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The Film UI and Screen Design work of Jayse Hansen

The Film UI and Screen Design work of Jayse Hansen
Related:  UI

JAMIE MARTIN DESIGN | 2D/3D Concept Designer, Graphic Artist & 3D Modeller | PORTFOLIO The Portfolio of Brian Talbot, Web & User Experience Designer An Idea for a Digital Keepsake and Momento based on Real-World Activity As part of the Rails Rumble rules/tradition, teams of no more than 4 individuals have 2 days to create an app that leverages social media/3rd party data. With this in mind, the Spotcard team skipped formalities and identified simple use cases to help define an initial scope. We all loved Gowalla, the geo-location game/service, and wanted to leverage its rabid and physically active fan-base as well as its curated visuals to make something its users would value. The act of checking in somewhere signifies a user wants to mark this moment down for posterity and share with friends/family - there's another object that has done the same job in the physical world for decades, the post card.

The Spriters Resource | Main Page The Hunger Games Control Room FUI from Concept to Final Result One of the biggest changes in the film adaptation of The Hunger Games was the addition of the Hunger Games control room. Since book is told from Katniss' point of view, Seneca Crane, the head Gamemaker of the 74th Hunger Games, plays a much smaller role compared to the film and the control room is never seen in the book. Director Gary Ross and VFX Supervisor Sheena Dugal came to the realization that the control room could useful as a storytelling device and have the added benefit of showing how the gamemakers control the Hunger Games. After working with more established concept artists and not getting the desired results, Sheena hired a young artist named Reid Southen to help realize her vision. Rather than just letting the Gamemaker actors do random stuff with their hands, Sheena wanted their performances to be more believable so she had Hybride create a series of concept animations, seen in this behind the scenes YouTube video.

Kyle Thacker - Interaction Designer 蓝瑟秉秉~2+3D游戏特效基地 - 博客大巴 Upping the HUD ante with Adobe After Effects by Michelle Gallina This is the second in our series of blog posts highlighting the amazing work done by some of the industry’s best VFX artists using Adobe After Effects in a few of this summer's blockbusters. Stephen Lawes, creative director and co-owner of Cantina Creative and Cantina VFX Supervisor Venti Hristova raised the bar once again on the heads-up displays (HUDs) for Marvel’s Iron Man 3, which premiered in May and releases on DVD September 24, 2013. The film features Robert Downey Jr. as superhero Tony Stark, along with Gwyneth Paltrow, Don Cheadle, and other top stars in supporting roles. Adobe: Some people might not fully understand what a HUD is. Adobe: What made Iron Man 3 especially challenging? Adobe: How did you go about taking the HUD experience to the next level? Adobe: When you’re working with HUDs, it’s very procedural and it’s crucial to maintain consistency from one graphics effect to another. Adobe: How did Cantina create the graphics shots? Adobe: What’s next for you? Share This

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