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A Multiverse of Exploration: The Future of Science 2021

Creativity/Innovation untitled Technologies of Control and Resistance: Making Sense of our Stagnant Dynamism // Eli Dourado I’ve just read Race Against The Machine, a new Kindle Single by Erik Brynjolfsson and Andrew McAfee, which argues contra Tyler Cowen’s The Great Stagnation that we are witnessing not a slowdown, but a positive acceleration of technological change. Brynjolfsson and McAfee argue that the fast pace of innovation is creating mismatches between humans and new technology, which has resulted in a lot of technological unemployment. The jargon is skill-biased technical change (SBTC). All recessions bring unemployment, but recent recessions have resulted in “jobless recoveries” that are the result not of cyclical forces but of deep structural change in the economy. Brynjolfsson and McAfee are not wrong, but I think a better picture emerges if we attempt to reconcile their argument with Cowen’s rather than viewing them as contradictory. Here’s my model. On the other hand, not all innovations are about brute maximization of production. Now, postulate some background rate of innovation.

How To Choose An Ethical Career (With Help From Oxford Philosophers) If you need help choosing a career, there are aptitude tests, counselors and shelves full of best-sellers to help. But if your primary goal is moral achievement—as opposed to personal fulfillment—you might be better off asking a philosopher. That’s what I did. 80,000 Hours is a small, student-run organization with a not-so-small goal: to change the world by guiding young people into maximally ethical careers. Co-founder and philosophy Ph.D. student William MacAskill emphasizes that this doesn’t mean simply seeking out jobs with maximally ethical organizations. "That’s a common mistake," he says. According to the organization’s view of ethics-as-impact, a do-gooder job only "does good" insofar as you are better at it than the person who would have filled the job otherwise. So how do you make a difference? In an Oxford version of the Socratic method, the process started with MacAskill’s colleague and classmate Niel Bowerman probing my own philosophical views.

Idea Person’ 10 TIPS In an age where new ideas quickly becomes commodity, creativity is a must. It is creativity that continuously give us new ideas to keep us ahead in the competition. Regarding this, I recently found an interesting book: Thinkertoys by Michael Michalko. In chapter 2 of the book, Michalko gives us 10 tips to become an idea person which I find very useful and thought-provoking. Here are the summarized explanation of the 10 tips: 1. Set yourself an idea quota for a challenge you are working on, such as five new ideas every day for a week. 2. Fighter pilots say, “I’ve gone tone” when their radar locks onto a target. 3. Deliberately program changes into your daily life. For example: take a different route to work, change your working hours, make new friends, and read fiction if you normally read non-fiction. 4. Creative thinkers read to feed their minds new information and ideas. Select your readings carefully. 5. This is a method of trend spotting. Scan your junk mail before you discard it.

Wissenschaft Wissenschaft (Wissen schaffen) ist die Erweiterung von Wissen durch Forschung (nach neuen Erkenntnissen suchend), seine Weitergabe durch Lehre, der gesellschaftliche, historische und institutionelle Rahmen, in dem dies organisiert betrieben wird, sowie die Gesamtheit des so erworbenen Wissens. Forschung ist die methodische Suche nach neuen Erkenntnissen sowie ihre systematische Dokumentation und Veröffentlichung in Form von wissenschaftlichen Arbeiten. Lehre ist die Weitergabe der Grundlagen des wissenschaftlichen Forschens und die Vermittlung eines Überblicks über das Wissen eines Forschungsfelds (den sogenannten aktuellen Stand der Forschung). Wissenschaftsbetrieb[Bearbeiten] Eine frühe dokumentierte Form eines organisierten wissenschaftsähnlichen Lehrbetriebs findet sich im antiken Griechenland mit der Platonischen Akademie, die (mit Unterbrechungen) bis in die Spätantike Bestand hatte. Wissenschaftstheorie[Bearbeiten] Forschung[Bearbeiten] Lehre[Bearbeiten] Siehe auch[Bearbeiten]

Canadian’s lucky iron fish saves lives in Cambodia Waterloo Region Record GUELPH — At the heart of this tale is a lucky little fish. How it became the answer to a dire medical problem deep in the Cambodian jungle is something University of Guelph researcher Christopher Charles swears is no fish tale. It began three years ago when this science whiz from Milton, who had just graduated from Guelph with a bachelor in biomedical science, took on a gritty little summer research gig in Cambodia. It was an enticing challenge in a country where iron deficiency is so rampant, 60 per cent of women face premature labour, hemorrhaging during childbirth and poor brain development among their babies. A disease of poverty, iron deficiency affects 3.5 billion people in the world. Mere weeks before he was to leave, Charles called his academic adviser to pull the plug on his master’s in hormone research. “We knew some random piece of ugly metal wouldn’t work . . . so we had to come up with an attractive idea,” he said. “But his results are spectacular.

Skeuomorph A skeuomorph /ˈskjuːəmɔrf/ is a derivative object that retains ornamental design cues from structures that were necessary in the original.[1] Examples include pottery embellished with imitation rivets reminiscent of similar pots made of metal[2] and a software calendar that imitates the appearance of binding on a paper desk calendar.[3] Definition and purpose[edit] Skeuomorph is compounded from the Greek: skéuos, σκεῦος (container or tool), and morphḗ, μορφή (shape). Skeuomorphs are deliberately employed to make the new look comfortably old and familiar, or are simply habits too deeply ingrained to wash away.[5] Donald Norman, an academic in the fields of design, usability, and cognitive science, describes cultural constraints, interactions with the system in question that are learned only through culture, that give rise to skeuomorphism. The concept of skeuomorphism overlaps with other design concepts. Physical skeuomorphs[edit] Digital skeuomorphs[edit] Gallery[edit] See also[edit]

Brainstorming Description: Brainstorming is the name I have chosen to use to describe techniques aimed at generating new ideas (e.g. game concepts, features, game mechanics, play mechanics, etc.) or solving design problems (e.g. imbalances, loopholes, control schemes, etc.) through spontaneity. As a game design tool, brainstorming is not isolated to the beginning of the game design process but recurs throughout the entire process. While these techniques can sometimes seem a waste of time and non-organic, their primary advantage comes from structuring ideation and problem-solving (in a group or alone), which can save a game designer(s) a lot of time and energy. In general, brainstorming is meant to: · Escape old convictions and assumptions. · Find new and unique solutions. Use: To use brainstorming effectively, there are several questions that you should ask yourself before using it as a tool. (1) How innovative do the results need to be? Is the brainstorm about new ideas or solutions to problems? · Theme

Fachgebiet Bildungswesen[Bearbeiten] Spezielle Begriffe für Fachgebiet[Bearbeiten] Ein Fachgebiet der Wissenschaft heißt Einzelwissenschaft oder Disziplin, ein Obergebiet Wissenschaftszweig, eine Verknüpfung mehrerer bestehender Fachbereiche heißt Interdisziplinarität.in der Technik spricht man von Technischen FachgebietenEin Fachgebiet des Handwerks heißt Fachhandwerk. Fachbereiche[Bearbeiten] Sonstiges[Bearbeiten] Bei einem nicht hierarchisch einem übergeordneten Themengebiet zugeteiltem Wissen spricht man von Sacherschließung. Weblinks[Bearbeiten] Money Chart

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