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Quest to Learn (Q2L) – Middle School and High School

Quest to Learn (Q2L) – Middle School and High School
Related:  Education System

Study suggests giving kids too many toys stifles their creativity (Medical Xpress)—A team of researchers at the University of Toledo in the U.S. has found that children are more creative when they have fewer toys to play with at one time. In their paper published in the journal Infant Behavior and Development, the group describes their observational study of toddlers at play, what they learned and offer some suggestions for parents. Parents have long been subject to the opinions of others, some of which include judgments regarding the number of toys they should provide for their children. Some suggest more toys show children they are more loved, while others argue more toys is overkill and a poor substitute for parental attention. In the experiment, parents were asked to bring toddlers to a play area where the little ones were given either four toys or 16 toys to play alone with for 30 minutes. The researchers found that the toddlers playing with four toys engaged in more creative activities than did the toddlers who had 16 toys to choose from.

Flippity: per fer Leaderboards Games in Schools 3rd round - updated course - EUN Academy “Computer games are the most powerful learning tool of our age.” Professor Henry James, MIT We are delighted to announce this 3rd round of the Games in Schools course with new content, activities, webinars and subtitles in French, Italian, Greek and Romanian. The course takes into account some of the more recent developments in the area of games-based learning including virtual and augmented reality, a bigger focus on mobile games for smartphones and tablets, as well as the newest games and hardware available on the market. Join us in this exciting MOOC for teachers exploring the potential of games-based learning in schools. The first question we will explore is, why use computer games in schools? The course is presented by Ollie Bray, a former teacher and current school principal who has received numerous awards for his work in the field of technology enhanced learning.

Qu aprendiste hoy en el colegio, los video juegos o Internet? ::Asociación Antidroga Vieiro:: ¿Qué aprendiste hoy en el colegio, los video juegos o Internet? (18-03-2009) ¿Qué aprendiste hoy en el colegio, los video juegos o Internet?. MADRID,En el 2002, convencidos que los video juegos deberían entrar en las aulas de clase para ser utilizados como una potente herramienta educativa, en Francia, Philippe Boland actual coordinador del Club Networking TIC, creó el premio Multimedia Juventud les Adelouzes (un reconocimiento para las mejores aplicaciones ludo educativas en CD Room). "Los juegos fascinan a los jóvenes los tienen cautivados durante horas, entonces porque no ver la situación como una oportunidad y seleccionar los juegos con alto componente educativos." Históricamente, el primer videojuego Tennis for Two apareció en ¡1958! Los efectos perjudiciales Desde hace varios años escuchamos a padres y profesores decir que los videojuegos son una pérdida de tiempo. Según algunos estudios, entre el 6% y el 20% de la población joven video jugadora puede padecer esta adicción.

Jessica Lahey’s ‘The Gift of Failure’: A Fear of Risk-Taking Has Destroyed Kids’ Love of Learning I’ve known the mother sitting in front of me at this parent-teacher conference for years, and we have been through a lot together. I have taught three of her children, and I like to think we’ve even become friends during our time together. She’s a conscientious mother who obviously loves her children with all of her heart. I’ve always been honest with her about their strengths and weaknesses, and I think she trusts me to tell her the truth. But when she hits me with the concern that’s been bothering her for a while, all I can do is nod, and stall for time. “Marianna’s grades are fine; I’m not worried about that, but she just doesn’t seem to love learning anymore.” She’s absolutely right. The truth—for this parent and so many others—is this: Her child has sacrificed her natural curiosity and love of learning at the altar of achievement, and it’s our fault. I look at this mother with concern on her face, her eager pencil poised to write down my words of wisdom.

Symbole Commun Inspiré par le Dobble, cet outil génère des jeux tels que deux cartes tirées au hasard ont un et un seul symbole en commun. Vous pouvez jouer en ligne ou imprimer les jeux déjà proposés mais vous pouvez aussi créer vos propres jeux à partir d'une liste de mots ou d'un corpus d'images. Règle : Il faut au moins 13 images (formats jpeg, png ou gif) pour construire un jeu avec 4 symboles par carte. Pour n symboles par carte, il faut (n - 1)² + (n - 1) + 1 = N images. Pour 4 symboles par carte, il faut 3² + 3 + 1 = 13 images. Rezzly | Heroic learning, come play! Enseñanza interactiva: un nuevo enfoque para la educación, ¡aprender jugando! | Entre/nTIC Los adolescentes de hoy son “comunicadores”, intuitivos y visuales. A través de los juegos de video han desarrollado habilidades de cooperación, estructurando conocimiento y resolución de problemas. Prefieren aprender mediante la experimentación en vez de regirse por la educación tradicional, aprenden múltiples tareas, pasan, fácilmente, de un contexto a otro, de una actividad a otra, debido al poco interés que les generan el sistema educativo actual. El uso de los videojuegos ha cambiado la manera en que los jóvenes aprenden, enfocándose en el constructivismo: el alumno primero juega y empieza a entender, luego incluye el conocimiento adquirido y lo aplica en ambientes y situaciones nuevas. Por lo que se podría decir que el estudiante requiere la interactividad, interacción, visualización activa, cinético y la inmediatez en su proceso de aprendizaje. La tarea del profesor es establecer las situaciones favorables que permitan promover el aprendizaje entre sus estudiantes.

What not to do when your kid tells a lie At the ripe old age of 3, my older daughter has begun flirting with falsehoods. So far, the few lies she has told have been comically bad and easy to spot. Her dad and I usually laugh at them with an amused, “Oh, yeah?” While reporting a story on adult lying, I had the pleasure of talking with developmental psychologist Victoria Talwar of McGill University, who studies lying in children. My accusatory question had created conditions ripe for this lie to be spawned. Lying, it turns out, is actually a sign of something good happening in the developing brain. That thought sounds simple, but it’s actually quite profound. For the rest of us parents who can’t maintain an elaborate charade like that, Talwar says the key is to create an environment that fosters truth-telling. Another strategy to minimize lies, as simple as it sounds, is to ask your kid to tell you the truth. And remember, if you want your kid to value honesty, you should check yourself.

HookED SOLO Taxonomy in teaching and learning Home - Minetest

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