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?p=355 from johnbarberblog.com In a series of talks at Google, TED and SXSW, big ideas have been circulating in the emerging area of gamification. Revealing the psychological levers behind game mechanics and applying these mechanics to solving real-world problems, Sebastian Deterding, a UX designer and researcher, and Seth Priebatsch, founder and CEO of gamification platform startup SCVNGR, have emerged as two early thought leaders worth watching. Both contend that gamification, or making a non-game application more engaging by adding game-like features, is clearly more than a bolt-on marketing fad and even quite possibly the next big thing for the internet. A few core ideas shared by both of these thought leaders are deconstructed from their recent talks below so that we may more readily consider applying them in our own projects. Sebastian Deterding Deterding dives into three elements he believes are key to high-engagement, high-loyalty games and gamification – meaning, mastery, and autonomy. Meaning. Mastery.

Job Hunt: Tips for using social networks to your advantage | Daily Business Report Social networks have changed our lives, so it's no surprise they have also changed how companies recruit employees. While LinkedIn has been a popular choice for a long time, many recruiters are starting to pay attention to the other big social media sites like Facebook and Twitter. Jobvite, a recruiting software company, conducted a 2011 survey of human resources professionals that found 55 percent of them recruit using Facebook and 47 percent use Twitter. And in this competitive job market, job seekers need to heed this growing trend and take full advantage. For those who are new to social networking sites, here's a brief description of the three main ones with ways you can use them to your advantage. LinkedIn: This site is used for professional networking and is designed to make networking more selective as the company prefers you connect only with people you actually know. It shows your connections up to three degrees away and how you are connected with those individuals.

Rainbow 6® Patriots Best-Selling Shooter Franchise Returns with Gripping New Storyline, Missions and Multiplayer Experience November 3, 2011 – Today, Ubisoft announced the development of the latest edition in its best-selling Tom Clancy’s Rainbow 6 franchise, Rainbow 6 Patriots. Developed by Ubisoft Montreal with the support of Ubisoft Toronto and Ubisoft Red Storm, Tom Clancy’s Rainbow 6 Patriots revolves around a dynamic single-player storyline that captures the reality of modern-day terrorism and allows players to experience it from multiple characters’ perspectives. Tom Clancy’s Rainbow 6 Patriots is due for release on the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Windows PC in 2013. Tom Clancy’s Rainbow 6 franchise has sold more than 25 million copies worldwide and has been hailed as one of the best first-person shooter series of all time. “Terrorism has evolved, and so has Rainbow 6.

The Future Of Work Is Play Humans love games. Just check the current news cycle for evidence: The Xbox 360’s sleek, new controller-free gaming device, Kinect, is the fastest-selling consumer electronic product ever. Foursquare has attracted millions of badge-seeking users and aspiring “mayors.” What is it about games that makes them so appealing? What’s the most basic definition of a game? I’m partial to the definition put forth by Katie Salen and Eric Zimmerman in their book Rules of Play: A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome. What are some examples of how I could use the power of games to keep myself motivated during a long, personal project (say, making a documentary film)? The trick here is to turn a long experience that has very limited feedback into something that is broken up into smaller and more rewarding chunks. Smaller self-imposed challenges can spark your creative drive in ways you don’t expect.

Practical Internet Privacy by Paul Green by Paul Green by Paul Green Recently by Paul Green: Christianity and IP There are lots of reasons you might prefer not to have every website you visit and email you send logged and recorded for years to come. I can’t think of any why you would. According to the London Telegraph, from April 2009 that now includes all European Union countries. At the other end of your internet connection, the same thing may be happening. This was underlined to me some time ago, when I had a problem with a Google search. Individual hackers can be a danger when they identify your IP address: A 17-year-old boy was recently jailed for what is known as "Swatting" his online-gaming opponents. You should note the low to non-existent standards of evidence under which the State will dispatch violent military force against the innocent. But, there are fairly easy ways to keep "two sets of books" with your internet provider and also to "anonymize" your site visits, posts, chat, voice, video and email. Email Privacy

Hitman: Absolution Digital Gaming Goes Academic Published Online: March 14, 2011 Published in Print: March 17, 2011, as Gaming Goes Academic Rice University created CSI: Web Adventures to introduce middle schoolers to forensic science through cases based on the popular TV-show franchise about crime-scene investigations. —Courtesy of Rice University Experts say technology and research have evolved to the point where educators can actually have a sense of the impact of games on individual learners Educators at Ocoee Middle School in Florida have built an online game lab to engage students and sharpen technology skills. Digital games for learning academic skills change depending on each student’s ability and course of action. “The technology and the research have evolved to the point where we can actually have a sense of the impact games are having on learning,” says Lee Wilson, the president and chief executive officer of San Antonio-based PCI Education, which makes instructional materials for students with special needs. Focus on Outcomes

List Of UK Best Job Sites - Job Boards - Career And Job Advice Forums Are you looking for a job? We have put together a List Of UK Best Job Sites and Job Board. If there is a jobsite or a job board that is not on the list yet and you think it can be beneficial for job job-seekers please post it here. Jobseekers.direct.gov.ukThe Jobcentre Plus online job search. Monster.co.uk Find the job that's right for you. Totaljobs.comStart your job search on totaljobs, the UK’s largest job site. Jobsite UKThe award winning UK job search and jobs by email service. Careers and Jobs UK Careers and Jobs UK contains one of the largest selections of temporary and permanent UK jobs from top Employers and Recruitment Agencies but makes it really easy for you to drill down to the job that you want. Reed.co.uk Find your next job on the UK's #1 job site. Fish4.co.uk UK's best jobs site. Alljobsuk.com Browse alljobsUK.com for Recruitment Agencies, Major Employer, Recruiters and for online recruitment index. Jobs.Guardian.co.uk Find your perfect job on Guardian Jobs.

Harlequins RFU social-gaming-trends from mashable.com Prita Uppal is the founder and CEO of YooMee Games, a social competition platform that brings tournaments and cash prizes to skill-based games across websites, social networks and mobile apps. More than 18,000 interactive gaming industry pros came to San Francisco for the Game Developers’ Conference this week, an annual event that draws programmers, artists, producers, game designers, audio professionals, business decision-makers and anyone else involved in the development of interactive games. At GDC in past years, hardcore gamers have been reluctant to accept social games into the fold, but this year there’s no denying it. Social games are the fastest growing segment of the gaming market with revenues projected to exceed $1 billion in 2011, and they are here to stay. Here’s a look at four of the biggest social gaming trends discussed at GDC 2011. 1. The time for higher-quality browser-based games is here. 2. 3. Paranormal Activity: Sanctuary from Ogmento on Vimeo. 4.

2013 Digital Strategy Best Practices for Your Business Investment in digital continues to soar! When the IAB released the IAB Internet Advertising Report for the full-year 2011, it demonstrated impressive 22 percent year-over-year growth for digital marketing and offered further excitement for digital marketers operating in just about every marketing channel out there. According to the IAB report, investments increased across the board: Investments in mobile, the fastest growing of all categories, increased 149 percentDigital video grew 29 percent, up to $1.8 billion in 2011 revenueSearch revenues increased 27 percent to $14.8 billion in 2011Display retargeting grew 15 percent The problem with these soaring investments is that they hint at a potentially huge problem in the marketing departments of brands across the globe. Marketers focus a great deal of importance on scalability. Making Information Available It’s what we all do. We use paid search ads to make data available about the products and services we offer. Advocating for Change

Social Gaming By The Numbers (Social Studies Blog) As the Game Developers Conference gets underway here in San Francisco, we thought we’d take a look at how the social gaming juggernaut is shaping the gaming and entertainment industries. Click for large version: Mark Zuckerberg And Steve Jobs Have One Weird Trait In Common What actitivies can be turned into games? Techniques for designing consumer scales Recently, my amazing wife picked up a copy of Wii Fit. No, this is not a review. Here is something you may not know about my wife. For the past year, she's been dealing with a rather serious, debilitating illness. So when the Wii Fit first booted up and cheerily prompted her to set a goal, she decided to try to get her BMI back up to the 'normal level'. We've had other exercise equipment around the house before, as well as gym memberships, yoga classes, etc. However, if the lessons of Wii Fit were broadly applicable, entire industries could be transformed. As I contemplate my wife's success with the Wii Fit, I'm struck by a multi-billion dollar question: What other activities can you turn into a game? Almost anythingFirst, though there is no doubt that Miyamoto is a genius, what he does is reproducible by mere mortals. It turns out that most learnable skills can be turned into a game. 1. 2. 3. In Wii Fit, you can learn to use the board in seconds.

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