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Blender Tutorial For Beginners: Coffee Cup - 1 of 2

Blender Tutorial For Beginners: Coffee Cup - 1 of 2
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Blender 3D: Noob to Pro/Glossary A[edit] B[edit] Background image: a 2D image ("picture") that is placed "behind" the entire 3D scene, like a backdrop on a movie set. Blender permits the placement of these images in all six directions from the origin: back, front, top, bottom, left, right.Bake: to precompute computationally-intensive elements of an animation. For example, in a physics simulation involving the behaviour of fluids or clothing, you would set up the physical parameters, then compute (bake) the positions and shapes of the objects over the duration of the animation. C[edit] Caustics in optics is a bundle of light rays. D[edit] Depth of Field (DOF) is the distance in front of and behind the subject which appears to be in focus. E[edit] Environment Maps (EnvMaps) is the method of calculating reflections. F[edit] G[edit] GE is Game Engine.Global Illumination (GI) is a superset of radiosity and ray tracing. H[edit] I[edit] J[edit] K[edit] L[edit] M[edit] N[edit] Nabla. normal[0]= s0-s1 normal[1]= s0-s2 normal[2]= s0-s3

Blender 3D: Noob to Pro You are strongly encouraged (read as begged) to contribute to this book! There are many things you can do to help: edit existing modules (to correct errors, improve the writing, or make additions)add new modules (tutorials or reference material)upload new images (screen shots or sample renders)join the team responsible for this WikiBook How to Edit a Module To edit any wiki page (including this one): Click on the Edit tab at the top of the page.Make your change in the large text box.Type an explanation of your change in the Edit summary text box below.Click on the Show preview button below the edit summary to preview your change.If you're satisfied with the result, click on the Save page button. Your contribution will be reviewed before it is officially published. Things you shouldn't add to modules: external links that are not directly related to the modulecomments or questions regarding the text To ask questions and make comments about any module: How to Add a Module Images How to Join the Team

Kodu Game Lab - Microsoft Research FUSE Labs An overview of Kodu. (Click to play) Kodu lets kids create games on the PC and Xbox via a simple visual programming language. Kodu can be used to teach creativity, problem solving, storytelling, as well as programming. Since Kodu's introduction in 2009, we have visited the White House, teamed up with great groups like NCWIT and DigiGirlz, inspired academic research and been the subject of a book (Kodu for Kids). Kodu for the PC is available to download for free.

Procedural and Visual Effects | Softimage We regret to inform you that the upcoming 2015 release will be the last one for Softimage® software. This final version is expected to ship on or around April 14, 2014. Autodesk will continue to offer product support until April 30, 2016. We will also provide Softimage support services (including Hot Fixes and Service Packs) to all Softimage customers with Autodesk Subscription, at no cost, until April 30, 2016. We understand that you will now need time to re-evaluate your production capabilities. To help you, we are offering Autodesk Softimage Subscription customers special no-cost options to migrate to either Maya or 3ds Max software while continuing to use Softimage in production. Although this decision is a difficult one, we do believe that by focusing our development efforts, we can better serve the needs of the media and entertainment industry and provide customers with better products, faster. What is happening to Softimage? Softimage last release announcement FAQ

Adobe After Effects CS6 Visual Effects and Compositing Studio Techniques - Mark Christiansen - Google Books Blender tutorials: 25 ways to create cool 3D effects | Blender Creating 3D art can be expensive. But thanks to creatives developing free open source software, like Blender, everyone can get involved. In this article, we've rounded up the best step-by-step Blender tutorials from around the web. Improve your modelling, animating, rendering and compositing skills as you follow the projects and pick up tips from leading 3D designers in these video and text tutorials. We've grouped these Blender tutorials into three sections, so that as well as browsing the whole list you can jump straight to the guides that are most relevant to you (use the drop-down menu above to navigate to the page you want). Blender tutorials for beginners 01. Get started with the basics of Blender with this free video tutorial series from Blender Foundation-certified trainer Jonathan Williamson. 02. Before you start creating anything in Blender, you need to master the basics. 03. 04. 05. 06. Get to grips with the complete workflow for setting up lighting for an outdoor scene. 07.

Sack Attack VEX Sack Attack Quick Description VEX Sack Attack is played on a 12’x12’ square field configured as seen above. Two alliances – one “red” and one “blue” – composed of two teams each, compete in matches consisting of a fifteen second autonomous period followed by one minute and forty-five seconds of driver- controlled play. The object of the game is to attain a higher score than the opposing Alliance by Scoring Sacks and Bonus Sacks in your colored Floor Goals, Troughs and High Goal, and by having the most Robots of your color Parked at the end of the Match. VEX Sack Attack Game Details There are a total of ninety-eight (98) Sacks and four (4) Bonus Sacks available as Scoring Objects in the game. VEX Sack Attack Documents & Downloads VEX Sack Attack Tournaments, League Play and World Championship Information 2013 VEX Robotics Competition World Championship Qualifying Criteria2012-2013 VEX Robotics Competition Season Events2012-2013 VEX Robotics Competition College Challenge Events Links

Home - Art of Illusion Adobe After Effects CS6 Visual Effects and Compositing Studio Techniques - Mark Christiansen - Google Books heavy industries » Blog Archive » ICE point distributions on surfaces Here are some ICE attempts at making even point distributions on arbitrary meshes. It’s hard to beat the look of evenly packed points. I used this problem as my first experiment in xsi ICE. I’ve been playing with this idea for years and years, and I’ve managed to make my programs do smarter and smarter things to produce these kinds of distributions. I generated points randomly over the entire surface and used a Get Neighboring (sic) Particles node to decide whether or not to reject the point. Within hours I had reproduced the results of an xsi plugin that i had spent weeks writing. :( and :) The main problem with dart throwing is that the system is not aware of a complete state. dart throwing in ICE from benp on Vimeo. As you can see the rate of successful candidates drops off to a painfully low level very quickly .. Further tests I could try using an electro-static relaxation type idea to generate n points and iteratively relax them into a stable state. more ICE dart throwing tests downloads

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