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DVD Rental - Video Game Rentals - Watch Movies Online

I Am NOT the Beastmaster: The Game is Rigged Warning: Spoilers for the final episode of Season Four of The Wire. Slate: If you had to sum up what The Wire is about, what would it be? Simon: Thematically, it's about the very simple idea that, in this postmodern world of ours, human beings—all of us—are worth less. We're worth less every day, despite the fact that some of us are achieving more and more. It's the triumph of capitalism. Slate: How so? Simon: Whether you're a corner boy in West Baltimore, or a cop who knows his beat, or an Eastern European brought here for sex, your life is worth less. David Simon, Slate, Dec. 1, 2006 Listening to Garvey over drinks that day, I came to realize that there was something emblematic here: that in postmodern America, whatever institution you serve or are served by—a police department or a newspaper, a political party or a church, Enron or Worldcom—you will eventually be betrayed. It seemed very Greek to me the more I thought about it. Bodie: I been doing this a long time. I feel old.

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I Am NOT the Beastmaster: Heroin, or, The Economic Logic of Late Capitalism Of all the corrupt and declining institutions on The Wire, none are more corrosive than the drug gangs. It's not just the product they're selling, which destroys lives and eats away at neighborhoods; it's the business itself, a shadow industry run by sociopaths who betray their own people when there's a dollar to be made or a risk to be avoided. But it wasn't always like that: The users, an army unto themselves, were serviced daily in back alleys and housing project stairwells by men who were, on some level, careerists, committed to distribution networks that paid them, protected them, paid their bails, and took care of their people when they went away to Hagerstown or Jessup. That's David Simon and Ed Burns describing the heroin trade of the 1960s and 1970s in order to set the historical context for the very different world they would record in The Corner (1997). But mostly it came from a massive economic shift that's touched everything else in our culture: This is a brilliant analogy.

the free encyclopedia Kongregate: Play free games online Where Realtime Worlds went wrong | Luke Halliwell's Weblog I finally feel that I’ve got enough perspective on things to put together some thoughts on what went wrong at Realtime Worlds. It’s been a tough piece to put together, because the scope of the question is just so big. In the end, I’ve settled for a set of observations that are cultural in nature. It does raise the questions of why we had these cultural problems, and when they crept in. There are some things I am definitely not going to talk about. In any case, I don’t think specific design flaws were the root cause of our problems. I don’t buy that. Community Let’s start with our attitude to the outside world. We had deeply ingrained approaches to development that derived from the boxed-product world. As another example, I’ve heard people complain that we should have considered the business model for APB much earlier on. We wouldn’t even set up small, regular user tests to observe people playing our game. Stop, that’s my job! But these are all problems that successful games have.

The Inbetweeners Parental Control HistoryCloseSign in to get the most from 4oD History View your own personal 4oD history, useful if you share a computerKeep track of the last 50 shows you watched or started watchingResume unfinished shows from the point you stopped watching FavouritesCloseStart using Favourites today Look out for the add to Favourites button as you browse the siteUse the buttons to create a list of all your favourite showsNew 4oD episodes are flagged here so you don't miss out FIRST BROADCAST: Mon 18 October 2010E4 Duration: 26:26 Will decides to organise one last trip for the gang before they go their separate ways. More information Currently displaying all only audio described episodes + Display all episodes + Display only audio described episodes This video is a extra Kezza Rant Video duration: 1:54 minutes Will splits up with his girlfriend - who he isn't going out with - in a spectacular fashion WARNING This clip contains strong language and adult humour {| merge_radio |}

A radical pessimist's guide to the next 10 years The iconic writer reveals the shape of things to come, with 45 tips for survival and a matching glossary of the new words you'll need to talk about your messed-up future. 1) It's going to get worse No silver linings and no lemonade. 2) The future isn't going to feel futuristic It's simply going to feel weird and out-of-control-ish, the way it does now, because too many things are changing too quickly. 3) The future is going to happen no matter what we do. The next sets of triumphing technologies are going to happen, no matter who invents them or where or how. 4) Move to Vancouver, San Diego, Shannon or Liverpool There'll be just as much freaky extreme weather in these west-coast cities, but at least the west coasts won't be broiling hot and cryogenically cold. 5) You'll spend a lot of your time feeling like a dog leashed to a pole outside the grocery store - separation anxiety will become your permanent state 6) The middle class is over. Remember travel agents? 12) Expect less

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