlesby Rampuero (186)by Bluegirl Frost (2)by Rampuero view more How To Create Watch Tutorials Follow Us ?

Digital Projects : Centre for Medieval and Early Modern Studies : The University of Western Australia The Centre supports digital scholarship, proof-of-concept explorations, and innovative new media projects in Medieval and Early Modern Studies. Members of the Centre are involved in cutting-edge research at the intersection of Medieval and Early Modern Studies and digital technologies, from electronic editions of Renaissance plays to interactive maps of the Latin Enlightenment, and beyond. These projects highlight the Centre's commitment to interdisciplinary research collaborations between scholars, libraries, museums, and other cultural heritage institutions in Australasia and abroad. Current CMEMS Digital Projects Beyond Authorship A project to employ innovative methods of quantitative and stylistic analysis typically used for authorship attribution testing, alongside more established bibliographical, literary-critical, and textual methods, to offer new answers to questions about the underlying common patterns and contrasts in plays performed in England between 1576 and 1642.

The Great Illustrated Encyclopedia 600 year old mystery manuscript decoded by University of Bedfordshire professor - beds.ac.uk AN award-winning professor from the University has followed in the footsteps of Indiana Jones by cracking the code of a 600 year old manuscript, deemed as ‘the most mysterious’ document in the world. Stephen Bax, Professor of Applied Linguistics, has just become the first professional linguist to crack the code of the Voynich manuscript using an analytical approach. The world-renowned manuscript is full of illustrations of exotic plants, stars, and mysterious human figures, as well as many pages written in an unknown text. Up until now the 15th century cryptic work has baffled scholars, cryptographers and codebreakers who have failed to read a single letter of the script or any word of the text. Over time it has attained an infamous reputation, even featuring in the latest hit computer game Assassin’s Creed, as well as in the Indiana Jones novels, when Indiana decoded the Voynich and used it to find the ‘Philosopher's Stone’. Many grand theories have been proposed. Notes to editor

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