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Internet of Things

Internet of Things
The Internet of Things (IoT) is the network of physical objects or "things" embedded with electronics, software, sensors and connectivity to enable it to achieve greater value and service by exchanging data with the manufacturer, operator and/or other connected devices. Each thing is uniquely identifiable through its embedded computing system but is able to interoperate within the existing Internet infrastructure. The term “Internet of Things” was first documented by a British visionary, Kevin Ashton, in 1999.[1] Typically, IoT is expected to offer advanced connectivity of devices, systems, and services that goes beyond machine-to-machine communications (M2M) and covers a variety of protocols, domains, and applications.[2] The interconnection of these embedded devices (including smart objects), is expected to usher in automation in nearly all fields, while also enabling advanced applications like a Smart Grid.[3] Early history[edit] In its original interpretation,[when?] Media[edit] Related:  IoT

Web of Things The Internet of Things In most organizations, information travels along familiar routes. Proprietary information is lodged in databases and analyzed in reports and then rises up the management chain. Information also originates externally—gathered from public sources, harvested from the Internet, or purchased from information suppliers. But the predictable pathways of information are changing: the physical world itself is becoming a type of information system. Pill-shaped microcameras already traverse the human digestive tract and send back thousands of images to pinpoint sources of illness. Podcast When virtual-world capabilities meet real-world businesses DownloadMcKinsey’s Michael Chui discusses how an Internet of Things, such as sensors and network technology, is changing company processes and consumer interactions—and even entire business models. Yes, there are traces of futurism in some of this and early warnings for companies too. Exhibit Enlarge Information and analysis 1. 2. 3. Automation and control 1. 2.

By 2020, the planet will have 24 billion connected devices – Infographic! It’s Infographic time thanks to the team at the GSMA. They’ve completed a study of the wide array of product announcements at CES earlier this month. The study shows that more than half of the devices launched are ‘connected‘ in some way (i.e. 3G/4G/WiFi). This is super news for the wireless marketplace. In specific categories, the GSMA noted that more than 90 percent of TVs, 70 percent of automotive devices, 44 percent of healthcare devices and 30 percent of cameras are connected. We’re not quite there today in terms of ensuring everything will intelligently connect, but I don’t think we’re very far away from that. I’m particularly interested in the segment below on automotive connectivity — I think that’s due for quite a renaissance over the next few years. There’s a lot more information at the association’s Connected Life website.

International Workshop on the Web of Things (WoT) The Internet of Things has become a well-known brand for a set of research issues in the pervasive and ubiquitous computing communities. The WoT workshop series is the prime location for researchers and practitioners to share their results and projects with the Web of Things community. Can’t make it to the workshop? Then follow us on @webofthings for live updates and related content! Key dates | Location | Program | CFP | Organisers & PC | Sponsors | Previous Editions Key Dates Paper submission deadline: August 31, 2014 (Extended!) Location The Fifth edition of WoT will be collocated with IoT 2014 and will take place at the MIT Media Lab in Cambridge, MA, USA. Program 10:30-10:40: Opening: Simon Mayer, Siemens Dominique Guinard, EVRYTHNG Erik Wilde, Siemens 10:40-11:00: Keynote I: Dave Raggett, W3C: Enabling Open Markets for the Web of Things 11:00-12:00: Paper presentations I Gérôme Bovet, Antonio Ridi and Jean Hennebert:Virtual Things for Machine Learning Applications (Slides) Call for Papers

What is Internet of Things (IoT)? - Definition from WhatIs.com The Internet of Things (IoT) is an environment in which objects, animals or people are provided with unique identifiers and the ability to transfer data over a network without requiring human-to-human or human-to-computer interaction. IoT has evolved from the convergence of wireless technologies, micro-electromechanical systems (MEMS) and the Internet. The concept may also be referred to as the Internet of Everything. In this Insider guide, InfoSec pros will learn about the risks related to the IoT and what they can do to mitigate them. A thing, in the Internet of Things, can be a person with a heart monitor implant, a farm animal with a biochip transponder, an automobile that has built-in sensors to alert the driver when tire pressure is low -- or any other natural or man-made object that can be assigned an IP address and provided with the ability to transfer data over a network. IPv6’s huge increase in address space is an important factor in the development of the Internet of Things.

Web of Things The Web of Things (or WoT) is a concept and a set of blueprints to make every-day physical objects first class citizens of the World Wide Web by giving them an API, thus greatly facilitating the creation of their virtual profiles as well as their integration and reuse in all kinds of applications. The Web of Things is primarily an evolution of the Internet of Things where the primary concern has been how to connect objects together at the network layer: simiarly to the way the Internet addressed the lower-level connectivity of computers (layers 3-4 of the OSI model), the Internet of Things is primarily focusing on using various technologies such as RFID, Zigbee, Bluetooth or 6LoWPAN. On the other hand, just like what the Web is to the Internet, the Web of Things regroups research and industrial initiatives looking into building an application layer for physical objects to foster their reusability and integration into innovative 3rd party applications. Technical characteristics[edit]

iot-report.pdf This Android Wear App Lets You Control Your PC With Your Watch If you’ve ever felt too lazy to reach for the mouse and keyboard, you can now use an Android Wear smartwatch to control your PC instead. The latest version of Unified Remote includes Android Wear support, letting you manipulate your PC’s cursor from your wrist and use voice commands to control specific programs and websites. The Android Wear features require the full version of Unified Remote, which is a $4 upgrade from the basic free version. But as futuristic as wrist-worn PC controls seem, keep in mind that the software still needs some serious polish. Why this matters: Jokes about laziness aside, controlling a computer by smartwatch could be make a lot of sense for home theater PC setups, where touch-based smartphone controls are already quite useful. Unified Remote is the first app to give it a try. Once you install Unified Remote on your phone, a persistent notification appears on your watch. Unified Remote’s Android Wear app doesn’t connect directly to a PC. Jared Newman

How the Internet-of-Things Will Shape the Future In December of last year, IEEE placed the web-of-things (WoT) as second in its top 10 tech trends for 2014. As the world reaches for greater connectivity, the Internet of Things (IoT) has become a vital instrument to interconnect devices. No doubt, the IoT will prove to be a disruptive technology. When Bosch decided to create the IoT company, Bosch Connected Devices and Solutions, it served as a reminder of how this seemingly new concept has quickly become mainstream. What is the Internet of Things? Companies like Samsung and GE are manufacturing products like smart thermostats, lighting systems and other appliances that communicate using the IoT. A wide adoption of the Internet of Things model will result in the generation of a large amount of data requiring storage, processing and retrieval. Elements of IoT The technical component of the IoT is its hardware elements like sensors, actuators, and embeddable chips. RFID Sensors are being implanted in humans as well

Home English - Intel IT Center Connect The “internet of things” future may end up being terrible Technology’s promise of wonderful things in the future stretches from science fiction to science fact: self-driving cars, virtual reality, smart devices such as Google Glass, and the internet of things are designed to make our lives easier and more productive. Certainly inventions of the past century such as the washing machine and combustion engine have brought leisure time to the masses. But will this trend necessarily continue? On the surface, tech that simplifies hectic modern lives seems a good idea. Recall that an early digital technology designed to help us was the continually interrupting Microsoft Office paperclip. It’s possible that internet-connected domestic devices could turn out to be ill-judged, poorly-designed, short-lived technological fads. Technology growth in the workplace can lead to loss of productivity; taken to the home it could take a bite out of leisure time too. Cisco predicts that 50 billion things will be connected to the internet in five year’s time.

Coaching digital : la prescription et le locus de contrôle Un des intérêts des objets connectés réside dans feedback sur nos comportements qui le cas échéant permet aux utilisateurs de modifier leur comportement en direction d’un objectif qu’ils se donnent. C’est l’esprit du Quantified-Self. Ainsi dans le domaine de la consommation électrique on espère des nouveaux compteurs qu’ils encouragent les consommateurs à réduire leur consommation, en les informant de manière continue et en multiplie les occasions d’agir quand ce qu’on fait diverge avec les normes que l’on se donne. Le rôle des dashboard est central en la matière. Cet à cette problématique qu’une de nos étudiantes, Denisse Zavalla, s’est attaquée dans son mémoire de master en mettant en œuvre une expérience très simple. Pour mesurer ces comportement une échelle simple d’une douzaine de gestes que l’on déclare pratiquer ou non a été élaborée. Pour tester l’effet global un score est calculé simplement en additionnant les répon ses positives.

More Criticism on the Internet of Things -- But the Problem Isn't Just the State, It's the Coders - Wired State I discovered there's now a mini-explosion of discussion of the Internet of Things as the geek power struggle for it heats up, and fortunately, that also means some more critical discussion. Here's a guy named Ken Craggs who followed me on Twitter because he follows this topic (I'm out of follow spots so put him in a list with a few others in his stream) and he has published a cautionary post about the Internet of Things called "Panopticon". The IOT (will there be an ID IOT?) When I first saw the IOT prototype put up by Babbage Linden in 2006 or 2007, it was virtualizing virtuality further by tagging all the objects so you could instantly find them on the sim, then track them, add more content to them, etc. Craggs notes that something called CALO has emerged at the forefront of the IOT: Gosh, that sounds just lovely, doesn't it? So picture the whole world like that, and your friends able to "map" you. But RFIDs aren't the main thing, or at least, not know.

Internet des objet Wikipédia by cvitour Apr 7

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