Jass-2 home « Documentation: Jass-2 contains software from blender, Domino Designs and python. The official documentation of these tools is also valid for Jass-2. More detailed informations about how to use Jass for sculptie creations can be found in our video tutorial section (also available from the Help -> Tutorials Menu inside Jass). Further information about sculpties can be found in the SL-wiki Copyright note Copyright 2010/2011 The Machinimatrix/Gaia.Clary This product also contains blender from the blender foundation(*). Your rights, your duties In general 3D content that was created with our Tools or made by following our tutorials fully belong to you. TOS for third party items We use data fromLinden Labs (The SL avatar mesh, morph data, weight data)MakeHuman (mesh data and texture)Eloh Eliot (The starlight skin) Any work based on the above mentioned data has its own license terms. For the SL default Avatar please check with Linden Labs. Our Product License Terms Avastar Primstar-2 Have fun...
~ How to make clothes in Second Life tutorial There are lots of reasons to trying your hand at making clothes in Second Life. Maybe your an artsy person? want a new creative outlet? Maybe you need some clothes for yourself, or a friend in Second Life and don't want to pay the full linden price of an already made design? Or maybe your interested in starting your own business and making cloths in Second Life, seems like a great idea!? I started to make clothes in Second Life because I was a new player and I was looking for quality clothes for free, or as inexpensive as possible. So in this tutorial I will show you the basics of making some textured clothes by use of Photoshop, as that is the program I use and recommend However the principals are similar, and so you could apply the same techniques in another program, like The Gimp, which is a free open source program very similar to Photoshop. Use of Templates: You need a template to work over as a guideline on how to draw for the second life avatars frame. Working with Layers! The End!
Day 468: Clothing Texture Previewers If you make stuff in SL on a regular basis, you have probably noticed those L$10 upload charges :) Although its less than 4 US cents, they do add up after a while! And if you create clothes or items based on the Clothing Templates, you probably do a lot of uploads just to see if the seams match up on a texture (and other issues). Wouldnt it be nice to have a way to check your clothing textures before you upload them to SL? Well, you can! SL Upload Preview When you select File/Upload Image (L$10)... in the SL program, you will see the texture in a small window. The texture is flat in this case, and should look pretty much like the texture you created in Photoshop or GIMP. However, SL has other cool ways to preview the texture. If you click on the "Preview image as:" box, you can change the preview from "Image" to a different Clothing Template. Also, you can use most of the SL Camera Control keys within the Preview window. This is a great way to do those last-minute checks on the seams :)
Blender 3D: Noob to Pro You are strongly encouraged (read as begged) to contribute to this book! There are many things you can do to help: edit existing modules (to correct errors, improve the writing, or make additions)add new modules (tutorials or reference material)upload new images (screen shots or sample renders)join the team responsible for this WikiBook How to Edit a Module To edit any wiki page (including this one): Click on the Edit tab at the top of the page.Make your change in the large text box.Type an explanation of your change in the Edit summary text box below.Click on the Show preview button below the edit summary to preview your change.If you're satisfied with the result, click on the Save page button. Your contribution will be reviewed before it is officially published. Things you shouldn't add to modules: external links that are not directly related to the modulecomments or questions regarding the text To ask questions and make comments about any module: How to Add a Module Images How to Join the Team
The Content Creator’s Supplementary Guide to Business in SL | Mistletoe Ethaniel's Blog Quick note: this article was written in 2009 and is long overdue for an update. That in mind, however, I think a lot of the principles are still sound, and I hope you think so too. Enjoy. Consider how many businesses there are in Second Life. I am in no way an authority on this subject, but I do have some experience, having opened more than one business in my Second Life. Well. First and foremost: Have a good product. Graph by Prad Prathivi, made on GraphJam. The graph may have been intended as a parody, but it’s still not that far off from the truth. Really think about what’s already out there, and what niches need to be filled. Permissions! This article gives a great explanation as to why to set permissions on clothing as mod/copy/no transfer. It also talks about a good practice for naming your products. People need to be able to find your product again when they look in their inventory later. Put your business name on EVERYTHING you make. Packing it up The text must be readable. Camping.
What is Sculpt Studio? - TAMA Products Sculpt Studio is a high-end inworld sculpting tool created by TheBlack Box. It gives you the ability to create a specialized mesh that conforms to the standards that Second Life has placed on the prim building box type known as Sculpted while using SL-prim-building-skills. Through intricate scripting, you are given the capacity to do, with the use of scripted prims, what could only be accomplished by an external 3D program. A network of menus, triggered by touching various parts of Sculpt Studio, allow you to initiate commands or go to nested menus that help you refine your command. Sculpt Studio comes with a set of ready-made models in it's REZ SLICES category, CLASSICS. In addition to generating the TGA sculpt maps needed for creating your sculpt inworld, Sculpt Studio provides you with data to recreate your slice-setup, custom sliceshapes (which you upload or bring inworld) and a WAVEFRONT .OBJ file which is readable by the majority of 3D programs.
Content Creation From Second Life Wiki One of the most unusual features of the Second Life Virtual World is that any user can create new stuff that every one else can see and use. The ambitious can create things for sale. The artistic can create art. Monopoly players can buy and sell land using real money and hotels that avatars live in. All of these things together, and more, are called Content Creation. One reason that people are willing to put their creations into Second Life is that SL tries hard to protect Intellectual Property Rights (or IP, for short). just like in the real world, there are ways to steal other people's creations, but in SL this is for the most part not a common, recurring problem, thanks to the close attention given to it by the SL technology. So, what does it mean to "Create Content"? A lot of people divide creation up by the tool used, such as scripting, textures, building, animation, and so on. It is all one. Homesteading There are lots of different approaches. Fashion Clothing
Day 40: Green Plaid and Dino Boots Wow, Im 40 days old! In case you are wondering, you didnt miss any other daily posts. This is the first one. I just figured out how to blog. So here goes. This is me in front of the Ivory Tower Library of Primitives, one of the must-see places in SL if you build anything here. The Library contains displays explaining the fundamentals of each primitive type. To come to the Ivory Tower Library of Primitives, click on the Search button at the bottom of your screen, select the Places tab, and enter "ivory tower" as the keyword. I was feeling cheery this morning for once, so I decided to make things bright. BTW I did the shoes too. These heels bring my height from a barefoot 5'7" to 5'10". OK, so you ask why I dont just crank the Appearance "Height" slider from 57 (my current setting) to 100 (max)? And heres my first pair of boots that I finished last night, after about 2 days of work. Is anyone reading this blog?
Denim Jeans Tutorial using The GIMP « Random Ramblings, Tip & Tricks This is an adaptation of “Creating Denim in GIMP by *fence-post” from DeviantArt. I’ve changed it so it is relevant to texture creation in Second Life. But I encourage you to read or bookmark the original tutorial as well. This is a pretty advanced tutorial… It’s not recommended for anyone new to The GIMP, or to clothing creation. However, if you understand the basics of GIMP and the templates, this could be *just* the thing you are searching for to really bring your creations to life. The final creation will be up for sale for 1L in Afton’s “Dollarbie” shop at HSPL . This is the poster to look out for. Are you ready to get cracking? Clean Blue Jeans Tutorial Using The Gimp version 2.4.6 All images are smaller previews for faster website load times. Step One Open up you basic templates. Step Two Now we’re going to make some noise (makes a silly joke about the crowd going wild ;) ). The default values are 0.20 for red, blue and green with 0.00 for alpha, we leave them alone. Step Three Yay!
TD Templates | Clothing Templates For SL This guide is a quick introduction providing an overview of the basics when starting to make clothes and starting your fashion store in Second Life. Avatar UV Template The avatar UV template is one of the most essential tools for clothes creators that you’ll be using all the time. It is basically a “map” showing where the flat texture is going to projected onto the avatar when worn, so when using the UV map, imagine the 2D clothing texture being wrapped around the 3D avatar. There are three parts of the Avatar UV Template, the Upper, Lower and Head. Here are links to two versions of the Avatar UV Map: Chip Midnight Avatar UV Templates Robin Sojourner Avatar UV Templates Clothing Templates A quick way to start learning the different elements that construct an outfit is to use a clothing template. Templates also make a good starting point for designers to begin building confidence by modifying them with their own creative touches before making an outfit completely from scratch. 1. 2. 3. 4. 5.