background preloader

Face Transformer

Related:  Interactive

lab Sticky Thing Touch Sticky Thing iPhone Experiments Space Noodles Liquid Particles 3D The particles trapped in a wormhole discoball. Takes some practice to control. Launch06-2010 Comparison Technical study, comparing rendering performance. Overview04-2010 Liquid Particles Hello, Just a quick note, since you seem to be using a mobile device: Not all projects here are actually optimised for mobiles.

Еще 20 необычайно красивых инди-игр - inwebwetrust.org В продолжение полюбившейся читателям подборки о красивых инди-играх, редакция Inwebwetrust решила составить еще один полезный гид. В обзор попали не только законченные и состоявшиеся проекты, но и еще не вышедшие. Порция вдохновения для художников и дизайнеров! Читайте также: 1. Художник: Matt Nava; Компания: ThatGameCompany Платформа: PlayStation 3 Создатели Flow и Flower любят экспериментировать с эмоциональной составляющей игрового процесса, и Journey — логическое продолжение их многолетней работы. 2. Художники: Jakob Tuchten, Peter Strahle; Компания: Might and Delight Платформы: PC, Консоли В состав студии Might&Delight входят далеко не начинающие инди-разработчики: участники коллектива успели поработать над такими тайтлами, как Mirror’s Edge, Battlefield и Killzone. 3. Художник: Luke Whittaker; Компания: State of Play Платформы: PC/Mac, iPad/iPhone Lume целиком состоит из бумаги и картона, снятого на камеру в большом разрешении. 4. 5. 6. 7. Художник: Mario von Rickenbach 8. 9. 10.

quot;How a BlackBerry Works" When the BlackBerry debuted in 1999, carrying one was a hallmark of powerful executives and savvy technophiles. People who purchased one either needed or wanted constant access to e-mail, a calendar and a phone. The BlackBerry's manufacturer, Research in Motion (RIM), reported only 25,000 subscribers in that first year. But since then, its popularity has skyrocketed. In September 2005, RIM reported 3.65 million subscribers, and users describe being addicted to the devices. The BlackBerry has even brought new slang to the English language. In this article, we'll examine the "push" technology at the center of the device's popularity, RIM's former dispute with patent holder NTP Incorporated and its current dispute with Visto Corporation. "Push" Technology A PDA does a lot of the same things a BlackBerry does, and the PDA made its debut several years before the BlackBerry. information on a person's computer was to automatically or manually sync the PDA.

You Are Your Words retrato con palabras 25 необычайно красивых инди-игр Качественная графика перестает быть уделом больших студий, а инди-разработчики все чаще вспоминают, что красивое продается лучше. Сегодняшняя подборка — про инди-игры, большие и маленькие, которые хочется рассматривать в подробностях. Одни проекты экспериментируют с ретро стилистикой, другие создают неимоверно детализированные миры, третьи ограничиваются тенью и светом. 2d-художникам и аниматорам вдохновляться обязательно! Читайте также: 1. Художник: Petr Včelka Корабли, русалки и морские чудовища, оформленные в духе старинных карт — эта экономическая стратегия приятно пронизана эстетикой мореплавания эпохи средневековья. 2. Художник: Robin Davey Мини-игра, в которой пират-осьминог жонглирует бомбами, не давая им взорвать спрятанные на дне океана сокровища. 3. Одна из серии игр про Овечку Шона. 4. Художник: Reece Millidge Вокруг так холодно, что пятая точка главного героя примерзла к велосипеду, и все, что ему остается — крутить педали в поисках выхода из этого странного места. 5. 6. 7. 8.

Andrew Hoyer | The Cloth Simulation A little more detail: What makes this simulation special is the speed at which everything is computed. Javascript (the language this is written in) is not exactly the most efficient language for this type of computation. This being said, much time was spent squeezing out every little detail that slows things down. The most computationally expensive part is trying to satisfy the constraints. "Boring!" No. Maybe a little more detail: Another pretty neat thing about this simulation is how all the constraints are satisfied. As it turns out there is a really simple solution to this problem. Knowledge is power: If you're interested here are some links: Advanced Character Physics This article (or paper...) is my inspiration for doing this simulation.

Do Not Touch Matthias Dittrich |interaction design portfolio | Narratives 2.0 Narrative 2.0 visualises music. The music was segmented in single channels. The channels are shown fanlike and the lines move from the center away with the time. The angle of the line changes according to the frequency of the channel, while the frequency reaching a high level, the channel becomes highlighted by orange. The visualisation should not necessarily return exact informations, even if the arrangement and uniformity of the music can "Apache" - Ennio Morricone "Axel F" - Harold Faltermeyer "Symphonie No.5" - Beethoven "Familie Feeling" - Moloko "Full Chemical Gear" - Jarhead OST "Galvanize" - Chemical Brothers "The Emperor" - Star Wars OST "We will rock you" - Queen

American English Dialects North American English Dialects, Based on Pronunciation Patterns Small-Scale Dialect Map The small map below is the same as the Full-Scale Dialect Map that follows, but shows the entire width of the map (on most monitors). 24-Aug.-2010 Click on any part of this map to move to the equivalent part of the Full-Scale Dialect Map. Full-Scale Dialect Map Instructions For many of the cities or towns on this map, you can listen to an audio or video sample of speech of a native (more specifically, someone who was raised there, though not necessarily born there, and whose dialect clearly represents that place). Use the scroll bars to move around on this map, or, even simpler, start at the tiny map above and click the country (U.S. or Canada) that you want to look at. The entire map is clickable, taking you to the list of samples for that state or province. Help! Data from the Atlas of North American English (ANAE) Map Notes 3: R-dropping: See Map 7.1 in ANAE chapter 7. Other Sources 1. 2. 3. / and /

Rectangle World – HTML5 Canvas and JavaScript: Tutorials and Experiments Making the Paper Snowflake Web App, Part 1 – Layering canvases Published on December 31, 2013 My first blog post explaining some of the code behind my Paper Snowflake web app. Read more… Paper Snowflake Maker – Create, save, and share snowflakes with this HTML5 Canvas app. Published on December 12, 2013 Create virtual paper snowflakes with this web app built around the HTML5 canvas. Read more… N-body planar choreographies: illustrating mathematics in HTML5 canvas Published on August 20, 2013 An application built in HTML5 and canvas is used to illustrate some intriguing mathematics. Read more… Dithered gradients for Processing. Published on July 29, 2013 I share some code that you can use in Processing applications to create linear and radial gradients. Read more… Decay Clock: A Processing sketch. Published on July 24, 2013 My first post on Processing: a digital clock made out of little square tiles slowly disintegrates, as the digits are repeatedly destroyed and renewed on a synchronized basis.

Related: