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DjahaL - Concept artist, Matte Painter

DjahaL - Concept artist, Matte Painter

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sIBL Archive Installation Each thumbnail links directly to an archived sIBL-set. Watch out, these are big downloads. Click to download, then expand the zip achive as a folder and place the folder in your sIBL-Collection. Starter's sIBL-Collection Matte Painting Voir l'articleThème(s) : Matte Painting, 70+ créations du maître en effets spéciaux et concept art Steven Messing Attention les yeux, voici un poids lourds de l’industrie des effets spéciaux : le directeur artistique, matte artist et concept artist Steven Messing. Nombre de ses réalisations devraient vous rappeler des images familières…

Barbouilles et Croquis... Case Samedi 18 mai 6 18 /05 /Mai 15:51 Mercredi 1 mai 3 01 /05 /Mai 12:58 Famous Food & Drinks design by Federico MauroArt Direction, Illustration, Design2011 Choi Xoo Ang – Unique Sculptural Art I love Choi Xoo Ang human emotion art. Choi Xoo Ang is an emerging mixed media artist based out of Seoul, South Korea who creates figurative sculptures out of clay and resin that examines human rights, society’s pathological state, and sex and gender politics among other themes. The distorcion of the reality is something amazing in his work where you can feel a little of the real in the whole fantasy. Without boundries he creates pieces that you can’t be indifferent or even shoked. He has been awarded by several prizes being one of them the Artists of Tomorrow 2010, Sungkok Museum Award, Seoul, Korea.

Michał Dziekan Illustration Illustrator and character designer Michal Dziekan was born and raised in small town in south-western Poland. He moved to city Wroclaw where he attended Architecture on University of Technology. After three years he left school and moved to Warsaw to work in post production studio Platige Image as a concept artist and matte painter. He stayed in Platige Image from 2007 to 2011, where working on animated commercials and films he got opportunity to gain experience in such fields as vfx compositing, motion graphics animation, animation direction and directing. During that time he was developing as an illustrator and character designer.

Worth1000 Home Welcome fans of If you're looking for Worth's amazing creative content, then you've rocked up to the right place! Just in case you missed the news, is now part of - and we've preserved all the amazing Worth1000 content here so you can search the archives to find old favorites and new contest art. We're delighted to have Worth1000's talented users and their treasure trove of imaginative and original content, built over many years, as part of our design community. But enough of that, we assume you want to get on with checking out some great design tips, brilliant creative contests, or even find some paid design jobs.

Digital Art Visualisations by Diego Querol Check this stunning sunny studio digital visualisation done by Diego Querol. Follow this link to find out the process behind this work Digital Art of Grégoire A. ImagineFX Whether you're a professional artist, an art student or just create art for a hobby, each page of ImagineFX is filled with unrivalled advice from our team of world-famous artists who bring you bespoke, in-depth digital and traditional art workshops, tips and techniques. Subscribe to ImagineFX We're the only magazine dedicated to fantasy and sci-fi digital art. Alongside each issue, you'll get exclusive video tuition from professional artists, hi-res multi-layered workshop files, free brushes, textures and reference images. You won't get this level of content from any other magazine.

3dmotive Speedboat Modeling Series Speedboat Modeling Series In this series we're going to create a hydroplane speedboat using mostly splines and polygons as our modeling method. From there we will be UV-ing, texturing, and taking it into Keyshot for rendering. Environment Design Digital Production The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries.