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Mental images: RealityServer Platform

Mental images: RealityServer Platform

OpenEXR ASGVIS.com: Software and Services for Design Visualization and Media. c o m: 3D Process / Post Process: tricks revealed! Many of you have asked for my post production process…so here it is. I typically use AE (Adobe After Effects) for my post work, but for this post I’m demonstrating in PS (Photoshop) because most people use PS over AE for stills. However the principles apply to all software. Also, I’m trying to keep it “out-of-the-box”, rather than show a lot of plug-ins. Some of you already know, but I do most of my modeling in SU ( SketchUp ). I also start materials and texturing in SU. Using Max 2011 has been great, because I can import SU files straight from Max without needing to export models from SU. During import I opt not to import the SU cameras. Some of the general settings for my A&D materials: If I can keep glossy samples to 8 then I do. Next I go to lighting. This image is what the render straight out of max looks like, known sometimes as the beauty pass. This is a flare pass for the lights. This image is a dummy people pass. These are the people that replace the dummy people.

ICT Graphics Lab Introduction: A light probe image is an omnidirectional, high dynamic range image that records the incident illumination conditions at a particular point in space. Such images were used in Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-Based Graphics with Global Illumination and High Dynamic Range Photography at SIGGRAPH 98 to illuminate synthetic objects with measurements of real light, and in a more recent SIGGRAPH 2000 paper to illuminate real-world people and objects. In 2001, we released a gallery of light probe images including images of Grace Cathedral, the Eucalyptus Grove, and St Paul's Bascillica. HDR Image Formats: Light Probe images are measurements of light in the real world, and thus are high dyanmic range. Panoramic Format: These probes have been released in a latitude-longitude panoramic format. Thus, if we consider the images to have a rectangular image domain of u=[0,2], v=[0,1], we have theta= pi*(u-1), phi=pi*v. Table of light probes:

David Markus | Industrial Designer Picturenaut Overview Picturenaut 3 with a completely redesigned interface. Pan anywhere with left mouse button, zoom with mouse wheel. Make better HDR images. You want the accuracy of HDRShop, with all the low-level control to squeeze out the maximum on image quality. But you you also want all the modern convenience features like exposure detection from EXIF data, image alignment and ghost removal? Picturenaut is for you. Picturenaut was born in the German photo community. Fast. Picturenaut's consistent multi-threaded architecture makes it the fastest tone mapper in the world. Photoreceptor on a 32 Megapixel pano in realtime. 100 Beautiful Free Textures - Smashing Magazine Use of texture in Web design is extremely common. Part of the reason textures are so useful to designers is the relative ease of the integrating one into a design if a high-quality textured image already exists, not to mention the endless possibilities . Fortunately, plenty of photographers and designers are willing to share their work with the rest of us so that we can use them in a number of different ways. In this post, we’ll look at 100 different textures in a wide variety of different categories. Of course, each image is linked to the source where it can be downloaded. For more on textures see: 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. (al) Leave a Comment Yay!

Lightworks Aspects - digital asset library - Lightworks Aspects Forum > (04-06-2007) Free preset library! The title says it all. Huge thanks out to Yazan Malkosh and the Null Institute for pulling this together. They have created an awesome modo Preset library complete with installers for Mac and PC!

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