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Clothing Tutorials

Clothing Tutorials
Related:  3D-Second Life Editing/Building

Jass-2 home « Documentation: Jass-2 contains software from blender, Domino Designs and python. The official documentation of these tools is also valid for Jass-2. More detailed informations about how to use Jass for sculptie creations can be found in our video tutorial section (also available from the Help -> Tutorials Menu inside Jass). Further information about sculpties can be found in the SL-wiki Copyright note Copyright 2010/2011 The Machinimatrix/Gaia.Clary This product also contains blender from the blender foundation(*). Your rights, your duties In general 3D content that was created with our Tools or made by following our tutorials fully belong to you. TOS for third party items We use data fromLinden Labs (The SL avatar mesh, morph data, weight data)MakeHuman (mesh data and texture)Eloh Eliot (The starlight skin) Any work based on the above mentioned data has its own license terms. For the SL default Avatar please check with Linden Labs. Our Product License Terms Avastar Primstar-2 Have fun...

The Content Creator’s Supplementary Guide to Business in SL | Mistletoe Ethaniel's Blog Quick note: this article was written in 2009 and is long overdue for an update. That in mind, however, I think a lot of the principles are still sound, and I hope you think so too. Enjoy. Consider how many businesses there are in Second Life. I am in no way an authority on this subject, but I do have some experience, having opened more than one business in my Second Life. Well. First and foremost: Have a good product. Graph by Prad Prathivi, made on GraphJam. The graph may have been intended as a parody, but it’s still not that far off from the truth. Really think about what’s already out there, and what niches need to be filled. Permissions! This article gives a great explanation as to why to set permissions on clothing as mod/copy/no transfer. It also talks about a good practice for naming your products. People need to be able to find your product again when they look in their inventory later. Put your business name on EVERYTHING you make. Packing it up The text must be readable. Camping.

What is Sculpt Studio? - TAMA Products Sculpt Studio is a high-end inworld sculpting tool created by TheBlack Box. It gives you the ability to create a specialized mesh that conforms to the standards that Second Life has placed on the prim building box type known as Sculpted while using SL-prim-building-skills. Through intricate scripting, you are given the capacity to do, with the use of scripted prims, what could only be accomplished by an external 3D program. A network of menus, triggered by touching various parts of Sculpt Studio, allow you to initiate commands or go to nested menus that help you refine your command. Sculpt Studio comes with a set of ready-made models in it's REZ SLICES category, CLASSICS. In addition to generating the TGA sculpt maps needed for creating your sculpt inworld, Sculpt Studio provides you with data to recreate your slice-setup, custom sliceshapes (which you upload or bring inworld) and a WAVEFRONT .OBJ file which is readable by the majority of 3D programs.

TD Templates | Clothing Templates For SL This guide is a quick introduction providing an overview of the basics when starting to make clothes and starting your fashion store in Second Life. Avatar UV Template The avatar UV template is one of the most essential tools for clothes creators that you’ll be using all the time. It is basically a “map” showing where the flat texture is going to projected onto the avatar when worn, so when using the UV map, imagine the 2D clothing texture being wrapped around the 3D avatar. There are three parts of the Avatar UV Template, the Upper, Lower and Head. Here are links to two versions of the Avatar UV Map: Chip Midnight Avatar UV Templates Robin Sojourner Avatar UV Templates Clothing Templates A quick way to start learning the different elements that construct an outfit is to use a clothing template. Templates also make a good starting point for designers to begin building confidence by modifying them with their own creative touches before making an outfit completely from scratch. 1. 2. 3. 4. 5.

Sculptcrafter inworld sculptor, free version available too! This is the full version of SculptCrafter (feel free to also get the free version in the 3DBuildEasy or the Ferox sandbox). Theoretically you can stay with the Free version and make free sculpts in ny sandboxes for life . But we know you will be so happy and buy it anyway). Even as a Freebie user you have access to our community. Links that you might like to click and see: * Teleport to the 3DBuildEasy sandbox with a SculptCrafter fully functionnal demo! SculptCrafter will allow you to turn most linksets into sculpties in less than two minutes! Characteristics: * Easy to use, if you spend 1 hour on getting familiar with the tool, you get nice professional looking results * The only tool for newbies to make sculpts. Capacity of full version: * All prims can be freely positioned, sized, rotatated * Box: shear, taper (42 per sculptie), They can do hollow (square holes) at 36 per sculpt. * Plank: shear, taper (same shape as box but 64 per sculpt; textures somewhat diagonally at top/bottom).

Open an .obj File in Photoshop CS4 Extended - © Robin Wood 2009 <p class="noScript">I notice you have Javascript turned off. Unless you did that to print, the page is more fun if you turn it on. Thanks! This is the first of a four part series explaining how to start painting on a 3D file in PS CS4 Extended. Before we can paint, we have to open the file, so that's what I'll explain here! It's a very simple process. (If you'd like to watch the movie about Lighting now, it's here.) Photoshop can open any .obj file; so all you need to do is browse to the file, and open it! If you have the .obj file in the same folder with its .mtl and texture files (.jpg, or whatever they are,) it will show up with all the textures intact, and in their proper place on the model. And, really, that's all there is to this part.

Main Page - Sculpties Wikipedia - Philip Rosedale In 2008 Rosedale was honored at the 59th Annual Technology & Engineering Emmy Awards for Linden Lab’s creation of the Second Life online world.[2] Biography[edit] Early life[edit] Rosedale took an interest in computers, technology, and virtual reality from an early age. He started his own company selling database systems to small businesses at 17, used the proceeds to fund his college education and ultimately earned a bachelor of science degree in physics from the University of California at San Diego.[3] Career[edit] In 1995, Rosedale created an innovative Internet video conferencing product (called "FreeVue"), which was later acquired by RealNetworks, where (in 1996) he went on to become Vice President and chief technology officer.[3][4] A year later Rosedale left RealNetworks and founded Linden Lab, named after a street in Hayes Valley (a neighborhood in San Francisco). In June 2010, he announced that he was back to the office as CEO of Linden Lab. Personal[edit] Media[edit] See also[edit]

Fleur’s quick and dirty newbie starter tutorial for Sculpt Studio Version 6+ – Sculpt Studio You’ve just bought your studio, you have some sl building experience, you’re too eager to wait for Ele’s classes. How do you get started? Note that this is a ‘doing’ guide – it won’t mean anything unless you get your studio out and work along with it. I guarantee you’ll have a sculpty inworld by the end of it I’ve also updated the guide by adding some video links for those of you who need to see, they’re quite basic, with no talking, extra text or music, and they’re each quite short, so you can look up things you don’t already know and skip the rest. Rez the studio and create the HUD Rez a studio.Touch it and select ‘Create HUD’ from the menu – a cute little HUD will rez on top of the studio.Take the HUD into your inventory and ‘wear’ it. Touch the studio base again.Select ‘Rez Slices‘ from the menu.Select ‘Classics’ from the menu.Choose any set of slices you like the sound of. Experiment with the HUD Look at your HUD. Develop some save and backup habits Touch the studio base again.

Denim Jeans Tutorial using The GIMP « Random Ramblings, Tip & Tricks This is an adaptation of “Creating Denim in GIMP by *fence-post” from DeviantArt. I’ve changed it so it is relevant to texture creation in Second Life. But I encourage you to read or bookmark the original tutorial as well. This is a pretty advanced tutorial… It’s not recommended for anyone new to The GIMP, or to clothing creation. However, if you understand the basics of GIMP and the templates, this could be *just* the thing you are searching for to really bring your creations to life. The final creation will be up for sale for 1L in Afton’s “Dollarbie” shop at HSPL . This is the poster to look out for. Are you ready to get cracking? Clean Blue Jeans Tutorial Using The Gimp version 2.4.6 All images are smaller previews for faster website load times. Step One Open up you basic templates. Step Two Now we’re going to make some noise (makes a silly joke about the crowd going wild ;) ). The default values are 0.20 for red, blue and green with 0.00 for alpha, we leave them alone. Step Three Yay!

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