About Interaction The theoretical part of HCI is very rich. There are plenty of guidelines, principles, theories and laws that constitute universal truth designers can depend upon. The first three are in general concrete and usually proposed by gurus and experienced designers, while the laws are more abstract and mostly discovered by experiments.
Journey from Software Development to User Experience Deborah’s speech inspired me so much that I then realized UX is wrongfully associated with the “UI”. It should be declared as a crime and cops should issue a ticket when someone says “UX/UI”. IT IS NOT ACCURATE. It is like “Father/Son”. Where father is never been equal to his son. The expert guide to experience mapping Analysing the end-user journey isn't new in digital design. But as websites and digital products become more interconnected across channels and devices, it's increasingly important to find sources of insight about end-users' interactions with your digital product or service. Gaining insight into that journey through experience mapping has become more and more useful.
6 Steps for Measuring Success on UX Projects – By MARK DISCIULLO The tepid economy is putting pressure on everyone from executives to User Experience (UX) teams to show direct, measurable results. So, I’m often surprised to hear of the many projects that include a UX component to them, yet there isn’t any true, quantifiable success criteria defined for UX. Even more rare, are efforts to baseline the current design experience of an interface or product prior to a relaunch so any newly “defined” success criteria has some context. This is critical information to know so you can quantify whether or not your new designs have truly made improvements compared to past designs.
5 Principles of Persuasive Web Design 366inShareinShare What’s the best way to persuade somebody when talking to them? You have to be confident, talk fast and swear a little, among other things. But what about persuading somebody without words – possible? Designing Interactions Bill Verplank is interviewed in Chapter 2 – My PC. His illustrated descriptions clarify the pioneering interaction design work of Bill Atkinson and Larry Tesler. Combine these interviews with the ideas of David Liddle, Terry Winograd and Gillian Crampton Smith for an overview of the subject. Bill Verplank has an amazing ability to draw at the same time as he talks.
Patchwork: A Service Design Case Study Service Design is central to the way we work at FutureGov and was fundamental in the development of Patchwork, our smart, secure app for better team collaboration around clients. This case study on Patchwork, featuring interviews with Carrie Bishop (Director at FutueGov) and Sean Rafferty (Head of Strategy & Commissioning at Surrey County Council), provides an insight into Service Design, how we use it and what that means for the people who end up using our products. The case study was filmed as part of Create Tomorrow, a new innovation micro-site, where Dominic Campbell is featured as an expert on innovation in public services.
The Guide to UX Design Process & Documentation (Part 2) In this article, we explain the general product design process and relevant documents you might produce at the first three of seven stages. It is meant to be a flexible framework as opposed to a strict recipe. These ideas are covered in greater detail across 150+ pages in the Guide to UX Design Process & Documentation e-book. The following is an overview of product design and development documentation, constituent elements, and the respective phases to which they belong. The product design sprint: setting the stage At the Google Ventures Design Studio, we have a five-day process for taking a product or feature from design through prototyping and testing. We call it a product design sprint. This is the second in a series of seven posts on running your own design sprint.