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[RPG-MAKER.FR] Oniromancie: tout l'univers de RPG Maker en français - Accueil

A Slower Speed of Light Download the latest beta releases A Slower Speed of Light is a first-person game prototype in which players navigate a 3D space while picking up orbs that reduce the speed of light in increments. Custom-built, open-source relativistic graphics code allows the speed of light in the game to approach the player’s own maximum walking speed. Visual effects of special relativity gradually become apparent to the player, increasing the challenge of gameplay. Download our PowerPoint presentation about the relativistic effects in the game: PPT PPTX OpenRelativity A Slower Speed of Light was created using OpenRelativity, an open-source toolkit for the Unity game development environment. Requirements A Slower Speed of Light has been tested on computers with the configurations listed below. Intel Core 2 Duo T9900 or Core i7 (2.8GHz clock speed)Windows 7, Mac OS X 10.6.8 (Snow Leopard) or higher, and Linux (Ubuntu 13)AMD Radeon HD 6970M/AMD Mobility Radeon HD 4850/Nvidia GeForce 9600M GT8GB RAM Posters

LearningApps RpgMakerfr.free.fr La frontiere entre la vie et l\'imagination - Creez un RPG sans aucune connaissances -- emplacement : V1_0 molgate Le 23/03/10 à 22:44 salut ... ferrismillion Le 29/06/09 à 21:07 commen cree un rpg merci Squall Le 24/07/08 à 01:08 voila news posté koro_089 Le 08/07/08 à 23:49 Slt il existe tu des Projets RPG du type lolikon? charles_30 Le 26/06/08 à 22:05 apres 1 ans d'absence je revien en force Mangamagnes Le 10/06/08 à 20:57 gg pour le nombre d'inscrits >< Tamago2 Le 04/06/08 à 13:36 allo gagner Le 31/05/08 à 15:05 salut Lord Le 25/05/08 à 15:01 1001 membres ! LeDofusien Le 30/01/08 à 10:59 koi? TessHin Le 23/01/08 à 17:55 S'il vous plait T_T TessHin Le 22/01/08 à 23:23 Quelqu'un peut me répondre ? skyki Le 12/01/08 à 18:39 jimboo te ki jimbOo slt ya kelkin slt

Money Troubles: What Happens When Kickstarters Fail? By John Walker on October 19th, 2012 at 2:00 pm. Since Kickstarting games became a thing, everyone has soothsayed the possibility of how it could go wrong. There are two significant ways, really. A high profile game comes out, and is a big pile of doo-doo. Or a high profile game never comes out at all. And now the first example we’ve spotted of a game not appearing has happened, with the documented struggles of Haunts: The Manse Macabre. Haunts perhaps received its primary attention after advertising on the My Brother, My Brother And Me podcast. And now it may not happen at all. Haunts developer Rick Dakan explains in great depth, and with great sadness, about why his project has fallen to pieces. When you pledge money to a Kickstarter, you really are only ever funding the development of a project. Is a creator legally obligated to fulfill the promises of their project? Clearly this changes if a developer can’t justify how the money has been spent.

Castlevania Symphony of the Night Maps Here are maps of the two castles Alucard must explore. Everything should be pretty self explanatory. Items and Equipment are in green, relics are in yellow and bosses are in red.Red rooms are savepoints, orange rooms are teleportation rooms, and purple rooms are hidden areas.Life Max Up and HP Max Up icons indicate where those items are located. Most bosses also drop Life Max Ups when defeated. Normal Castle Inverted Castle

Is ruby a suitable language for game development Creating Games in Ruby (Part 1) - O'Reilly Media by Andrea O. K. Wright 12/11/2007 Editor's Note: Read more about creating games in Ruby in Part 2 of this article. Because it is so expressive and flexible, Ruby can make some of the most mundane tasks not only easy, but fun. But can playing games written in Ruby be as much fun as writing them, or do they run too slowly, with too many breaks in the action at inopportune times? The video clips and screenshots of Ruby-based games and special effects that are embedded within this two-part series provide a partial answer to these questions: you can have a lot of fun playing games written in Ruby! I understand that Ruby's garbage collection policy (basically, everything stops during gc) has given some would-be Ruby game developers pause, and that others have been deterred by Ruby's absence from the commercial video game market. The bulk of this series is a survey of resources for building 2D and 3D games with Ruby. Ruby/SDL - Lead Developer and Creator: Ohai SDL was developed in C. Figure 1.

Ruby is *not* at all suitable for game development! - gafferongames.com I love ruby. It’s beautiful language, with elegant and expressive syntax – perfect as a scripting language, and great for prototyping new ideas quickly… I use it every chance I get, and truly enjoy coding in it. But is it suitable for game development? Unfortunately the answer is a resounding no! I say this probably being the largest ruby fan on the planet, but the simple answer is if performance is at all important for you, you are going to find ruby completely unsuitable. It’s not because ruby is “slow”. The problems with ruby aren’t directly related to performance, but are more architectural… Several years ago when I first started to tinker with Ruby (1.6.8 era), I felt it needed the following things before it could be ready to use in games: Bytecode interpreterNative threads (not green threads)Incremental garbage collector With Ruby 1.9 we can now check off the first two, but unfortunately the garbage collector is still stuck in the stone age. So what is the solution?

Making Games With Ruby Ep. 1 – Intro | Man With Code Links: Programming with Ruby Video Tutorials Covered In This Episode: What you’ll learnWhat we’re usingWhat I’m assuming about youWhy I’m teaching this Transcript: Hello Everybody, and Welcome to the first episode of Making Games With Ruby! In this episode I’ll be covering what you will be learning in this series, what we’re using to develop our games, what I’m assuming about you, and why I’m teaching you. What you’ll learn If you couldn’t tell by the title, you’re going to learn how to make games using the Ruby programming language. What we’re using Of course we’re using the Ruby programming language. In the creation of this series I will be using Ruby 1.8.7-p174, and Rubygame 2.6.2. And if you want to know about my environment, I’ll be running Ubuntu 9.10 as my Operating System, and using Gedit as my text editor. What I’m assuming about you So I don’t have to explain every line of code to you, I’m going to be assuming that you already know the Ruby programming language. Why I’m teaching this

Game development tool A game development tool is a specialized software application that assists or facilitates the making of a computer or video game. Some tasks handled by tools include the conversion of assets (such as 3D models, textures, etc.) into formats required by the game, level editing and script compilation. The game tools may or may not be released along with the final game, depending on what the tool is used for. History[edit] Use[edit] Game tools change very often during the development process.

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