Australian Association for Infant Mental Health (AAIMHI) for the well-being of infants and very young childrenAbout mental health and wellbeing for children with additional needsSkip to main content You are here Differences exist among all people, making the world interesting and at times challenging. One such difference is when a child has a condition or disability that requires extra support. Children with additional needs may face challenges across a number of areas including their physical health, mental health or ability to learn, or they may face difficulties when trying to do things other children can do. Supporting children with additional needs enables them to participate and feel included; this also helps promote their strengths and may reduce their risk of developing mental health difficulties. Learn more about supporting children with additional needs below. See also Queensland South Australia New South Wales Show MoreContent changes above Kidsmatter in your region
Overload of screen time ‘causes depression in children’ - Health News - Health & FamiliesThe report found that excessive “screen time” – more than four hours a day – was linked to anxiety and depression and was responsible for limiting a child’s opportunity for social interaction and physical activity. “The greater the time spent in front of the screen, the greater the negative impact on both behavioural and emotional issues relating to the child’s development,” said Professor Kevin Fenton, director of health and wellbeing at PHE. Professor Fenton said that too much screen time limited a child’s opportunities for physical activity and face-to-face social interaction with friends and family, which are key factors in reducing childhood anxiety. British children spend disproportionately large amounts of time in front of screens, compared to counterparts in other Western European countries, the report observed. The amount of time British children spend in front of televisions, computers and other screens is also increasingly rapidly, driven by the popularity of computer games.