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Chrysaora - WebGL

Chrysaora - WebGL

Pacmaze a packy in a maze Fractal Lab - Interactive WebGL Fractal Explorer History Fractal Lab started around the beginning of 2011 as my first explorations rendering fractals in the browser with WebGL. Previously I had created renderers using Adobe PixelBender and QuartzComposer, which both had the advantage of easy integration into Photoshop and AfterEffects but were very limited when it came to interactively exploring the fractal space. Fractals are by nature highly detailed and so the smallest change to an input parameter can often result in dramatic differences in the output shape. The first version of Fractal Lab was a proof of concept to show that you could modify and fly around the fractals in the browser at interactive speeds. Although I had dabbled with the idea of turned Fractal Lab into a full featured product it currently remains a personal side project that I hack around with in my free time to try new web technologies and rendering approaches. Implementation Ray Marching Optimisation Notes From the browser to desktop Next steps

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