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Paranoia: Whats it all about?

Paranoia: Whats it all about?
What is Paranoia about? Paranoia is a roleplaying game with a difference. Where as other RPGs encourage players to work together towards a common goal, Paranoia encourages backstabbing, double-crossing and bare-faced lying. The back of the Paranoia rulebook describes the game as follows: Imagine a world designed by Kafka, Stalin, Orwell, Huxley, Sartre and the Marx Brothers... Paranoia is a roleplaying game set in a darkly humorous future. You play one of The Computer's elite agents. Paranoia: A lighthearted game of terror, death, bureaucracies, mad scientists, mutants, dangerous weapons, and insane robots, which encourages players to lie, to cheat, and backstab each other at every turn. Is that fun? Trust us. Suffice to say, Paranoia is fun. Alpha Complex This is where everybody lives. The Computer The Computer runs everything within Alpha Complex. Though deranged, The Computer believes it is doing the right thing. Clones The Computer doesn't make that kind of mistake. Mutations Secret Societies

Dysons Random Morph Map Inspired by and using Dyson Logos' Geomorph Maps and coded by Rob Lang of The Free RPG Blog Dyson's Random Morph Map Press F5 for a new map or set tile width of to restrict the width. You can then screenshot or try printing straight from the browser. There are 30 morph types and used in the map. Color Theory 101 - DesignFestival First impressions are everything. How you look and how you present yourself can determine how you are perceived. The same goes for our design work. Figuring out which colors work well with others isn’t just a matter of chance. Primary Colors Colors start out with the basis of all colors, called the Primary Colors. Secondary Colors If you evenly mix red and yellow, yellow and blue, and blue and red, you create the secondary colors, which are green, orange and violet. Tertiary Colors Tertiary colors are made when you take the secondary colors and mix them with the primary colors. So, now that you know how colors are made, you can understand how the color combinations on the color wheel model work. Complimentary Colors Complimentary colors are colors that are opposite each other on the color wheel. Analogous Colors Analogous colors are colors that are next to each other on the color wheel. Triads A triad of colors is a set of colors that are evenly spaced around the color wheel. Square Colors

Names Names Names are often a problem to come up with, so there's a variety of generators for people, places, and things! General Extreme Fantasy Names For those more over-the-top fantasy names, suitable for grim heroes, overpowered heroines, and the general over-the-top types of character. Dark/Evil Names Dark Elf Names Not all elves are nice, after all. Species/Specific Angel/demon Name Generator Generates names for angels and demons for characters or your own pantheons and hierarchies. Theme Western Names Next time you've got a story on the American Fronteir or the Weirded-out West, come here for quick names and ideas! Locations Realms Need to give a Kingdom, Provice, or other setting an interesting title like "Dragon's Empire" or "Kingdom of the Great Grail"? Ships Pirate Ship Names For your more "piratey" sounding ships. More Resources!

The 100 Most Important Things To Know About Your Character (revised) Quote from original Author(Beth):This list came about when, one day while struggling to develop a character for an upcoming Hunter game, my lovely roommate Nikki looked at me and said something like, "Wouldn't it be cool to have a list of questions you could go through and answer while you were making characters, so you'd make sure to consider all sorts of different elements in their personality?" I agreed, and that very evening we sat down over hot chocolate and ramen noodles to whip up a list of 100 appearance-, history-, and personality-related questions (which seemed like a nice even number) to answer as a relatively easy yet still in-depth character building exercise. Later on, we went through the list again, took out the questions that sucked (because there were a lot of them) and replaced them with better ones. What you see before you is the result of that second revision. Just don't email us specifically to tell us how much we suck. - Beth

I Went on a Wizard Quest A few months ago, I had the most fun I have ever had in my entire life at a place called Wizard Quest in Wisconsin. I've been trying to explain exactly what it is to people ever since, but haven't had much luck. According to their website, it's a "13000-square-foot fantasy-themed labrynth (we call it the quadrasphere)." But that doesn't make it sound anywhere near as awesome as it actually is, so here's a blog about it. If you intend to visit this place in the near future, maybe don't read this blog. It's gonna have a lot of spoilers. These photos make this place look crappy, but that's just because I didn't realize I'd be blogging about Wizard Quest, so the camera I took along wasn't really up to the job. Anyway, this is where our adventure started: in a library room with talking, mystical plasma screen picture frames. And we were welcomed into the magical kingdom!!!!! But anyway, if you wanna get to the different realms you have to use these portals. And a mirror maze... And yayyyyyy!

3 MAN CHESS variant in the round How to Flesh out a Country or Region in Your Fantasy RPG World Edit Article Edited by Zach Haffey, Maluniu, Glutted, Nicole Willson and 5 others Hello game master/fantasy author. This is a guide to organizing and sorting out the finer details and aspects of a specific country or region of your world: a format for the living details that help you and your players delve in to the role-playing aspect of your game. Ad Steps 1Short Introductory Summary - Give a one or two paragraph overview of the region or country, highlighting something unique or unusual about it and where it is geographically in your world.Ad 2Life, Society and Culture - This section should detail the culture(s) of the people who populate the region. Tips And for other topics, your providing these details will inspire ideas for larger, overarching plot-lines and the workings of still other regions of your land. Warnings

Prison Architect - the game that asks, what's it like to run a jail? Think of computer game management simulations, and you usually think of aspirational jobs - or at least the things we dreamed of doing as kids. Theme parks, railroads, game development studios, farms – all have featured in this popular genre since it flourished in the '90s. But right now, there is something very different out there, something intriguing enough to attract over 10,000 players into its paid online alpha test. That something is Prison Architect and it may just be the most fascinating and troubling management title ever devised. Developed by UK studio Introversion, the game challenges players to build their own functioning jails, from a variety of components. "The idea came from a holiday in California with my wife," explains designer and programmer Chris Delay. The gameplay structure is based around Maslow's hierarchy of needs – prisoners need basic care to begin with but will become more demanding as standards increase. And it's not necessary.

crooked staff productions roleplaying aids Please note that this site and its contents are Copyright © Kristian Richards 2002 - 2011 <p>Subscribe to RSS headline updates from: <a href=" />Powered by FeedBurner</p> Hello and welcome to the CSP home page! It is the aim of this web-site to provide a wide variety of roleplaying aids for both the GM/DM and player alike. For all the latest CSP news, updates, and even more free downloads be sure to check out... *However, a number of products are now for sale via RPGNow, DriveThruRPG, and lulu.

Curvy in HTML5 Curvy is a HTML5 puzzle game using the canvas element. Just rotate the tiles so that like colors connect. Modernizr tells me you don't have canvas support in your browser. Presented to you by FlamingLunchbox is a puzzle, originally for Android phones, using a simple idea. Each Curvy puzzle consists of a grid of hexagonal tiles. Curvy allows a variety of different puzzle sizes, providing puzzles that can be quickly solved as well as more complex versions depending on the size you choose. Want it on Android? We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites.

Last Night on Earth: The Zombie Game Last Night on Earth: The Zombie Game is a survival horror board game that was first published in 2007. Players can play on the Hero team or as the Zombies. A modular board randomly determines the layout of the town at the start of each game and there are several different scenarios to play.[1] Seven supplements have been released. To achieve a horror movie feel, all of the art for the game is photographic and the game comes with a CD soundtrack of original music.[2] The game borrows from horror film stereotypes and zombie film plots. An example of Last Night on Earth: The Zombie Game gameplay. Before playing, the board is set up. Players are split into two teams, the Zombies and the Heroes. A Scenario then needs to be chosen, randomly or by vote. Each team has their own deck of cards. Gameplay is split into two turns, the Zombie Turn and the Hero Turn. Any Zombie in the same square as a Hero must now fight them. Either team wins by completing their Scenario Objective. Hero Pack 1 (2010)

Portal: The Flash Version

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