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HTML5 Game Dev Tutorials

HTML5 Game Dev Tutorials
iOS 7.1 - minimal-ui is anything but minimal for HTML5 game developers Posted 15:16PM on March 20 2014 by Pascal Rettig This is a guest post from Odobo CTO Peter Mareš. As the developer program for real-money gaming, we assess the impact that any new software update is likely to have on our developer community. The positive news with iOS 7.1 is that this version presents a great opportunity for all HTML5 game developers and full screen app producers. The most exciting addition is a modification to how Safari handles web apps: it makes development easier, improves the look of games and enhances the player experience. In this article, we cover some iOS 7.0 history, prior solutions, and the future ahead with 7.1. iOS 7.0 Safari: a brief history In iOS 7.0, Mobile Safari hid the address bar and changed the behaviour of both full-screen browsing and full-screen mode. iOS 7.0 Safari: a temporary solution This provided a solution; however, it was a messy hack. Safari - full-screen ahead About Odobo

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Create a Mobile Educational Game with HTML5 Kids nowadays get bored at school. A teacher talking to dozens of kids and expecting them to transform those low pitched sound vibrations into interesting concepts in their heads, can you imagine? And learning math in particular is hard for many, including some of my cousins and sons and daughters of people I work with. So how can we make this process a bit less painful, while at the same time getting our hands into a cool HTML5 game framework? HTML5 Mobile Game Development by Example – Educational GameHTML5 Mobile Game Development by Example – Veggies vs Zombies

Getting Started for Android Game Development - Google Play Game Services Welcome to Android game development with the Play Game services! The Play Game services SDK provides cross-platform Game services that lets you easily integrate popular gaming features such as achievements, leaderboards, Saved Games, and real-time multiplayer (on Android) in your tablet and mobile games. This training will guide you to install a sample game application for Android and quickly get started to create your own Android game. The Type-a-Number Challenge sample app demonstrates how you can integrate achievements and leaderboards into your game. Before you begin Set up your Android development environment.

10 cool HTML5 games and how to create your own Thanks to Apple dropping support for Flash on iOS, HTML5 has gained a lot of traction and is getting very popular. For games, HTML5 (understand canvas and a lot of javascript) is slowly replacing Flash on online gaming websites and mobile games. I have done in this post a selection of cool and popular HTML5 games, maybe it will give you some motivation to create your own. 10 cool HTML games

No Tears Guide to HTML5 Games Introduction So you want to make a game using Canvas and HTML5? Follow along with this tutorial and you'll be on your way in no time. The tutorial assumes at least an intermediate level of knowledge of JavaScript. You can first play the game or jump directly to the article and view the source code for the game. Creating the canvas welcome: 2d game development tutorial Welcome to the 2D Game Development Tutorial with XNA Game Studio. This tutorial will guide you through the creation of a two-dimensional action game – called Shooter – on Windows, Xbox 360, or Windows Phone 7. This tutorial will take about 90 minutes to complete. Orbit APIs To Use In Your Movie Movie Controls Stop and play a movie movie.play(); movie.stop(); movie.pause(); Control movie timeline Tutorial: Simple game with HTML5 Canvas - part 1 Check other language versions: [RUSSIAN] Tutorial: Simple game with HTML5 Canvas Part 1 - Introduction & Background Part 2 - Character & Animation Part 3 - Physics & Controls Part 4 - Platforms & Collisions Part 5 - Scrolling & Game States If you are interested in news and updates of that tutorial just follow me on twitter: [MichalBe's Twitter] Because 10KApart is closed now, and we are all waiting for the results, it is good time to remind my very simple "Stairs to heaven" game and explain in details how it was made. StH is very simple clone of Doodle Jump, but to be honest I was inspired by Icy Tower and discover DJ after I submit StH to the competition.

The guide to implementing 2D platformers Having previously been disappointed by the information available on the topic, this is my attempt at categorizing different ways to implement 2D platform games, list their strengths and weaknesses, and discuss some implementation details. The long-term goal is to make this an exhaustive and comprehensible guide to the implementation of 2D platform games. If you have any sort of feedback, correction, request, or addition – please leave it in the comments! Disclaimer: some of the information presented here comes from reverse engineering the behavior of the game, not from its code or programmers. It’s possible that they are not ACTUALLY implemented in this way, and merely behave in an equivalent way. Also note that tile sizes are for the game logic, graphical tiles might be of a different size.

Paper.js - Paper.js Paper.js — The Swiss Army Knife of Vector Graphics Scripting. Paper.js is an open source vector graphics scripting framework that runs on top of the HTML5 Canvas. It offers a clean Scene Graph / Document Object Model and a lot of powerful functionality to create and work with vector graphics and bezier curves, all neatly wrapped up in a well designed, consistent and clean programming interface. Paper.js is based on and largely compatible with Scriptographer, a scripting environment for Adobe Illustrator with an active community of scripters and more than 10 years of development. Creating Windows Phone and Windows Store Games with MonoGame Course information Want to write code and build games for Windows Phone and Windows Store? Check out MonoGame, the "write once, play everywhere" popular choice for coders.

Category: Design Diversity, communication, and Animal Crossing: New Leaf by Christian Nutt [04.02.14] Aya Kyogoku, co-director, and Katsuya Eguchi, producer, sit down and discuss the development of Animal Crossing: New Leaf, and how fostering a diverse, communicative team leads to the best results. Design, Production, Console/PC, Social/Online What's next for Puzzle & Dragons and GungHo? by Christian Nutt [03.28.14] The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more. Getting Started With HTML5 Game Development There are plenty of valid ways to create an HTML5 game, and quite a bit of material on the technical aspect of each, so for this article I’ll be giving more of a broad overview of HTML5 game development. How “HTML5” can be better than native, where to start with the development process, where to go when you’re stuck, and how to monetize and distribute games. Most of the audience here already sees the value in HTML5, but I want to re-iterate why you should be building an HTML5 game. If you are just targeting iOS for your game, write the game in Objective-C, the cons outweigh the benefits in that scenario… but if you want to build a game that works on a multitude of platforms, HTML5 is the way to go. Cross-Platform

11.126x Course Info Skip to main content Please enter your e-mail address below, and we will e-mail instructions for setting a new password. Help Have general questions about edX? You can find lots of helpful information in the edX FAQ. A programmer's guide to creating art for your game One man game development studios are becoming more and more common these days and plenty of them are having success. That said, what do you do when that one man doesn't happen to be an artist? This post looks at some of the options the Indie game developer has for creating or acquiring art for their game. Pixel Art

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