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Algorithmic Botany: Publications

Algorithmic Botany: Publications
The following is a selection of the papers published by Dr. P. Prusinkiewicz and his students and colleagues. Report any problems to Papers Extended Abstracts Theses & Dissertations Reports & Course Notes The Algorithmic Beauty of Plants Other documents

Related:  FORMS / DESIGN Inspiration

seeing the world in systems Refraction Reflection Refraction A rainbow is an optical and meteorological phenomenon ā€“ thus, a rainbow is not an object, and cannot be physically approached. Posted in Home, Research Tagged 2013, dispersion, Olafur Eliasson, physics, processingjs, rainbow, ray, water, wavelength Thought Experiments / February 2012 I failed again at thing-a-day, the February 2012 edition. My plan was to come up with a new thought experiment every day ā€“ Feb 1st to 29th ā€“ but that was obviously too big a challenge.

Papers by John C. Hart RBF Dipole Surface Evolution Yuntao Jia, Xinlai Ni, Eric Lorimer, Michael Mullan, Ross Whitaker, John C. Hart Proc. Shape Modeling International, June 2010 Stream Compaction for Deferred Shading Jared Hoberock, Victor Lu, Yuntao Jia, John C. Hart Proc.

Patrick Shumacher on Parametricism Patrik Schumacher is a partner at Zaha Hadid Architects. He is an accomplished architect and educator having influenced and entire generation of avant garde architectural practitioners. In 2008 he published the Parametric Manifesto, wherein he argued parametric architecture will have an equal affect on the future of design in the field comparable to modernism itself. From his lectures sprung his publication: Autopsies of Architecture. Ausgaben - View for printing Specification of Morphological Models with L-Systems and Relational Growth Grammars Author: Winfried Kurth [published in: Computational Visualistics and Picture Morphology (Themenheft zu IMAGE 5)] Catchwords: formal grammar, L-system, Lindenmayer system, graph grammar, relational growth grammar, fractal, syntax, morphology, virtual organisms, Artificial Life, pattern formation, recursion Disciplines: Computer science / Informatics, Bioinformatics, Virtual Reality Among the techniques for the creation of photorealistic virtual organisms, particularly plants, and in scientific models of vegetation structure, rule-based specifications (formal grammars) play a prominent role.

Song Hye Kyo, Korean Actress (WIP wow, she's really getting the likeness! keep it up, it's looking great. you asked for some advice on the shader setup. from my meager understanding, i will try to give you a couple pointers. first, don't try to simulate the skin, try to mimick it. that is, the skin shader isn't an exact simulation, it fakes a lot of things, so it's not going to be "accurate." that's one of the biggest hurdles to get over, theory-wise, i think. maxscript Morphing, is the technique where a transition between two images is achieved seamlessly. The technique was (of course) developed initially for cinematographic purposes. As we read on, the first time it was used extensively was in the movie the willow, in 1988. One of the most impressive early movie examples was in Terminator 2: the judgment day. There the T-1000 cyborg terminator was equipped with the ability to morph into any kind of object (it was actually supposed to be made out of a morphing metal); the running time of the morphing scenes are counting up to 16mins (again according to

Gray Nebula - Clint Fulkerson Carbon-based formations in suspension ^ Gray Nebula 1, 2012, graphite pencil on paper, 10" x 8", Private Collection ^ Gray Nebula 2, 2012, graphite pencil on paper, 10" x 8", Private Collection ^ Gray Nebula 3, 2012, graphite pencil on paper, 10" x 8", Private Collection ^ Gray Nebula 4, 2012, graphite pencil on paper, 10" x 8", Private Collection ^ Gray Nebula 5, 2012, graphite pencil on paper, 10" x 8", Private Collection 199 Abstract About 3.5 billion years ago the first multi-cellular life-forms emerged. Individual cells that once competed directly against one another formed alliances. This allowed cells to specialize creating highly complex mechanisms such as neural networks and muscle fibers. From this point on evolution gave life a phenomenal diversity of designs. Some perform better than others, and thus are allowed to give offspring.

Geometric Currency Sculptures by Kristi Malakoff Iā€™m really enjoying these folded and pasted currency sculptures by Canadian visual artist Kristi Malakoff (previously). Each polyhedra is folded, cut and pasted together from several bills, blending the textures and colors from multiple worldwide currencies. (via my modern met) Update: These particular pieces were designed by Tom Hull, Meenakshi Mukerji, Heinz Strobl, and Makoto Yamaguchi. User manual for Netpbm Updated: 31 January 2014 Overview Of Netpbm Netpbm is a package of graphics programs and a programming library. There are over 220 separate programs in the package, most of which have "pbm", "pgm", "ppm", "pam", or "pnm" in their names.

Mark Newbold's Java Stuff Mark Newbold's Java Stuff Stereoscopic Animated Hypercube v2.0Hypercube and other 4D objects. With OpenGL hardware acceleration using JOGL. See below for the 1996 (thin wireframe) version. In case of problems, non-OpenGL version is here. Hyperspace Star Polytope Slicer(HyperStar) 3D sections of 4D star polytopes Scythe Wolf Tutorial This painting was time-consuming and a lot of hard work. I made sure to save every step so you can all share the pain I went through. I start with a sketch in Photoshop--no particular reason. I can draw in both Photoshop and Painter.