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VISCORBEL – Support for 3D Artists

VISCORBEL – Support for 3D Artists
To begin creating beautiful materials, we must first understand how the VRay material works. Let’s take a closer look at the VRayMtl, VRayFastSSS2, and VRayBlendMtl. These 3 are the main material types that are essential for realistic results, you can achieve almost anything with them. VRay offers even more material types, but those are meant for pretty specific tasks and will not be covered in this guide. Forget about using MAX Standard materials, they will give you slow, noisy and non-realistic results. VRay is designed to be used with it’s native shaders, so that is what we are going to do. Let’s get started. (You can click on the images to enlarge them.) VRayMtl is the basic, most used, universal material that VRay offers. This how the basic, unchanged material looks. Now let’s look at the first section – Diffuse. Think of Diffuse as the base color of the object. VRayMtl allows you to choose a simple color as the Diffuse or use a Map. Here is an example. Next section is Reflection

http://viscorbel.com/vray-materials-theory/

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Vray tutorials for 3Ds Max - Free Vray lessons The Aversis V-ray tutorials are widely known for their in depth explanations while remaining very easy to follow and to understand. They don't sum up a bunch of settings, but instead explain every step along the way, telling you how and why, in human language. V-ray is one of the best renderers you will find to create extremely photorealistic 3D images. It is a render plugin originally for 3D Studio Max, but currently also available for Maya, Rhinoceros 3D, Google Sketchup, Cinema4D and many more. The Aversis tutorials are all for the 3D Studio Max version, but since many of the features are similar for each package, you will be able to learn some of it even when using a different host package. Unwrapping 26 Aug 2010 This is the second tutorial of my four part series dealing with character animation. These tutorials are targeted for beginners wanting to learn the basics of organic modeling, unwrapping, texturing, character rigging, and creating a cute 3d monster. In this second part we’re going to unwrap the character. You’ll learn about UVW texture coordinates and unwrapping.

VRay Physical Camera Tutorial - VISCORBEL If you haven’t used a manual photo camera in real life, this tutorial is for you! As a photographer, I’ve always found the settings for VRay Physical Camera very natural and self-explanatory. So it came as a bit of a surprise to find out how many people actually find them frustrating and hard to understand! So here’s my attempt to simplify it a bit! TEXTURES INDEX Click on the images to view the contentSEAMLESS TEXTURES ASPHALT, ROADS, RAILS SEAMLESS TEXTURES STONE WALLS, MASONRYIncluded: masonry quoins, misc brick, stone, old stone walls, dry stacked stone, retaining wall, stone blocks

Vray speed tips for 3d visualisation Here is a compiled list of tips that can improve Vray rendering speeds whilst maintaining a high level of quality. These tips come from my own experience, they may help improve your rendering, but they are not to be used as a definitive solution as every 3d project is different. I have categorised each tip to make it easier to follow and although some may seem obvious, I thought they should be mentioned as they can be useful. Global switches Geometry When working with 3rd party CAD data, specifically Autodesk Inventor 3d files imported into Autodesk 3ds Max, leaving displacement ticked increases render times considerably.

Py/Scripts/Import-Export/3DS MAX Scene Interchange From BlenderWiki Purpose This script package consists of two components. An exporter extension for 3DS MAX, and an import plugin for Blender. The purpose is to export 3DS MAX scenes to Blender while retaining parameters such as render settings, materials, lights, camera (movements), armature and animation. Meshes are exported using the trusty old .obj format, while, instead of using a .MTL file, a custom file is used for describing all 3DS MAX specific properties.

Improve your shaders with Reflection maps - vray tutorial Share with your friends! In my last Live-Training (in Italy), Alessandro Pellegrini made this wonderful Render: This is the perfect image to say something about the Reflection Maps. Vray Dirt Tutorial A quick tutorial on adding dirt to specific materials in Vray. A very useful application of the vraydirt shader in Vray is to make materials look dirty/weathered. Used in it's basic form, with default settings, vraydirt can be used to add a general darkening around edges/corners in your 3d model. It can also be modified to affect only areas directly below 3d features.

News, articles, free 3D models and architectural visualization tutorials — PROVIZ PROVIZ team created free 3d models of Sundero full series using all photos and information that we were able to find on ikea webpage. We also textured in original color and prepared preview files in one PDF document so you will be able to use not only free but easy too. Read More PROVIZ team created free 3d models of Angso full series using all photos and information that we were able to find on ikea webpage. We also textured in original color and prepared preview files in one PDF document so you will be able to use not only free but easy too. Read More

Evaluate gamma compensation at a glance! Share with your friends! We can evaluate “at a glance” if gamma compensation is correctly applied ? When working with the visual disciplines (and others) we constantly tune the shot based on what we see during the process. renderray.com Browse Tutorials Welcome to our tutorial page. Here, by using our tutorial search engine, you will find a large collection of free tutorials about the usage of the rendering engines of V-Ray, Brazil, Mental-Ray, Final Render, Maxwell and more over by using the 3D softwares of your choice. Vray studio Lighting by Geza Kadas on 2008-07-24 03:39:02 Making Of Batman by Stanislav Klabík on 2008-07-21 06:52:46 V-ray studio lighting tutorial series PART6_FineTuneRenderSettings by vraylife on 2008-04-29 05:43:30 V-ray studio lighting tutorial series PART5_VrayMaterials by vraylife on 2008-04-29 05:40:18 V-ray studio lighting tutorial series PART4_VrayCameras by vraylife on 2008-04-29 05:36:53 V-ray studio lighting tutorial series PART3_VrayLights by vraylife on 2008-04-29 05:33:44 V-ray studio lighting tutorial series PART2 by Orkut Ersoy on 2008-04-23 10:29:09 V-ray studio lighting tutorial series PART1 by Orkut Ersoy on 2008-04-23 10:08:00

3ds Max Character Creation - Chapter 1 by Andrew Hickinbottom Hands The next thing to tackle is the hands. I make a box with four sections (one for each finger) and one length section to help place the thumb. An eight-sided cylinder forms the finger base. Next, I copy and position the four fingers as instances, so I only need to work on one of them. The thumb is a copy (not an instance), as it will be a different shape to the fingers.

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