background preloader

Tetris effect

Tetris effect
Screenshot of a tetromino game. People who play video puzzle games like this for a long time may see moving images like this at the edges of their visual fields, when they close their eyes, or when they are drifting off to sleep. The Tetris effect (also known as Tetris Syndrome) occurs when people devote so much time and attention to an activity that it begins to pattern their thoughts, mental images, and dreams. It is named after the video game Tetris. Other examples[edit] The Tetris effect can occur with other video games.[2] It has also been known to occur with non-video games, such as the illusion of curved lines after doing a jigsaw puzzle, or the involuntary mental visualisation of Rubik's Cube algorithms common amongst speedcubers. On a perceptual level, sea legs are a kind of Tetris effect. ’Tain’t—so—bad—by—day because o’ company,But—night—brings—long—strings—o’ forty thousand million Boots—boots—boots—boots—movin’ up an’ down again. Place in cognition[edit] L'effet Tetris[edit] Related:  collective utopia now

A Toolbox for Building P2P-based Social Networks Social Movements and Collective Action | Mario Diani to date (for a review, Crossley, 2007), withexamples ranging from local communities inRomania (Vasi, 2004) and Mexico (Holzner,2004) to university students’ networks in theUnited Kingdom (Crossley, 2008), from peace(Nepstad, 2004) and civil rights activism (Lowe,2007) to white power groups (Futrell and Simi,2004). Most important, however, is the fact thatover the years, questions such as “Whichnetworks do explain what?” and “Under whatconditions do specific networks become rele-vant?” have been constantly refined. information identity , and exchange mechanisms. socialization, structural-connection, and decision-shaping functions of networks. Population effects The analyses presented in the previous sectiontreat network location mainly as an individualattribute, the impact of which is to be evaluatedcontrolling for education, age, profession, orstatus. tochallenge Olson’s (1963) well-known claim thatonly small groups can actually generate collectiveaction. cliques had appar-ently no effects.

#Global Spring: Towards an advanced and mature world civilisation | Another World, Now! Our current civilization is based on the dominancy of capitalist mode of production relations and other social relations that are in large portion outcomes of or strongly determined by the principal relationships of this mode, including ‘foreign’ relations between alienated human societies. The rising people’s grassroots movement openly and clearly challenges and wants to change these relationships at a global scale. This conscious ‘demand’ of the peoples is being unsuccessfully undermined by the mainstream media. The existence of astonishing number of alternative visions for the aftermath of the approaching collapse is the proof of this: the gift economy, solidarity economy, participatory economy, resource based economy, commons based economy, and many more. The material basis that gives way to such visions to be born is the actual changes have taken place in productive forces since the 70s. Since then ‘networks’ OCCUPY THE SPACE both in reality and in our daily languages. Like this:

Networked Capitalism: A World of Cyber-Cells The impact social media has had on our daily lives – we now record where we go, what we do and what we think for the world to see – has radically changed the way we relate to ourselves and each other. As the proliferation of social media has become increasingly seamless and habitual, we have become unwittingly accustomed to our mass migration into cyberspace. For this reason, it is vital that we give significance to what is routinely considered insignificant and explore the psycho-social complexities at work. At face value, online performances and micro-endorsements might appear inconsequential but together they help to create a culture of competitive egotism. As genuine social interaction has been subsumed by social networking and ‘contact building’, we have encountered an era of networked capitalism. As social media has contributed to the commodification of ourselves and our interactions, it has radically changed the way we relate to others. By Maya Oppenheim | @MayaOppenheim

Social Collective Intelligence - Combining the Powers of Humans and Machines to Build a Smarter Features a holistic multidisciplinary perspective on social collective intelligence, including foundational approaches, enabling technologies, and applications/case studies Contains a taxonomy of research challenges to be tackled within various disciplines (computer science and social sciences) Includes a number of chapters related to specific applications from experts in the field and description of concrete and tangible case studies Aims at becoming the reference handbook for researchers and practitioners in the emerging field of social collective intelligence Content Level » Research Keywords » Collective Adaptive Systems - Collective Intelligence - Human Computer Interfaces - Hybrid Social Computational Systems - Programming Social Collectives - Social Collective Intelligence Systems - Social Computing - Social Networks - Socio-technical Systems - Technology-society Co-design Related subjects » Applications - Complexity - HCI Table of contents Popular Content within this publication

Collective intelligence Types of collective intelligence Collective intelligence is shared or group intelligence that emerges from the collaboration, collective efforts, and competition of many individuals and appears in consensus decision making. The term appears in sociobiology, political science and in context of mass peer review and crowdsourcing applications. It may involve consensus, social capital and formalisms such as voting systems, social media and other means of quantifying mass activity. Collective intelligence strongly contributes to the shift of knowledge and power from the individual to the collective. History[edit] A precursor of the concept is found in entomologist William Morton Wheeler's observation that seemingly independent individuals can cooperate so closely as to become indistinguishable from a single organism (1911).[14] Wheeler saw this collaborative process at work in ants that acted like the cells of a single beast he called a "superorganism". Dimensions[edit] Openness Peering Sharing

The Wisdom of Crowds The Wisdom of Crowds: Why the Many Are Smarter Than the Few and How Collective Wisdom Shapes Business, Economies, Societies and Nations, published in 2004, is a book written by James Surowiecki about the aggregation of information in groups, resulting in decisions that, he argues, are often better than could have been made by any single member of the group. The book presents numerous case studies and anecdotes to illustrate its argument, and touches on several fields, primarily economics and psychology. The opening anecdote relates Francis Galton's surprise that the crowd at a county fair accurately guessed the weight of an ox when their individual guesses were averaged (the average was closer to the ox's true butchered weight than the estimates of most crowd members, and also closer than any of the separate estimates made by cattle experts).[1] Types of crowd wisdom[edit] Surowiecki breaks down the advantages he sees in disorganized decisions into three main types, which he classifies as

Distributed Social Network Projects URL = These are projects that are designed to run on servers and use federation protocols to reach out and interchange between each other. 6d, Ampify, Appleseed, buddycloud, couchappspora, Crabgrass, Diaspora, Diso, Duuit! Dyskinesia, Friendika, GNU Social, GNU Social P2P, HelloWorld, Higgins, Jappix, Knowee, Kopal, Lorea, Movim, Noosfero, SMOB, PeerSoN - Peer-to-Peer Social Networking The World's Most Innovative Bank Taps P2P, Crowdsourcing, Social Media [VIDEO] A few days ago, Fidor Bank AG‘s released this short Fidor Bank video where they talk you through their concept and most of the digital banking innovations they introduced over the last few years. Imagine the blueprint for the bank of the future, except that it is live and available in Germany and now Russia. Matthias Kroener – Fidor’s Founder & CEO (@ficoba) is one of the most passionate banking CEOs I know on the topics of digital innovation, social media and customer advocacy. Fidor’s online platform is extremely innovative and includes virtual currencies trading, P2P advices, social media banking, facebook and twitter payments. Did you know that most of their marketing and the customer support is generated by real customers of the bank? Pretty cool for a bank based in Germany where data privacy regulations are some of the toughest in the world. What do you think of Fidor‘s banking platform totally optimized for peer-to-peer interactions, crowdsourcing and social media banking?

Related: