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Quest to Learn (Q2L) – Middle School and High School

Quest to Learn (Q2L) – Middle School and High School
Related:  Education System

Study suggests giving kids too many toys stifles their creativity (Medical Xpress)—A team of researchers at the University of Toledo in the U.S. has found that children are more creative when they have fewer toys to play with at one time. In their paper published in the journal Infant Behavior and Development, the group describes their observational study of toddlers at play, what they learned and offer some suggestions for parents. Parents have long been subject to the opinions of others, some of which include judgments regarding the number of toys they should provide for their children. Some suggest more toys show children they are more loved, while others argue more toys is overkill and a poor substitute for parental attention. In the experiment, parents were asked to bring toddlers to a play area where the little ones were given either four toys or 16 toys to play alone with for 30 minutes. The researchers found that the toddlers playing with four toys engaged in more creative activities than did the toddlers who had 16 toys to choose from.

Qu aprendiste hoy en el colegio, los video juegos o Internet? ::Asociación Antidroga Vieiro:: ¿Qué aprendiste hoy en el colegio, los video juegos o Internet? (18-03-2009) ¿Qué aprendiste hoy en el colegio, los video juegos o Internet?. MADRID,En el 2002, convencidos que los video juegos deberían entrar en las aulas de clase para ser utilizados como una potente herramienta educativa, en Francia, Philippe Boland actual coordinador del Club Networking TIC, creó el premio Multimedia Juventud les Adelouzes (un reconocimiento para las mejores aplicaciones ludo educativas en CD Room). "Los juegos fascinan a los jóvenes los tienen cautivados durante horas, entonces porque no ver la situación como una oportunidad y seleccionar los juegos con alto componente educativos." Históricamente, el primer videojuego Tennis for Two apareció en ¡1958! Los efectos perjudiciales Desde hace varios años escuchamos a padres y profesores decir que los videojuegos son una pérdida de tiempo. Según algunos estudios, entre el 6% y el 20% de la población joven video jugadora puede padecer esta adicción.

Tuition Centres for Maths, English and 11 Plus - Explore Learning Jessica Lahey’s ‘The Gift of Failure’: A Fear of Risk-Taking Has Destroyed Kids’ Love of Learning I’ve known the mother sitting in front of me at this parent-teacher conference for years, and we have been through a lot together. I have taught three of her children, and I like to think we’ve even become friends during our time together. She’s a conscientious mother who obviously loves her children with all of her heart. I’ve always been honest with her about their strengths and weaknesses, and I think she trusts me to tell her the truth. But when she hits me with the concern that’s been bothering her for a while, all I can do is nod, and stall for time. “Marianna’s grades are fine; I’m not worried about that, but she just doesn’t seem to love learning anymore.” She’s absolutely right. The truth—for this parent and so many others—is this: Her child has sacrificed her natural curiosity and love of learning at the altar of achievement, and it’s our fault. I look at this mother with concern on her face, her eager pencil poised to write down my words of wisdom.

Enseñanza interactiva: un nuevo enfoque para la educación, ¡aprender jugando! | Entre/nTIC Los adolescentes de hoy son “comunicadores”, intuitivos y visuales. A través de los juegos de video han desarrollado habilidades de cooperación, estructurando conocimiento y resolución de problemas. Prefieren aprender mediante la experimentación en vez de regirse por la educación tradicional, aprenden múltiples tareas, pasan, fácilmente, de un contexto a otro, de una actividad a otra, debido al poco interés que les generan el sistema educativo actual. El uso de los videojuegos ha cambiado la manera en que los jóvenes aprenden, enfocándose en el constructivismo: el alumno primero juega y empieza a entender, luego incluye el conocimiento adquirido y lo aplica en ambientes y situaciones nuevas. Por lo que se podría decir que el estudiante requiere la interactividad, interacción, visualización activa, cinético y la inmediatez en su proceso de aprendizaje. La tarea del profesor es establecer las situaciones favorables que permitan promover el aprendizaje entre sus estudiantes.

Escola Vila Verde - Instituto Caminho do Meio Alto Paraíso - Accueil What not to do when your kid tells a lie At the ripe old age of 3, my older daughter has begun flirting with falsehoods. So far, the few lies she has told have been comically bad and easy to spot. Her dad and I usually laugh at them with an amused, “Oh, yeah?” While reporting a story on adult lying, I had the pleasure of talking with developmental psychologist Victoria Talwar of McGill University, who studies lying in children. My accusatory question had created conditions ripe for this lie to be spawned. Lying, it turns out, is actually a sign of something good happening in the developing brain. That thought sounds simple, but it’s actually quite profound. For the rest of us parents who can’t maintain an elaborate charade like that, Talwar says the key is to create an environment that fosters truth-telling. Another strategy to minimize lies, as simple as it sounds, is to ask your kid to tell you the truth. And remember, if you want your kid to value honesty, you should check yourself.

Home - Minetest Portfolio School Study Finds Montessori Schools Level the Playing Field for Disadvantaged Kids Researchers and educators have identified early childhood as one of the most important developmental periods in a person’s life, setting in place patterns that can predict life outcomes. This is not surprising given the fact that the human brain goes through profound changes in the first six years, most of which appear to be permanent. In addition, economic analyses have shown that educational interventions aimed at preschool programs have the highest return on investment. Yet, there is little consensus on what kinds of programs should be widely implemented and have the most positive effects. A new longitudinal study from the University of Virginia has been published in the journal Frontiers in Psychology comparing the Montessori educational method to regular preschool education. The Montessori method was developed by Dr. The newly published study is one of few on the Montessori method that has overcome study limitations like good controls, sample sizes and program quality.

Et si les jeux vidéo servaient à comprendre la géographie ? Texte rédigé entre juin 2006 et janvier 2008. Nous remercions Ch. Grataloup, G. « On ne dirait pas que quelqu’un qui trouve un objet dans un labyrinthe en escaladant un arbre d’où il a une vue sur le labyrinthe joue le jeu ; trouver l’objet veut dire entrer dans le labyrinthe et le chercher. »Ludwig Wittgenstein « Le Cahier Jaune », in Cours de Cambridge 1932-1935, Paris, TER, 1992, p.221 1Les jeux vidéo sont souvent décriés, comme la télévision en son temps, mais si, loin d’abêtir, ils donnaient au contraire accès à un savoir géographique ? « Sim City est utilisé en sixième, en géographie, autour du thème des paysages urbains des grandes métropoles d’Amérique du Nord. 2Les jeux pédagogiques, tout comme les jeux de société, sont passés peu à peu du carton au support informatique3. 3Il n’existe pratiquement pas de jeux vidéo sans création d’un espace, de la route qui défile devant une voiture à la recréation du globe terrestre, en passant par des univers imaginaires.

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