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The Film UI and Screen Design work of Jayse Hansen

The Film UI and Screen Design work of Jayse Hansen

http://jayse.tv/v2/

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The Hunger Games Control Room FUI from Concept to Final Result One of the biggest changes in the film adaptation of The Hunger Games was the addition of the Hunger Games control room. Since book is told from Katniss' point of view, Seneca Crane, the head Gamemaker of the 74th Hunger Games, plays a much smaller role compared to the film and the control room is never seen in the book. Director Gary Ross and VFX Supervisor Sheena Dugal came to the realization that the control room could useful as a storytelling device and have the added benefit of showing how the gamemakers control the Hunger Games. After working with more established concept artists and not getting the desired results, Sheena hired a young artist named Reid Southen to help realize her vision. Reid came up with concept art for the control room, the control desk, the fire interfaces and the Muttation interfaces which can be viewed in detail on his deviantART page. Once completed, this concept art was then passed on to VFX studio Hybride during pre-production phase of the film.

Woolf + Lapin Upping the HUD ante with Adobe After Effects by Michelle Gallina This is the second in our series of blog posts highlighting the amazing work done by some of the industry’s best VFX artists using Adobe After Effects in a few of this summer's blockbusters. Stephen Lawes, creative director and co-owner of Cantina Creative and Cantina VFX Supervisor Venti Hristova raised the bar once again on the heads-up displays (HUDs) for Marvel’s Iron Man 3, which premiered in May and releases on DVD September 24, 2013. The film features Robert Downey Jr. as superhero Tony Stark, along with Gwyneth Paltrow, Don Cheadle, and other top stars in supporting roles. Lawes and Hristova’s primary task was the creation of 100 HUD-only shots in the film, used with multiple versions of Iron Man and other character’s suits. Lawes and Hristova discuss how they used Adobe After Effects to create the next-generation HUDs for Marvel’s latest superhero hit. Adobe: Some people might not fully understand what a HUD is.

VFX and motion graphics experts use Adobe After Effects on “Star Trek Into Darkness” by Michelle Gallina This is the third in our series of blog posts highlighting the amazing work done by some of the industry’s best VFX artists using Adobe After Effects in a few of this summer's blockbusters. Resurrecting the classic science fiction franchise of Star Trek is certainly a challenge that any motion graphics and VFX artists would gladly accept. For the latest installment, Star Trek Into Darkness, Andrew Kramer of Bad Robot and author/owner of the site Video Copilot was the lucky one tapped to create more than 30 title sequences for the movie. Production studio OOOii eagerly took on the job of designing all user interfaces and future technologies within the movie. Kramer, OOOii CEO Kent Demaine, and Lead Designer Jorge Almeida all shared their great experiences working on the latest seminal Star Trek film (available on DVD September 10, 2013).

ENDER'S GAME - Ash Thorp ENDERS GAME - MOTION GRAPHICS REEL from Ash Thorp on Vimeo. Role: Lead Motion Graphics designer, under the wing of: production designers Ben Procter and Sean Haworth, visual effects director Matthew Butler, and director Gavin Hood. Ender's Game Trailer Studios: Digital Domain, Oddlot Entertainment, Summit Entertainment, G Creative Starting in late 2011, I received the opportunity to join the creative team for Ender's Game and continued off and on the project for about a year and a half in total. My main objective was to visualize the interface technology and then creatively design them into each unique scene of the film; this process involved everything from the more simple design of door latch actuators to the more massively complex setting of battle simulations.

Guardians of The Galaxy UI Reel Territory’s UI reel for Guardians of the Galaxy includes some wonderful organic elements in the Milano segments that help it stand out from the usual Hollywood screen design fare. Territory Credits Creative Director: David Sheldon-Hicks Motion Designers: Peter Eszenyi, Nick Hill, Ryan Rafferty-Phelan, Marti Romances, Martin Aggerholm, Yugen Blake, Jay Dingle, Gabor Ekes, Ryan Jefferson Hays, David Penn, Alasdair Willson Font Designer: Lee Fasciani Playback Credits Compuhire Marvel Credits Director: James Gunn Production Designer: Charles Wood Set Decoration: Richard Roberts Art Director: Alan Payne VFX Supervisor: Stephane Ceretti VFX Producer: Susan Pickett Reel Credits - Edit: Cristina Casanova, Marti Romances Sound Design: Zelig Sound © 2014 Marvel Guardians of the Galaxy

Keeping it User Friendly: The Graphic UIs of ‘Avengers: Age of Ultron’ Tony Stark at work in 'Avengers: Age of Ultron.' All images © 2015 Marvel Studios. UI images courtesy of Territory Studio. As computer interfaces become more and more sophisticated, it’s not surprising their onscreen depictions must match the futuristic dazzle and design aesthetic on every device and in every scene in which they appear. Tasked with the responsibility of creating believable, cinematic computer and high-tech gear user interfaces was Avengers: Age of Ultron graphic art director Alan Payne (Fast & Furious 6), working together with Territory Studio. Payne previously collaborated with Territory on Guardians of the Galaxy (2014).

Semi-Permanent 2015 Opening Titles UI by Raoul Marks Semi-Permanent 2015 Opening Titles UI by Raoul Marks Posted by Sajeeth Cherian on September 11, 2015 in Kit FUI Added new Semi-Permanent 2015 Opening Titles UI links to Kit FUI featuring work by Raoul Marks.

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