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Interactive Math activities - classroom tools - lesson starters from Visnos

Interactive Math activities - classroom tools - lesson starters from Visnos

I Love Maths Games OCSD Interactive Games Design Your Own Games Pre-Made Games Matching Game Directions- In this game you can match up words. Type in a Title for your game. Editing Your Matching Games If you need to edit your game open up the matching game and type in the filename in the box and then hit load. Term Matching Game- In this game you can put in terms and definitions. Type in a Title for your game. Graphic Matching Game- In this game you can match up words with graphics or use all graphics. Email me a page (either a web page or a word document) that has the images you want to use. Drag Matching Game Directions- In this game you can match up words by dragging them. Type in a Title for your game. Drag Term Matching Game- In this game you can put in terms and definitions. Type in a Title for your game. Quiz Time- This will allow you to create an interactive multiple choice quiz for your students. Type in a Title for your game. © Copyright 2002, Cathleen J.

Math Expression: Free Math Tutor Online FlashMaths.co.uk - Maths starters, activities and games Trinity - Maths (Topic Index) Maths Home Focus On Algebra Data Number Shape & Measure Mathematics Number Counter: An interactive counter to help with writing numbers and understanding place value.CounterAttack! Algebra Completing the Square: Question generator.Completing the Square 1: Completing the square for quadratics x2 + bx +c where b is even.Completing the Square 2: Completing the square for quadratics ax2 + bx +c where a = 1 to 3 and is a common factor.Completing the Square 3: Completing the square for quadratics ax2 + bx +c where a = -4 to 4 and is a common factor.Coordinate Game: Find the secret point.Cubic Trial & Improvement: Solving cubic equations using trial and improvement.Expanding double brackets: E.g. Shape & Measure Data & Probability Statistics S1 index: Full index of resources for the AS-Level Statistics course. Core 1 Recurrence Induction: Proving the nth term of recurrence relations via induction. Core 3 Differentiation: Practising the chain rule. Mechanics 1 Moments: Simple examples, finding mass or distance.

Excellence Gateway - Maths Collection Math Manipulatives: Virtual Manipulatives on the Web Math Manipulatives contains three pages of resources: Technology Requirements: JAVA: You might need to download Java, a free plug-in to interact with virtual manipulatives. K-12 Algebra Applets--Arlen Strader of the Texas A & M University has two algebra tiles applet pages to help middle and high school students explore factoring of quadratic equations by arranging given tiles into a rectangle: Algebra Tiles1 (easy version-coefficients positive) and Algebra Tiles2 (hard version-coefficients positive and negative). Algebra 4 All, a social network sponsored by Michigan LearnPort, has a section on Algebra Tiles with explanations on how to use each manipulative. Analyze Math by A. Annenberg Learner Interactives includes 165 manipulatives for math in a searchable database (K-2, 3-5, 6-8, 9-12, college). Argyll Centre of Edmonton Public Schools in Canada hosts Jim Reed's Math and Science Resources. C.a.R. Concord Consortium STEM resources: Mathematics. Euclid's Elements Dr.

Description and Lesson plan for the Base 10 Blocks Program It is believed that the Base 10 Blocks were developed by the Hungarian Mathematician Dr. Zoltan Paul Dienes. If you want to know more about himself, you can visit his web site. This page is specifically for teachers and describes a complete lesson plan on how to teach base 10 place value as well as basic arithmetic operations using this online version of the base 10 blocks manipulatives. Description of the Base 10 Blocks Program Check the detailed base 10 blocks program instructions to learn about rotate, break, glue, and place value mats! The blocks available in the program are the standard base 10 blocks used in many classrooms today and they are: This program is very simple to use. Two advantages that this program has over real physical blocks are, first, the ability to break the 10- and 100-blocks into the next smaller size and glue them back together. Uses of the Base 10 Blocks Program One of the best uses for this program is to present the concepts to the class. Addition Subtraction

GraphicMaths Singapore maths books Bar modelling- a powerful visual approach for introducing number topics Building on my recent post about a taxonomy for deep learning in maths, I have been trying to think a bit deeper myself about what each type of ‘deep learning link’ might look like. In particular, I have been researching and putting a lot of thought into what effective ‘visual models’ look like for the ‘key nodes’ I have previously identified as the most important foundation maths knowledge for students to master before starting their GCSE maths course. These are principally number topics. Last year I became aware of the Singapore Maths Bar Modelling approached have recently found the time to research it further. I bought some Singapore textbooks and read about the work of Dr Yeap Ban Har. This video, featuring Dr Ban Har shows an exemplification of the approach for a typical functional maths problem: Maths No Problem In primary education in Singapore, maths teachers follow a Concrete-Pictorial-Abstract (CPA) sequence when teaching maths topics. Next up, equivalent fractions:

Great interactive resources to teach fractions multiplication etc by jwinchester25 Feb 23

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