Digital badges are a validated indicator of accomplishment, skill, quality or interest that can be earned in various learning environments. Origin and Development Showing a user's group of badges from Mozilla's Badge Backpack. Traditional physical badges have been used for many years by various organizations such as the United States Army and the Boy Scouts of America to give members a physical emblem to display the accomplishment of various achievements. While physical badges have been in use for hundreds of years, the idea of digital badges is a relatively recent development drawn from research into gamification. In 2007, Eva Baker, the President of the American Educational Research Association (AERA), gave the Presidential Address at their annual conference on the need to develop Merit badge-like “Qualifications” that certify accomplishments, not through standardized tests, but as “an integrated experience with performance requirements.” Functions of Badges
Related: Digital badges
BadgesWhat is a Badge? badge [baj]: a special or distinctive mark, token, or device worn as a sign of allegiance, membership, authority, achievement, etc. (Source: Dictionary.com) A badge is a symbol or indicator of an accomplishment, skill, quality or interest. Digital Badges vs Open Badges A digital badge is an online representation of a skill you’ve earned. Open Badges are: Free and open: Mozilla Open Badges is not proprietary. Open Badges make it easy to: Get recognition for the things you learn; Give recognition for the things you teach; Verify skills; and Display your verified badges across the web. What is Mozilla's Open Badges project? Learning today happens everywhere, not just in the classroom. Want to know more about Open Badges? Mozilla BadgeKit Mozilla BadgeKit is a set of foundational tools to make the badging process easy. BadgeKit: Supports key stages in the badging experience including creating, designing, assessing and issuing. Read more about BadgeKit Get started with Open Badges Go!
3D GameLab | Turn Class into a Game!Georgia Virtual Learning Open Online Teacher TrainingOpen Online Experience | Technology integration experience for educatorsSend Them on Learning MissionsPosted by Shelly Terrell on Wednesday, December 4th 2013 Included in the Digital Tips Advent Calendar and part of the Effective Technology Integration category “If you think of learning as a path, you can picture yourself walking beside her rather than either pushing or dragging or carrying her along.” ~ Polly Berrien Berends We are born curious. Observe toddlers playing and you will notice their eyes questioning the objects around them. I want to be the kind of teacher who inspires my students to actively learn beyond my class, because they are curious. Create an online community Set up a class blog, wiki, Facebook group, Google Plus Community, Twitter, Instagram and/or Edmodo site.Keep it active by posting video and image challenges, polling them, posting fill-in-the blank statements, featuring their work, and hosting events like chats or Hang-outs on AirLet the students organize their own chat topics and times. Give them a choice of missions that are engaging. Integrate games Challenge:
Planet Stewards | Questing for the Future of Our PlanetRewards and Gaming #3dgamelabThe idea of badges and achievements in gaming is a problem for teachers who have abolished extrinsic motivators in their classrooms. In 3DGL there is a Badges section, an Achievements section and an Awards section. I’m really conflicted by the awards section because it’s more like rewards than badges and achievements in my eyes. I wrote a blog post years ago that led me to raise the discussion of awards ceremonies at my school. We used to have monthly awards ceremonies where we’d give out awards to some kids and choose a few students of the month. It never felt good and the many kids who sat with no award were not being motivated to try harder. We actually put a stop to it. So I’m thinking of not offering any awards and making sure the badges and achievements are tied directly to actual completion of work. Be Sociable, Share!
Digital Badge Design Principles for Recognizing LearningCross-posted at Remediating Assessment by Andi Rehak and Daniel Hickey This post introduces the design principles for recognizing learning that are emerging from the Design Principles Documentation Project (DPD). A previous post summarized how the DPD project derived these principles. This is the first of four posts, to be followed by posts outlining the principles for using badges to assess, motivate, and study learning . First and foremost, digital badges serve to recognize some learning or accomplishment. In more formal educational contexts, this practice is usually called "credentialing." Our Process for Identifying these Principles We first identified the intended practices for recognizing learning in each project's proposal. This resulted in the preliminary set of design principles listed below, starting with the ones that were most widely represented. Nine Principles for Recognizing Learning with Digital Badges 1. 2. 3. 4. 5. 6. 7. 8. 9.
Badges, Do We Need Them? #3dgamelabNot sure, jury’s still out on that one for me. In my brief, 22 year career, I’ve tried incentives such as grades, stickers, beans in a jar, lotto tickets, class money, awards all the way to abolishing all of those, even the grades. The change to no rewards and punishments worked, but not as well as I imagined. I still wasn’t reaching all my students. So I tried gamification. I’ve been going back and forth on the use of rewards in class. Here’s a sample screenshot from the 3DGL interface showing all the badges, achievements, and awards available to students for successful completion of work in my 6th grade Science classes: The badges, along with XP, are to show the student, the parent, and me what they have completed successfully. Is it too much? Here’s what a student will see when he or she logs in to 3DGL on their device: Available quests show up in the middle part there. Be Sociable, Share!
Open Badges CommunityOpen BadgesGame based learning & GamificationLots people want to get started with game based learning, gamification and serious games in their training. We’ve been curating game related content for over a year and a half while conducting our own research and case studies. Here are 100 articles related to games and learning. Some of them are research-based, while others just offer an interesting perspective to spark discussion. Take what you need and share this with a colleague. Game Based Learning Mobile Games for Adult Learning: What’s the Appeal?