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The-M-Project - Mobile HTML5 JavaScript Framework

The-M-Project - Mobile HTML5 JavaScript Framework

jQuery Form Framework - jFormer Not Just A Grid Zepto.js: the aerogel-weight jQuery-compatible JavaScript library 960 Grid on jQuery-Mobile - merge 960.gs flexibility with jquery-mobile ease jquery-mobile-960 is a port of 960 grid to jquery mobile. It merge the flexibility of 960.gs, and the ease of jquery mobile. It aims to bring more flexibility to jquery-mobile layout and thus make it easier to use on tablets. To use 960 grids in jQuery Mobile, simply add one line: And now you can use normal 960 grid syntax inside jQuery mobile pages <fieldset class="container_12"><div class="grid_2"><button type="submit">Button 1</button></div><div class="grid_8"><button type="submit">Button 2</button></div><div class="grid_2"><button type="submit">Button 3</button></div></fieldset> And without more effort, jQuery Mobile gives you this result. The usual demo pages. I loved jQuery-mobile ability to make an application by just describing its structure in HTML5. But jQuery mobile layout is currently rather raw. All in all, i felt jquery mobile layout was uselessly difficult to use, especially on large screens such as tablets. 960 grids are flexible and well known. jQuery Mobile Grid Docs

AmplifyJS - A Component Library for jQuery LimeJS HTML5 Game Framework Behat — BDD for PHP Touch - JavaScript Mobile Framework for Building HTML5 Web Apps DHTMLX Touch is a free open source JavaScript library for building HTML5-based mobile web apps. It's not just a set of UI widgets, but a complete framework that allows you to create eye-catching, robust web applications that run on iOS, Android, and other mobile platforms. Syntax DHTMLX Touch framework offers intuitive object inheritance. Extendable Functionality DHTMLX Touch provides an elegant and simple solution to extend and customize the existing functionality of the library and to add new UI components. Data Storage on the Client Side Global data storage is an advanced and useful feature that allows keeping relations between data elements (e.g. list of employees and employee details form) on the client side. This feature provides automatical update of data across UI elements without user intersection. Server-Side Support Server side of DHTMLX Touch framework is based on dhtmlxConnectors (the same that used for DHTMLX Ajax library). Development Tools Components and Controls Compatibility

gury - an html5 canvas utility library Engine Goes Open Source Turbulenz Engine Goes Open Source We’re excited to announce that we have released the Turbulenz HTML5 game engine as open source under the standard MIT license. The open source project is available on GitHub at You may have seen Turbulenz mentioned somewhere and wondered what it was. Polycraft by Wonderstruck We started developing the Turbulenz Engine a little over 4 years ago in early 2009, when HTML5 was still in its infancy and before WebGL even existed. We initially proved this to ourselves by creating the service and engine capable of streaming and rendering the majority of Quake 4. Today, the Turbulenz Engine powers the highest quality 2D and 3D HTML5 games online. The 2D arcade game Save the Day by Denki - watch the trailer - play the game nowThe 3D arcade strategy game Polycraft by Wonderstruck - play the development version nowThe real-time 4 way multiplayer shoot ’em up Score Rush by Xona - watch the trailer - play the game now

TideSDK | Create multi-platform desktop apps with HTML5, CSS3 and JavaScript {{ mustache }}

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