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Inspirational and Useful Resources for App Designers

Inspirational and Useful Resources for App Designers
Here we go with a resources post! Here we bring you one of the best collections of utilities and templates for designing apps that you can find. This is a great collection of GUI's, mock-ups, Complete UI and Design elements with PSD files for download, skeuomorphic interface samples, icons, printable sketching templates which we have gathered here for all app designers and we are sure you will find very useful. Save this entry to your favorites! Ready to download and put to work. Related:  diseñoUX

45 logos de musica para inspiracion - Maximo Design Los logos forman una parte importante en toda empresa , ya que es la firma de la empresa ,Es lo que todos vemos y nos creamos una imagen de ella forma parte de la identidad corporativa , diseñar un logo no es una tarea fácil se requiere de bastante creatividad y sobre todo se debe utilizar ciertos parámetros , debe estar en la mente de las personas por eso debe ser un logotipo simple, aquí veremos algunos ejemplo que nos ayudaran a inspirarnos y sobretodo a darnos una idea de cómo realizar un buen logo

The Future of Integrated Health Care | by Levent Ozler35 The future of Health Care is a subject that has been under intense speculation and debate in recent times across different forums. For the first time ever, Ergonomidesign have made it possible to actually experience the future of Health Care. Combining a fully functioning prototype with a well resolved service-ecosystem, Ergonomidesign will demonstrate "The Future of Integrated Health Care". By the year 2015, vast amounts of personal data will constantly be uploaded in real-time to the "Cloud" - for others to use, share and benefit from. The experience comprises lucid scenarios, personas and a working prototype. Sponsored Links

I think therefore IA (Livia Labate) » UX People Widget Library for Axure Thanks to the lovely Peter Morville and Jeff Callender, the UX People stencils (from the butterfly book), are now available as an Axure Widget Library. Now you have everything you need to incorporate better, more humanized flow diagrams into your prototypes: Jeff was nice enough to send me the source images so I created the widget library for us dynamic prototyping fans. You can still download the original OmniGraffle stencils. To use it, download the UX People Widget Library for Axure file (3.2 MB), run Axure RP, then, on the Widget pane (located on the left side of the screen) click “Load Library….”. Just drag any UX person into your prototype and you’re done. Related and of interest:

Certified Solution Directory, Pre-Integrated Payment Services - Authorize.Net InOrder InOrder was developed to be a practical, cost-effective solution to help you manage your channel growth without grinding your operations to a halt. Its off-the-shelf functionality allows you to immediately deploy only the features and functionality you need today, while providing an expansion path that will support any level of future growth. So go ahead, celebrate your success! Shopify The first Shopify store was its own–it did what it was supposed to, and it did it well. Authorize.Net for WordPress Process credit card payments using Authorize.Net on your WordPress blog or membership website. CIM Connect for Miva Merchant Using the e-Business Express Miva payment module, Authorize.Net CIM Connect for Miva Merchant, you can store your customers’ sensitive payment information on Authorize.Net’s secure servers during checkout. Volusion Ecommerce Volusion is a leading shopping cart software solution for online businesses. FetchFlow ampleShop™ Authorize.Net CIM Payment Module for Magento

Creative UI Design Examples for Great UX UX (User Experience) is all those elements and factors related to the user's interaction with a particular environment or device which generate a positive or negative perception of the product, brand or device. UX is subjective and focused on use. The standard definition of UX is "a person's perceptions and responses that result from the use or anticipated use of a product, system or service". These factors are related to design and usability, but also to the emotions and feelings generated in the user, accessibility, brand trust... In the case of the web, the user's experience with the device is not a matter of concern to web designers: big hardware companies do the job of building our machines and computers. However, web designers have much to say about the user experience that the interfaces and websites that we develop generate: it is a key element of our work! GUI to present information: The interface controls should be intuitive and easy to use. UI Elements and Techniques:

Free Vector Graphics Over 1700 Vector Graphics Abstract Logo Scribble Style Social Media Icon Collection Drawn Pencil Style Social Icon Collection Country Flags Icon Collection Thin Social Media Icon Collection Lined Style Document Icons Collection Don’t settle for ordinary images. 10% off credits for all customers with code ZKFPC46N CLICK HERE See more iStock results Sketchy Style Camping Icon Collection Assorted Flag Icon Collection Sketchy Technology Icon Collection Sketchy Exercise Icon Collection Cute Food Identity and Logo Pack Vintage Style Exercise Icon Collection Sketchy Document Icon Collection Sketchy Style Sports Icon Collection Wood Style Social Media Icon Collection Financial Icon Collection Sketchy Seo Icon Collection Arrow Icon Collection Sketchy Media Player Button Icons Vector Flags Icon Collection Vector Globe Icon Collection Hand Drawn Styel Currency Icon Collection Hand Pencil Drawn File Type Icon Collection Sketchy Globe Icon Collection Sketchy Battery Icon Collection Pen Scribble Social Media Icon Collection x

What will our (future) interfaces feel like? The visual language of our interfaces has gone through a lot of changes over the past decade. Remember what the Web 2.0 interfaces felt like? Giant type, ginormous forms, and buttons that would make Fitt’s Law insignificant. These days it’s about the content. “Nothing says Send Message, like the words “Send Message”. With touchscreen, a lot of these rules change. What I find interesting about this interface is that it breaks a lot of our current rules for interfaces. “I think the important thing is to never take anything for granted and question everything — all the known interface design conventions, the clichés and rules of the genre. The biggest problem with gestures is that they look fun to use, but aren’t always that great. But, I don’t think that’s who this is designed for… or, should I say, when this is designed for. I think it’s interesting to watch interfaces evolve. “We’re not just making pretty interfaces.

Axure RP shortcuts cheatsheet | Yorgi.net How to become an Axure Fu master? So you want to master Axure and you’re having troubles learning all the shortcuts for Axure RP by heart… Here’s the solution for you! Witflow (a UX and Usability studio) created these 2 amazing cheatsheets (printable PDF files) to help you in mastering Axure! Axure Shortcuts for MAC Axure Shortcuts Cheatsheet Preview for Mac Axure Shortcuts for Windows Axure Shortcuts Cheatsheet Preview for Windows Direct Download Links (PDF): - Cheatsheet for Windows - Cheatsheet for Mac Original Article Source: - Axure Shortcuts CheatSheet | WitFlow

Common Misconceptions About Touch By Steven Hoober Published: March 18, 2013 “44 pixels is not a physical size. … We cannot even translate 44 pixels, or points, to a single actual size.” Touchscreens have been with us for decades—and they’ve been the mobile input method of choice for many of us for about 5 years. In fact, many junior designers and developers—or at least those who were late to the mobile party—have never owned a mobile phone for which buttons were the primary input method. But there are still very few designers who seem to know how touchscreens actually work or how people really interact with them. You Can’t Rely on Designing 44-Pixel Touch Targets Even with iOS clearly in second place behind Android, the Apple standard size for touch targets sticks with us, but 44 pixels is not a physical size. Physical sizes matter, so all good guidelines are in millimeters, inches, typographers’ points, or other real-world scales. Do Different Finger Sizes Really Matter? Figure 2—Centroid of the contact patch on a target

Cinco páginas para alimentar la adicción a las (buenas) imágenes [Acceso Directo] Little Red (La Pequeña Roja) Foto: Shlomi Nissim Las ilustraciones y fotografías han sido una de las grandes beneficiadas del auge de Internet. Ahora tenemos miles de páginas en las que vemos todo tipo de imágenes regadas por Internet. Esto es tanto una ventaja como una desventaja: Ventaja porque los productores de este tipo de contenido tienen la oportunidad de darlo a conocer fácilmente sin necesidad de tener que pagar elevados costos de impresión. La desventaja es que la misma facilidad de compartir las imágenes ha crecido como una bola de nieve, y ahora es difícil encontrar buenas imágenes, o por lo menos la que se esté buscando. Afortunadamente , hay sitios web que identificaron esto y crearon plataformas en las que los usuarios y los productores puedan compartir sus imágenes con facilidad, protegiendo la propiedad intelectual de los autores y filtrando todo lo que puede ser ‘basura’. Pxleyes Esta página está enfocada a realizar concursos de fotografía e ilustración. Ir a la página.

How Mobile Technologies Are Shaping a New Generation - Tammy Erickson The cohort I like to call the “Re-Generation” began to take shape around 2008. Individuals at the formative ages of 11 to 13, those born after about 1995, were part of a substantively different world than the one that had shaped 11 to 13 year olds over the preceding fifteen or so years. In an earlier post, I discussed the impact the Global Financial Crisis had on the formation of this new generation. Technology, of course, has also been a powerful influence on the Re-Generation, so much so that Bill Gates proposed that we call this next wave Generation I, for Internet. With due respect, most who study the generations would say that Generation Y (those born from 1980 to 1995) was our first generation of Digital Natives — unconsciously competent users of both computers and of the Internet. Mobile technology. Wireless communication. Kids 11 to 14 spend, on average, 73 minutes a day texting The average teen sends more than 50 texts a day

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