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The Waste Land by T.S. Eliot as hypertext

The Waste Land by T.S. Eliot as hypertext
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Mark Bernstein Generation of '27 The Generation of '27 (Spanish: Generación del 27) was an influential group of poets that arose in Spanish literary circles between 1923 and 1927, essentially out of a shared desire to experience and work with avant-garde forms of art and poetry. Their first formal meeting took place in Seville in 1927 to mark the 300th anniversary of the death of the baroque poet Luis de Góngora. Writers and intellectuals celebrated an homage in the Ateneo de Sevilla, which retrospectively became the foundational act of the movement. Terminology[edit] The name of "generation" has been discussed. Aesthetic style[edit] The Generation of '27 cannot be neatly categorized stylistically, due to the wide variety of genres and styles cultivated by its members. Members[edit] Finally, not all literary works were written in Spanish: Salvador Dalí and Óscar Domínguez also wrote in French. The Tendencies of '27[edit] The Spanish Civil War and its aftermaths[edit] List of members[edit] See also[edit] External links[edit]

Kryzys zaangażowania - Paweł Tkaczyk Jest impreza. Bardziej cocktail party, niż dyskoteka – panie w wieczorowych sukniach, panowie pod krawatem. Mężczyzna zobaczył piękną kobietę, ona patrzy zalotnie w jego kierunku, od razu wiadomo, że coś z tego będzie. Zaczynają rozmowę, wędrują razem pośród tłumu, ale impreza ma się ku końcowi. Wsiadają do jego nowego Renaulta i jadą, nadal rzucając sobie figlarne spojrzenia. To zeszłoroczna reklama Renault. Kiedyś takie sytuacje zdarzały się częściej – siadaliśmy z wypiekami na twarzy przed telewizorem, by obejrzeć najnowszy Teatr Telewizji czy wyczekiwany film. Masz dzieci? Skąd je wziąć? Problem polega na tym, że spora część implementacji skupia się na mechanizmach, zostawiając z tyłu „frajdę” i play. Johan Huizinga, holenderski historyk i językoznawca zasłynął jako autor wydanej w 1938 roku książki Homo ludens, w której analizował oddziaływanie gier i zabaw na kulturę. Gra jest dobrowolna Pierwszą i najważniejszą składową zabawy jest jej dobrowolność. Nie zapomnij o narracji!

The Algernon Charles Swinburne Project “For the matter of it—I consent to much—I regret much—I blame or reject nothing. I should as soon think of finding fault with you as with a thundercloud or a nightshade blossom. All I can say of you or them—is that God made you, and that you are very wonderful and beautiful.” —John Ruskin, from a letter to Swinburne, commenting on the poet’s Poems and Ballads. The Swinburne Project is a digital collection and scholarly project devoted to the life and work of Victorian poet Algernon Charles Swinburne and to digital encounters with Swinburne's works and related documents and information resources. News New Edition of The Algernon Charles Swinburne Project In March, 2012 a major new edition of The Algernon Charles Swinburne Project was published online. All six volumes of the collected Poems (London: Chatto and Windus, 1904). Supported Browsers The Swinburne Project uses current Web standards and technologies and requires a recent browser.

Odsłona e-podręcznika grywalizacja Badges for Learning In the spring of 2012 YALSA was awarded funding to develop a virtual badge program that helps library staff gain skills related to the Competencies for Serving Youth in Libraries. Project funding is provided by HASTAC, the Mozilla Foundation, and the MacArthur Foundation. The idea is that any library staff member can take part in web-based activities to gain skills in the areas covered in YALSA’s Competencies. For example badge earners will be able to: Learn how to use Twitter to connect with teens and other community members and earn a badge in the area of Marketing, Outreach, and Communication. What Does it Mean to Me? Since badges are virtual, when you earn them you can add them to a variety of web-based spaces. • Add badges to a Facebook profile. • Include them in a blog on a variety of platforms. • Point potential employers to your badge page on the YALSA website. • Include badges on your resume. How Can I Get Involved? We’ll also be looking for content experts and mentors.

Terms | Metadata Games Terms and Privacy Policy Summary Metadata Games is a free and open source software (FOSS) online game system for augmenting access to archival records. Data from this software is used to tag media assets such as images, audio, and moving images. This document describes what will happen to your contributions if you choose to contribute, what data we collect, how we use it, and how we protect it. “Media Assets” is defined as the images, audio, and moving image artifacts — often under copyright–fed into and subsequently utilized by Metadata Games. By accessing the Metadata Games website (the “Site,” defined as all pages at , and their subdomains), or by downloading or using Metadata Games apps or browser activities, you agree to be bound by the following terms: What you agree to if you play Metadata Games Obligations and Restrictions on Use Collection Content Age Privacy Policy Data we collect Indemnification