Tutorial Builder | create Photoshop tutorials Automatically create interactive step-by-step Photoshop tutorials Recent Updates January 15, 2013 — Tutorial Builder 3 and Tutorial Player 3 are here. These updates allow you to create interactive tutorials that not only interactively show you how to do things in Photoshop but also follow along as you try to use a tutorial. Tutorial Builder is an experimental technology that automatically generates step-by-step Adobe® Photoshop® tutorials from a sequence of actions recorded from the application. To view and interact with the interactive tutorials produced by Tutorial Builder, please check out the Tutorial Player companion app. Adobe research scientists, Wil Li and Mira Dontcheva, give you a preview of a new tool called Tutorial Builder which could allow you to easily put interactive tutorial projects on a tablet device. 00:05:48 | 10/14/2011 | Comments Please note that the Tutorial Builder extension currently supports most, but not all, of the features in Photoshop CS6. Getting Started
STEM Design Room Design Thinking: Lessons for the Classroom The Design Thinking Process While design thinking has its roots in the innovation/design sector, the process itself can be used anywhere. Indeed, it is a great tool for teaching 21st century skills, as participants must solve problems by finding and sorting through information, collaborating with others, and iterating their solutions based on real world, authentic experience and feedback. (It is also a great tool to develop and run a school, but that's a different post for a different day.) I had the good fortune to participate in a collaborative workshop at the Big Ideas Fest, where we practiced design thinking with about 12 other educators over a three-day period. Practitioners of design thinking have different steps depending on their needs. 1) Identify Opportunity 2) Design 3) Prototype 4) Get Feedback 5) Scale and Spread 6) Present In design thinking, you work through the steps together in small groups (or "Collabs" as they were called at BIF2011). Six Design Thinking Steps
Innovation Through Design Thinking 03/16/2006 12:00 PM WongTimothy Brown, CEO, IDEODescription: Not so long ago, Tim Brown recounts, designers belonged to a "priesthood." Given an assignment, a designer would disappear into a back room, "bring the result out under a black sheet and present it to the client." Brown and his colleagues at IDEO, the company that brought us the first Apple Macintosh mouse, couldn't have traveled farther from this notion. At IDEO, a "design thinker" must not only be intensely collaborative, but "empathic, as well as have a craft to making things real in the world." Design thinkers must set out like anthropologists or psychologists, investigating how people experience the world emotionally and cognitively. After inspiration comes "building to think:" often a hundred prototypes created quickly, both to test the design and to create stakeholders in the process. Brown joined IDEO in 1987 after earning his M.A. in design from the Royal College of Art in London. credit license MIT TechTV
10 Things Successful eLearning Professionals Do Differently eLearning professionals need to raise the bar and reset their expectations if their learners are to consider courses worthwhile. The following ten points are things we have found successful eLearning professionals do differently. We hope they can help developers change their mindsets to create the best courses possible. 1. They Make it a Goal to Learn About Their Audience. Successful eLearning developers know what motivates their learners to take online courses instead of spending their time on other activities. 2. Thinking of learners as more than computer users, and instead as social individuals is even more important in eLearning than traditional learning situations due to the physical barrier. 3. In almost all courses, learners want the course to get to the point sooner, wrap up faster, and finish earlier. Helping students to pay attention is a primary concern of successful eLearning professionals. 4. 5. In quiet design, everything on a screen has a purpose. 6. 7. 8. 9. 10.
Data Visualization, Design and Information Munging // Martin Krzywinski / Genome Sciences Center ▲ 2013 day ▲ 2014 day ▲ 2015 day ▲ 2014 approx day ▲ Circular art This section contains various art work based on , and that I created over the years. day art and approximation day art is kept separate. All of the posters are listed in the posters section. Circular and spiral art based on the digits of , and . Read about how they were made and browse through the posters. Some of the art shown here has been featured in a Numberphile video. Fri 10-07-2015 The Jurassic World Creation Lab webpage shows you how one might create a dinosaur from a sample of DNA. ▲ We can't get dinosaur genomics right, but we can get it less wrong. With enough time, you'll grow your own brand new dinosaur. What went wrong? ▲ Corn World: Teeth on the Cob. Thu 11-06-2015 I was commissioned by Scientific American to create an information graphic based on Figure 9 in the landmark Nature Integrative analysis of 111 reference human epigenomes paper. ▲ Network diagram redesign of the heatmap for a select set of traits.
Blended Learning De waarde van Design Thinking Hoewel al in 1991 het welbekende design & innovation consultancy IDEO met de methode centraal staat in een Amerikaanse tv-show , lijkt het gedachtegoed nu pas echt omarmd te gaan worden door bedrijven en creatieve bureaus. Het ontbreken van een heldere definitie maakt de discussie over dit onderwerp niet makkelijker. Wat is het ongeveer? Design Thinking, zoals het begrip zelf al aangeeft, gaat over de manier van denken. Het is een aanpak om problemen op frisse manieren te formuleren en originele en creatieve oplossingen te bedenken gebaseerd op kennis van menselijk gedrag. Als je Design Thinking structureel in je organisatie wilt invoeren, hoe pak je dit dan aan? De waarde van design thinking voor klanten zit in de kritische houding van het toeleverend bedrijf of creatief bureau om huidige denkpatronen en doelstellingen van klantprojecten aan de tand te voelen en visies, ideeën en scenario’s voor te stellen die op slimme en creatieve wijze verbetering teweegbrengt. in Share 15
Design Thinking | Thoughts by Tim Brown A Brave New Experiment Historically, the primary objective of the K12 Lab Network has been to support educators in learning the five phases of the design thinking process in order to build creative confidence, solve school-wide and district-wide issues and teach students to be their own agents of change. While this approach has been hugely successful, sparking a design thinking movement that has traveled acound the globe, the K12 Lab Network Team wanted to experiment with what might happen if the mindsets which support the design thinking process were taught instead of the process itself. BIAS TOWARDS ACTIONWe’ve just led our first experiment!It took the form of a day-long experience for our d.home team school leaders, a network of eleven local Bay Area schools, all ready and eager to take their design thinking skills to the next level. After arriving and eating a quick breakfast, our participants were greeted by “Texas” and “Pipo” two juggling clowns from the Circus Center in San Francisco. Stay tuned…
Welcome to the Virtual Crash Course in Design Thinking Welcome to the d.school’s Virtual Crash Course resource page! We know not everyone can make a trip to the d.school to experience how we teach design thinking. So, we created this online version of one of our most frequently sought after learning tools. Using the video, handouts, and facilitation tips below, we will take you step by step through the process of hosting or participating in a 90 minute design challenge. If you choose to participate, in 90 minutes you will be taken through a full design cycle by participating in The Gift-Giving Project. Through this experience we hope you will take away some of the basic principles of Design Thinking and start to adapt them into your personal and professional routines. Below, you will find three sections: Gear Up!
LPS Tech Updates What Is Design Thinking? How might we engage students more deeply in reading? -- Karen, learning specialist How might we create a classroom space that is more centered around the needs and interests of the students? -- Michael, second-grade teacher How might we create a more collaborative culture for teachers at our school? How might we connect more with our neighborhood community? How might we create a district-wide approach to curriculum that engages the 21st century learner? As educators, we are designing every single day -- whether it's finding new ways to teach content more effectively, using our classroom space differently, developing new approaches to connecting with parents, or creating new solutions for our schools. Wherever they fall on the spectrum of scale -- the challenges facing educators today are real, complex, and varied. Design Thinking is one of them. Design Thinking is a process and a mindset It's human-centered It's collaborative Designing requires conversation, critique and all-out teamwork.
Design Thinking for Social Innovation Designers have traditionally focused on enhancing the look and functionality of products. Recently, they have begun using design techniques to tackle more complex problems, such as finding ways to provide low-cost healthcare throughout the world. Businesses were the first to embrace this new approach—called design thinking—and nonprofits are beginning to adopt it too. In an area outside Hyderabad, India, between the suburbs and the countryside, a young woman—we’ll call her Shanti—fetches water daily from the always-open local borehole that is about 300 feet from her home. She uses a 3-gallon plastic container that she can easily carry on her head. Shanti has many reasons not to use the water from the Naandi treatment center, but they’re not the reasons one might think. Although Shanti can walk to the facility, she can’t carry the 5-gallon jerrican that the facility requires her to use. This missed opportunity, although an obvious omission in hindsight, is all too common. Inspiration