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CMS.608 Game Design, Fall 2010

CMS.608 Game Design, Fall 2010

Getting Started How long have you dreamed of making a video game? Video game development is a substantial industry, employing over 40,000 people in North America alone. But while many people daydream about working in game development, few have the chops to follow through and take action. We know that's why you're here now: to take action. These Getting Started pages will introduce you to the world of game development by breaking down some of the complex information. If you've got the basics down, our homepage has daily news updates and feature articles to keep you in sync with the professional world. Check out our community forums, too, where you can network with fellow newbies and ask working professionals for their opinionated advice. To work in game development, you've got to have tenacity.

Leather Satchel remember back then when i showed you my leather satchel design? well, my satchel design became a REAL satchel, thanks to Leather Satchel Co. the satchel is like a girl's DREAM come TRUE! It's customized and so I am pretty sure that right now, I am the only one, THE ONLY ONE, that has this bag! yayyy! no one can deny that leather satchel co and the cambridge satchel co are always compared, and that's exactly what i'm going to be doing! you can probably imagine my excitement when this satchel came in the mail. super cute, classy, and very personal in packaging. however i was a bit disappointed that there was no dust bag unlike the Cambridge satchel's. and there's my huge grin. i'm just literally in love with leather satchels. i got it today when i came home from school and i was literally screaming(just like how i screamed when i got my cambridge satchel) here's a comparison between the Leather Satchel's 14 inch satchel and the Cambridge Satchel's 13 inch.

Game Development Tools & Game Engines Game Development Tutorials – Networking for Game Programmers UDP vs. TCP What is the best way to send data between machines? Sending and Receiving Packets This article shows how to send and receive UDP packets using BSD sockets, giving you source code that works across MacOS X, Windows and Unix. Virtual Connection over UDP Learn how to create your own virtual connection between two machines on top of UDP. Reliability and Flow Control Learn how to implement your own reliability system on top of UDP using sequence numbers and acks. Debugging Multiplayer Games Explains the techniques used by professional game developers to debug multiplayer games. What Every Programmer Needs To Know About Game Networking A brief overview of the history of PC multiplayer games. Floating Point Determinism Is it possible to get exactly the same floating point result (down to the bit-level) each time a program is run?

Designer leather Messenger Bag Details If looks could flatter, then this Handmade leather designer messenger bag should be the sweetest looking product in the space of designer messenger bags. The styling of this handmade leather bag makes it stand out in the crowd and will make heads turn for sure. Well crafted with attention to detail is the USP of this messenger bag.

How to Learn Unity Unity is a feature rich, fully integrated development engine for the creation of interactive 3D content. You want to make 3D games? Unity's got you covered. In this article we'll share books, tutorials and suggestions for getting to grips with Unity. Interested in other gamedev platforms? Where have you been hiding? Reading this and thinking "but I can't code! Unity is also surrounded by an awesome community with many contributing tutorials and open source libraries to integrate all sorts of cool technology from the Microsoft Kinect to mobile Augmented Reality solutions, leaving you able to focus entirely on your game or application. What's more, with one Unity project you can export to all the various web browsers, PC & Mac desktops, Adobe Flash, iOS, Android, Xbox 360, Wii, and PlayStation 3 all from the click of a button. Think that's amazing? Sure you do -- so head over to the Unity Download page and hit that download button! AngryBots, the current Example Project. Learn to love Bob.

Austin GDC 2008 - Robust, Efficient Networking Robust, Efficient Networking Austin GDC 2008 Ben Garney, Pushbutton Labs Lots of games have bad networking. Not a lot of games have great networking. Learn about the ingredients and design decisions that are needed to keep your game running smoothly in even the worst network situations. Note: KeyNote won't export the talk as PPT. Video Of The Talk MP3 Of The Talk From Austin Download The Talk (PDF) Here are links to some useful related resources: OpenTNL, the GPL-ed networking library I referenced. Please contact Ben with any questions or comments at Information about the other talk I gave at Austin, Unlocking Flash To Build The Next Great MMO

Dan's Plan | Blog Tutorials | Learn Unity 2D If you checked out the previous tutorial, the first in a series from Design a Game which focused on a pixel-based land called Teutoburg Forest. In part 2, the tutorial takes things a step further, adding Javelins and audio into the mix. Check out the Youtube below - This awesome one-sheet from Deviant art user ‘Cellusious’ came from a link on the Learn Unity 2D Facebook group – thanks to Pietro Polsinelli for posting it! Cellusious makes some really important points in this informative sheet – that many pixel art tutorials aim to teach muscle memory and uniformity, whereas pixel art, like any other form should emphasise skill in design and drawing. Find the sheet on his Deviant art page here. Follow Cellusious on Twitter. As a big fan of the Rayman series of games, I took an interest in the UbiArt tool pipeline that Ubisoft have developed to make that series easy to iterate upon. Puppet2D official site – Here’s the core of the tutorial on Youtube -

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