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Procedural generation

Procedural generation
Procedural generation is a widely used term in the production of media; it refers to content generated algorithmically rather than manually. Often, this means creating content on the fly rather than prior to distribution. This is often related to computer graphics applications and video game level design. Overview[edit] The term procedural refers to the process that computes a particular function. The modern demoscene uses procedural generation to package a great deal of audiovisual content into relatively small programs. In recent years, there has been an increasing interest in procedural content generation within the academic game research community, especially among researchers interested in applying artificial intelligence methods to the problems of PCG. Contemporary application[edit] Video games[edit] RoboBlitz used procedurally generated textures in order to reduce the file size of the game Furthermore, the number of unique objects displayed in a video game is increasing. Film[edit]

Packaging design inspiration – 45 Really Nice Packaging Designs at DzineBlog Learn how to earn $125 or more per hour as a freelancer - Click Here Looking for hosting?. We recommend MediaTemple for web hosting. Use Code MTLOVESDESIGN for 20% off This Article is continuation of one my packaging design inspiration series – packaging design inspirationpart 1 and part 2 Packaging is one of the most common example of graphic design. Source 1. 2. 3. Get best forum hosting services with our growing network, our latest 640-460 tutorials with free VCP-410 dumps and cisco training provide you up-to-dated ccia exam prep materials. About brantwilson Brant Wilson is a staff writer for the DesignMag network.

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Collector USB Flash Drive by Fang-Chun Tsai Combination Memory The Collector USB Flash Drive is one awesome concept that I’d love to see on shelves. The idea is simple. Quad Software | Technology that makes it simple Android (operating system) Free and open-source operating system for mobile devices, developed by Google Android is a mobile operating system developed by Google. It is based on a modified version of the Linux kernel and other open source software, and is designed primarily for touchscreen mobile devices such as smartphones and tablets. In addition, Google has further developed Android TV for televisions, Android Auto for cars, and Wear OS for wrist watches, each with a specialized user interface. Variants of Android are also used on game consoles, digital cameras, PCs and other electronics. Initially developed by Android Inc., which Google bought in 2005, Android was unveiled in 2007, with the first commercial Android device launched in September 2008. History HTC Dream or T-Mobile G1, the first commercially released device running Android (2008) Features Interface Applications Memory management Hardware Development The stack of Android Open Source Project Update schedule Linux kernel Software stack Open-source community

Consortium | Open Standards for Real-Time 3D Communication The German 3D software developer Bitmanagement Software GmbH who are in the board of directors of the Web3D Consortium in Mountain View, California, USA has released the new authoring tool "BS Content Studio", which enables a wide audience to create interactive and Internet ready 3D content. This tool will sustainable accelerate and simplify the work-flow and time necessary to compose, animate and optimize 3D models and interactive content for the web and standalone applications. Even "non 3D specialists” can be now in the position to generate 3D real-time applications easily. The "BS Content Studio" Tool addresses a horizontal market and has been developed around the Web3D ISO standard X3D with the goal to enable a broad range of application domains including CAD, GIS, games, process automation, 3D printing, virtual catalogs, 3D marketing banners, configurators, product visualization, automation, augmented reality, stereo TV content, social communication and many more.

Naval architecture Naval architecture also known as Naval engineering is an engineering discipline dealing with the design, construction, maintenance and operation of marine vessels and structures.[1][2] Naval architecture involves basic and applied research, design, development, design evaluation and calculations during all stages of the life of a marine vehicle. Preliminary design of the vessel, its detailed design, construction, trials, operation and maintenance, launching and dry-docking are the main activities involved. Ship design calculations are also required for ships being modified (by means of conversion, rebuilding, modernization, or repair). Naval architecture also involves formulation of safety regulations and damage control rules and the approval and certification of ship designs to meet statutory and non-statutory requirements. Main subjects[edit] Hydrostatics[edit] Body plan of a ship showing the hull form Hydrodynamics[edit] Deck of an oil tanker, looking aft. Structures[edit] [edit]

X3D Rozszerzenie X3D wspiera wielostopniowy i wieloteksturowy rendering, ono także obsługuje cieniowanie w oparciu o lightmap i normalmap. W 2010 X3D wspiera odroczone architektury renderingu. Teraz X3D może importować SSAO i CSM i Realtime Environment Reflection/Lighting, ale nie musi troszczyć się dużo o liczbę wielokątów. Użytkownik może również używać optymalizacji jak BSP/QuadTree/OctTree lub cullingu w scenie X3D. X3D może współdziałać z innymi standardami Open Source, takimi jak XML, DOM i XPath. Standaryzacja[edytuj | edytuj kod] X3D definiuje szereg profili (zestawów komponentów) dla różnych poziomów obsługi, takich jak X3D Core, X3D Interchange, X3D Interactive, X3D CADInterchange, X3D Immersive, X3D Geospatial i X3D Full. Współpraca i porozumienia o współpracy są także na miejscu pomiędzy Web3D Consortium i World Wide Web Consortium (W3C), Open Geospatial Consortium (OGC), Digital Imaging and Communications in Medicine (DICOM) i Khronos Group. Aplikacje[edytuj | edytuj kod] Przypisy

a little bit of something - not shit web design. in cornwall SpeedTree® | Welcome BAE Taranis Taranis Test Flight 10 August 2013 The BAE Systems Taranis is a British demonstrator programme for Unmanned Combat Air Vehicle (UCAV) technology, being developed primarily by the defence contractor BAE Systems. A semi-autonomous unmanned warplane, it is designed to fly intercontinental missions, and will carry a variety of weapons, enabling it to attack both aerial and ground targets. It will utilise stealth technology, giving it a low radar profile, and it will be controllable via satellite link from anywhere on Earth.[1][2] The Strategic Unmanned Air Vehicles (Experiment) Integrated Project Team, or SUAV(E) IPT, is responsible for auditing and overseeing the project.[3] The aircraft, which is intended to demonstrate the viability of unmanned multi-role systems, is named after the Celtic god of thunder, Taranis.[4] Background[edit] Design and development[edit] Prototype[edit] Flight testing[edit] On 5 February 2014, BAE revealed information on Taranis flight tests. Specifications[edit]

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