12 Bad-Ass Chess Sets The game of chess takes cunning and intelligence and can sometimes be incredibly intense. But your standard Chess Set just doesn’t reflect the same intensity. If you prefer to play on a board that’s as mighty as your chess maneuvers then check out these 12 Bad Ass Chess Sets. Pirates vs Ninjas Everyone knows that Pirates are better than Ninjas. Rolling Stone Chess Set When we say this chess set is an authentic Rolling Stone Chess Set, we don’t mean official, we mean it’s ACTUALLY made of Rolling Stone magazine covers. Auto Part Chess Set We could think of no material grittier or more masculine to use for a chess set than used auto parts and scrap metal. Rustic Warriors Auto Part Chess Set If you liked the Auto Parts Chess set, you’ll be blown away by the updated Rustic Warriors Set. Platonic Chess Chess Set for Tesla Inspired by our favorite mad scientist Nikola Tesla, this chess set features spooky Tesla coil-esque pieces encased in glass. 3D Chessboard Grahame Fowler Chess Set
Names Names Names are often a problem to come up with, so there's a variety of generators for people, places, and things! General Extreme Fantasy Names For those more over-the-top fantasy names, suitable for grim heroes, overpowered heroines, and the general over-the-top types of character. Dark/Evil Names Dark Elf Names Not all elves are nice, after all. Species/Specific Angel/demon Name Generator Generates names for angels and demons for characters or your own pantheons and hierarchies. Theme Western Names Next time you've got a story on the American Fronteir or the Weirded-out West, come here for quick names and ideas! Locations Realms Need to give a Kingdom, Provice, or other setting an interesting title like "Dragon's Empire" or "Kingdom of the Great Grail"? Ships Pirate Ship Names For your more "piratey" sounding ships. More Resources!
Método de Aprendizaje This is a guest post by Glen Allsopp of PluginID. Have you ever read an informative book, only to later remember just a few main points — if anything at all? The problem might be that you’re using one of the least efficient ways of learning available. The Cone of Learning I remember back about 7 years ago when I was taking music lessons at school, there was a poster on the wall that really grabbed my attention. Image Credit After doing some research, I found that the contents of that poster were based upon the work of Edgar Dale back in 1969. Today, many of you may know this as the Cone of Learning, but beware: although the cone is in fact based upon the results of Dale’s research, the percentage figures were never actually cited by Dale, and added by others after the initial investigation. Based on the research we can see that: The Cone of Learning suggests why you are more likely to remember parts of a movie than you are from a book on the same topic. Learning Almost Anything
Best chess games for PC? Available languages: Schach - Deutsch Шахматы - Русский Шахи - Українська Chess - English Ajedrez - Español Échecs - Français Scacchi - Italiano Sakk - Magyar Schaken - Nederlands Szachy - Polski Help us finish translating: My language is not listed We are working hard to make Chess.com available in over 70 languages. Paranoia: What's it all about? What is Paranoia about? Paranoia is a roleplaying game with a difference. Where as other RPGs encourage players to work together towards a common goal, Paranoia encourages backstabbing, double-crossing and bare-faced lying. The back of the Paranoia rulebook describes the game as follows: Imagine a world designed by Kafka, Stalin, Orwell, Huxley, Sartre and the Marx Brothers... Paranoia is a roleplaying game set in a darkly humorous future. You play one of The Computer's elite agents. Paranoia: A lighthearted game of terror, death, bureaucracies, mad scientists, mutants, dangerous weapons, and insane robots, which encourages players to lie, to cheat, and backstab each other at every turn. Is that fun? Trust us. Suffice to say, Paranoia is fun. Alpha Complex This is where everybody lives. The Computer The Computer runs everything within Alpha Complex. Though deranged, The Computer believes it is doing the right thing. Clones The Computer doesn't make that kind of mistake. Mutations Secret Societies
Paradoxes This is a list of paradoxes, grouped thematically. The grouping is approximate, as paradoxes may fit into more than one category. Because of varying definitions of the term paradox, some of the following are not considered to be paradoxes by everyone. This list collects only scenarios that have been called a paradox by at least one source and have their own article. Although considered paradoxes, some of these are based on fallacious reasoning, or incomplete/faulty analysis. Informally, the term is often used to describe a counter-intuitive result. Logic Self-reference These paradoxes have in common a contradiction arising from self-reference. Barber paradox: A barber (who is a man) shaves all and only those men who do not shave themselves. Vagueness Ship of Theseus (a.k.a. Mathematics Statistics Probability Infinity and infinitesimals Geometry and topology
Computer chess 1990s pressure-sensory chess computer with LCD screen Computer chess is computer architecture encompassing hardware and software capable of playing chess autonomously without human guidance. Computer chess acts as solo entertainment (allowing players to practice and to better themselves when no sufficiently strong human opponents are available), as aids to chess analysis, for computer chess competitions, and as research to provide insights into human cognition. Current chess engines are able to defeat even the strongest human players under normal conditions. Availability Computer Chess IC bearing the name of developer Franz Morsch (see also Deep Fritz) Computers versus humans In May 1997, an updated version of Deep Blue defeated Kasparov 3½–2½ in a return match. In October 2002, Vladimir Kramnik and Deep Fritz competed in the eight-game Brains in Bahrain match, which ended in a draw. In November 2003, Garry Kasparov played X3D Fritz. Implementation issues
Djambi - Ajedrez de Machiavelli Djambi (also described as "Machiavelli's chessboard") is a board game and a chess variant for four players, invented by Jean Anesto in 1975. Board of Djambi, with the pieces in their start position. Each piece is identified by the first letter of its name as well as a symbol. Rules Material The game is played on a 9×9 board whose central square (called "the maze") is marked with a different color or a sign. 1 Chief1 Assassin1 Reporter1 Troublemaker (also called Provocateur, or Diplomat)1 Necromobile4 Militants. Objective The objective of the game is to capture the chiefs of the other players before they capture yours. Start position The pieces are placed in each corner of the board as shown in the picture above. Movements Each player, at his/her turn, moves one of his/her pieces, and can possibly capture a piece in this way. Captures The troublemaker and the necromobile cannot kill the other pieces but can move them. Death and surrounding of a chief