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Social performance platform for goals, feedback and recognition

Social performance platform for goals, feedback and recognition

Qu'est-ce que le feed-back 360°? (16330) Par France Couture, CRHA et Stéphanie Jean, affiliée étudiante de l'Ordre des conseillers en ressources humaines agréés Tout individu désireux de progresser dans sa carrière aimerait connaître une façon de gérer son potentiel plus efficacement en tenant compte du degré de satisfaction de ses partenaires professionnels. Une organisation veut savoir, de son côté, si un employé possède les compétences requises pour qu'elle puisse réaliser avec succès la mission, la vision et les stratégies d'affaires qu'elle s'est données, tout en tenant compte des valeurs préconisées. Cet article vise à démystifier le feed-back 360° en le définissant, en exposant les avantages et les inconvénients de même que les craintes susceptibles d'émerger sur les plans individuel et organisationnel lorsque cette approche est choisie. Les principaux avantages de cette démarche pour la personne recevant la rétroaction sont les suivants : Voici les principales conditions favorisant le succès d'une telle démarche :

TAKTIK: Premium Protection System for the iPhone by Scott Wilson + MINIMAL Thanks for stopping by! If you have missed our TAKTIK project on Kickstarter, please come visit us at LUNATIK, where you can pre-order TAKTIK. We hope you will continue to follow our progress! --Scott Wilson and the MINIMAL Team Read what others are saying about TAKTIK: "The beauty of TAKTIK is the fusion of this impressive list of features with 1) aesthetics (who are you kidding, your Defender never looked this good) and 2) virtually undisturbed functionality." - Core77 "Didn’t think you’d spend $100 to protect your phone? "TAKTIK: A rugged case for the iPhone that doesn’t look like crap." - The Next Web "In the world of iPhone cases, TakTik is Les Stroud to Otterbox’s Bear Grylls–except much better looking." - Cool Material "Gotta be funded." - Gotta Be Mobile "TAKTIK. "Some peace of mind for those with butter fingers." - UberGizmo "Robust enclosure that considers the essential details that most often go overlooked." - designboom "TAKTIK: An iPhone Case Fit For RoboCop" - Guys Gab

Cloud Contact Center: Platform, Applications, Talent from LiveOps Faut-il avoir peur du « 360° feed-back » ? Reconnaît difficilement ses erreurs. Cherche à se protéger. Écoute les autres points de vue mais ne favorise pas leur application. " En juin dernier, Bruno*, 47 ans, directeur financier d'un groupe pharmaceutique francilien, a accusé le coup. Il ne s'est pas reconnu dans ce jugement. Comme beaucoup de managers, Bruno n'avait guère eu l'opportunité de mesurer son impact sur son entourage ­professionnel. Des intentions parfois suspectes L'intérêt du 360° : rester centré sur les comportements en situation de travail. " Mieux vaut exclure de son panel ses pires ennemis et ses fans, conseille Françoise Dissaux-Doutriaux Des observateurs trop bavards ? Étanche, la confidentialité ? Le trac de la restitution Que se passe-t-il dans la boîte noire du 360°, ces deux ou trois heures de débriefing introspectif chez le consultant ? Prise de recul et bonnes résolutions Beaucoup sont troublés par le débriefing.

Project management software, online collaboration: Basecamp Community Network Blogs Gamification or How to win 1 billion Users until 2015 Gamification is a trend that is finally reaching the enterprise. Understanding game mechanics and dynamics and how they engage and empower users and give them a sense of control and productivity is something that must not be left to games. Players in the most successful massively multiplayer online role-playing game World of Warcraft (WoW) have spent more than 50 billion hours of play since the start of this game in 2004. They have created 250.000 articles in the WoW-Wiki, which is the second largest wiki, only topped by Wikipedia. On average each WoW-player spends 17-21 hours per week playing WoW. Now what exactly makes players so engaged? That's where we have a chance to engage with our users. Examples SAP Community Networks The most prominent example of where we use gamification is the SCN. The SCN is also a good example to introduce you to a couple of game mechanics. Lead-in-One SAP Future Factory Vampire Hunter Seeds ERPSim Summary

360-degree feedback In human resources or industrial psychology, 360-degree feedback, also known as multi-rater feedback, multi source feedback, or multi source assessment, is feedback that comes from members of an employee's immediate work circle. Most often, 360-degree feedback will include direct feedback from an employee's subordinates, peers, and supervisor(s), as well as a self-evaluation. It can also include, in some cases, feedback from external sources, such as customers and suppliers or other interested stakeholders. It may be contrasted with "upward feedback," where managers are given feedback only by their direct reports, or a "traditional performance appraisal," where the employees are most often reviewed only by their managers. The results from a 360-degree evaluation are often used by the person receiving the feedback to plan and map specific paths in their development. History[edit] Accuracy[edit] Results[edit] References[edit] Further reading[edit] Atkins, P., & Wood, R. (2002).

Learning LevelUp for Photoshop - #Gamification of learning complex software Let’s say you’re an amateur photographer who has just purchased a fancy new camera and now you want to be able to manipulate all the photos you’ve taken. You download the massive Photoshop 30-day trial from the Adobe website, then run through the install process, and then finally, launch Photoshop. And what do you see? A blank white canvas, and an overwhelming assortment of menus and panels. It’s daunting, to say the least. Many people will stop right there - not knowing what to do, not gaining any understanding of what Photoshop is capable of, and most importantly, not buying Photoshop when their 30 days is up. LevelUp for Photoshop is a game of missions — and points and rewards — that guide you along the way of learning basic Adobe® Photoshop® CS5 software skills. Adobe is current split-testing LevelUp amongst trial downloaders who have self-identified as amateur photographers, but if you follow this link, you can download the LevelUp plugin yourself.

Social Media Links Look at the logos on the left. Chances are you recognize them all instantly? What I wanted to do was have a look at where the next big social media services are coming from and which ones are being embraced by the early adopters. Instagram Probably the one that most people will recognize from the list and have seen their friends using. Quora Madly popular with the techie set around San Fransisco this site is an excellent place to have your questions answered in great detail. Kik I wrote about this last week and stated how the service had already attracted over a million users since launch and the stunning news is that just 10 days later that number is already up to 3 million. Group Me Amazingly this business was founded in a hackathon (A place where developers come together for a day to "hack" together new ideas. Square Who Are We? Simply Zesty are a Social Media Agency located in Dublin, Ireland who offer a range of Social Media Services.

Aetna Scores with Interactive Patient Engagement Game "We want this thing to be part of people's lives. Because you're going to invest a lot into it—putting your images and you music and your quotes and your journal entries. And it really is touching on all aspects of your life," Hewett said. Initial numbers suggest the companies are meeting the goal of sustained engagement: 15,000 beta testers visited the site an average of 3.5 times a week and spent about 15 minutes on the site. Aetna is pleased with those stats and recently released a suite of new features it hopes will keep users around even longer. "We're thinking about it as a wellness [program] that could be distributed through our large B2B relationships. "The interesting thing with solutions like this, interactive health [and] broader well-being solutions, is there's a fine line between individuals as users and what they want from the experience and what a sponsor or carrier may want or even healthcare professionals.

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