How to Draw the Head in 3/4 or Side View A common approach to drawing the head from 3/4 or side view is to use a 2 step construction approach. The first step is to draw a ball for the cranium, followed by drawing the frontal plane and jaw. Below is an example by Andrew Loomis (Fig. 1). Figure drawing: Basic Pose and Construction 1. Introduction This method is to help you draw the human form. It is by no means the best way or even a fast way. How to sculpt detailed muscles in Zbrush Tutorial Sculpt detailed muscles tutorials in Zbrush Tutorials. Here is a Detailed tutorial about Muscles Study in Zbrushand where Sculptures can learn the flow of Muscles. 5705 Total Views 19 Views Today How to Draw the Head From Any Angle The Basic Forms To draw the head from any angle you must first understand its basic structure. Look past all the distracting details and visualize the underlying forms. This ability to simplify can be applied to the features of the face, but when starting the drawing you could look even further. Ignore even the features and simplify to the most basic form of the head. I use a method taught by Andrew Loomis in his book, “Drawing the Head & Hands”.
An artist’s guide to contracts If the idea of having to read a contract – or worse still, having to draw up one of your own – fills you with dread, you aren’t alone. But don’t stick your head in the sand. The terms of the contracts you sign now can have a huge impact on the money you make in later life. And it isn’t as hard as you think. How to Draw Facial Expressions to Show Emotion In this Quick Tip I will be showing some useful guidelines you can follow to create the base of a head with facial features, following that up with quick tips on how to shape the facial features to create an expression/show emotion! We will start by creating a base shape of the head before focusing on the expressions. Start by drawing out a simple head shape, an oval for the skull, two ears, a neck and the start of the shoulder. Once you've got a shape that pleases you, we will start placing in the grid that will help us place the facial features.
7 tips that will get you into games industry Ben Brode is a senior game designer at Team 5 and Blizzard Entertainment. He’s one of the few people, who developed the mechanics and the gameplay for Hearthstone – one of the most successful card games in the world. Brode became a part of Blizzard in 2003. he worked in numerous positions: tester on Warcraft III, quality assurance on World of Warcraft.
Pencil Portrait Lessons In the last lesson on eyes we talked about the various problems that artists run into when trying to draw eyes as realistic as possible. In this lesson, we will begin the drawing process. There are two things that you need to do in order to in order to get started. The first is to make sure you are using the right tools. If you have trouble finding the tools locally, or if you would simply like to help support this site, you can purchase the tools directly from my Shopping Center by clicking on the Pencil Portrait Supplies link in the upper left section of this page. The next thing that you have to have is your initial sketch drawn on your paper. Juan Hernandez - 5 Rules of 3D Modeling Freelance 3D artist Juan Hernandez from Mexico discussed the main things to keep in mind while creating 3D models. He also talks about choosing the right lighting, applying materials, the obsession with details and Background
How to draw the face - Portrait Art Tutorials, lessons on portrait art basics. This book is highly (and frequently) recommended on this site."The New Drawing on the Right Side of the Brain" by Betty Edwards shows how anyone can learn how to draw, even if they think they have no "talent." (If you are in the UK, look for this book on Amazon.co.uk.) One of my favorite art teachers was a student of Betty Edwards, and he taught her method in his class. It was a great class, and everyone saw great improvement in their work. Skin Shader Tutorial Note: This tutorial was created for Toolbag 1. Some techniques and PROTIPS offered in this tutorial remain very helpful, but shader setup and user interface will not apply directly to Toolbag 2. By Joe “EarthQuake” Wilson First and foremost, I want to thank the glorious beast of man that is Tim “spacemonkey” Appleby for giving us permission to use his fantastic Sagat model for this tutorial. See more of Tim’s work at www.badpolygon.com. This tutorial will explain how to use the skin shader in Marmoset Toolbag, including what sort of texture content you will need, tips on what that content should contain and detailed information about all of the various settings.