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Planning & Assessment

Planning & Assessment
Related:  F - K

Unicorn - Unique Coder with Reduced Notation How to run a program Enter program into the text box. (Try S2 M4 ) If you want to see an expanded listing and check for errors, click on 'Check code'. This isn't essential, since it's done automatically when you run the program, but it's a good idea. Click on 'Run program'. If the program isn't working, change whatever is wrong in the text box, click on 'Run program' again. Before running the program, you can paint squares directly into the universe. There is no way to save a program. P paint. X sets X position. S paints one square in given colour. I tests colour of current square. B and N begin and end a loop. K keeps current position and direction. V stores the current square's colour. Z defines a new variable and sets it to zero. ? Q quits the program. F floods the universe with a colour. U sets the universe option.

Welcome to the Web Thank you for visiting 'Welcome to the Web'. By working your way through this web site and taking part in the exciting challenges and activities, you will learn all about the Internet. Good luck! Choose a section to begin. This website is part of Teaching Ideas - Please send feedback to Thank you to the following people for their support and contributions to this site: Gareth Pitchford - for his help with the original site and for activity suggestions. Read our Privacy Policy, Terms of Use and Cookie Information

NAACE Primary: Curriculum Support The 9th Annual Independent Games Festival DEVICE 6 Simogo (iOS) Finalist: Excellence in Audio, Excellence in Narrative, Excellence in Visual Arts, and Seumas McNally Grand Prize Honorable mention: Excellence in Design and Nuovo Award A surreal thriller in which the written word is your map, as well as your narrator. DEVICE 6 plays with the conventions of games and literature, entwines story with geography, and blends puzzle and novella, to draw players into an intriguing mystery of technology and neuroscience. Anna wakes up in a castle on a remote island, with little recollection of how she got there. All she remembers is an unusually unpleasant doll. Why are there two identical castles on the island? Read, listen and peek into three-dimensional photographs to solve the strange riddles of DEVICE 6. DEVICE 6 WebsiteIGF Info PageYouTube VideoTwitter @simogo Game download (full paid version) available

Interactive Learning Sites for Education - Home Becta - Becta The Top 17 Free Digital Storytelling Apps for The iPad 1-StoryKit This is an awesome iOS app that allows users to easily create an electronic storybook via illustrations by drawing on the screen, using pictures and text, and recording audio to attach to stories. 2- Talking Tom & Ben News This is fun app to use. Kids can talk to them and they will repeat what you say in turs. They can also create and record funny conversations between them. 3- I Tell a Story This is a free app that allows users to narrate and record their stories with their own voice and language. 4- Scholastic Storia This is an app that is designed to help kids learn and love to read in a fun and interactive way. 5- Talking Tom Cat This is a cool app that lets you interact with Tom, your pet. 6- Toontastic This app allows kids to draw, animate and share their own cartoons through imaginative play. 7- Our Story This app lets young learners take part in fun games that can help them develop their reading skills. 8- Bunsella Bedtimes Story 9- Idea Sketch 10- Sock Puppets 11- Scribble Press

Safe Search - Primary School ICT Flash Classroom Welcome to the Flash Classroom. There are heaps of great flash sites on the web but this is the one that's devoted to using Flash in P-12 classrooms. Our goal is to provide educators and students with the support, resouces and inspiration they need to exploit the full potential of Flash in the classroom. On this site you'll find a large collection of learning materials covering how to create animations, games and learning objects using Adobe Flash. Flash Classroom Offline from June 2012 The Flash Classroom will be undergoing changes and maintenance from mid June 2012.

Related:  Technology