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10 Things Your Students Should Know About Their Digital Footprints

10 Things Your Students Should Know About Their Digital Footprints
Building a digital legacy is an issue I believe doesn’t garner enough attention in our personal and professional lives. In fact, some of the heaviest users of online tools and social media are our young students, who are growing up as a generation of visual learners and visual attention seekers. This is in fact the Facebook and YouTube generation, and the reality is that many teens are unconcerned about the dangers of sharing personal information online. A highly respected education advocate, Kevin Honeycutt, once asked me if any of us from our generation (GenX and before), had ever made a mistake in puberty. He then asked if our mistakes are “Googleable.” The reality is that our mistakes from puberty are not “Googleable”. With that in mind, I have developed some important facts and opinions that our students should be completely aware of as they live in their digital world, creating digital footprints along the way. 10 Things Your Students Should Know About Their Digital Footprints 1. 2. Related:  Tech TipsICT

How To Connect With Digitally Distracted Students 10 Ways To Become A Better Online Learner 5.43K Views 0 Likes There are some quick and easy ways to become a better online learner. How Apple and Amazon Security Flaws Led to My Epic Hacking | Gadget Lab In the space of one hour, my entire digital life was destroyed. First my Google account was taken over, then deleted. Next my Twitter account was compromised, and used as a platform to broadcast racist and homophobic messages. In many ways, this was all my fault. Had I been regularly backing up the data on my MacBook, I wouldn’t have had to worry about losing more than a year’s worth of photos, covering the entire lifespan of my daughter, or documents and e-mails that I had stored in no other location. Those security lapses are my fault, and I deeply, deeply regret them. But what happened to me exposes vital security flaws in several customer service systems, most notably Apple’s and Amazon’s. This isn’t just my problem. ‬The very four digits that Amazon considers unimportant enough to display in the clear on the Web are precisely the same ones that Apple considers secure enough to perform identity verification.‪ I realized something was wrong at about 5 p.m. on Friday. Lulz. “Wait. “Mr.

Previewing a new Classroom As a former high school math teacher, I know all too well that teachers spend a ton of valuable time doing things other than teaching—waking up early to grade quizzes, collecting and returning piles of paper assignments, and battling copy machine paper jams. But with today’s technology it doesn’t have to be this way. Many teachers and professors have found ways to use technology to be better educators and avoid busy work. We spent the past year working closely with many educators to understand the systems they use to simplify their workloads, so they can get back to doing what they love—teaching. Today, in honor of Teacher Appreciation Day, we’re announcing a preview of Classroom, a new, free tool in the Google Apps for Education suite. With Classroom, you'll be able to: Create and collect assignments: Classroom weaves together Google Docs, Drive and Gmail to help teachers create and collect assignments paperlessly.

Response: Using Ed Tech to Create "Deep & Meaningful Experiences" - Classroom Q&A With Larry Ferlazzo {*style:<i><b> (This is Part Two in a three-part series on this topic. You can see Part One here ) </b></i>*} Last year, Carla Arena asked : I answered the question at that time, along with guests Richard Byrne and Marsha Ratzel. However, since it was an early question that appeared when this blog's audience was much smaller than it is now, I thought it would be worth highlighting it again for a follow-up response. As I mentioned in Part One of this series, I won't be adding anything new to my comments from last year in this new series. I have invited several new guests to share their thoughts on the topic in this post and one or two additional ones. Gary Stager, Ph.D. Kevin Hodgson is a sixth grade teacher in Southampton, Massachusetts. {*style:<i> I've often come to see my process of determining the possibilities of technology and digital media with my students along two distinct, yet connected, lines. Thanks to Gary and Kevin for contributing their responses.

Helping Students Create Positive Digital Footprints - ASCD Annual Conference 2012 Christine Fisher When asked what words come to mind when they think about students posting to the Internet, many educators list words like danger and safety. But with the likes of Robert Nay—who created one of the most downloaded iPad apps of 2011 when he was just 14—and even Justin Bieber—who began his international superstardom as a YouTube sensation—as inspiration, students and teachers alike should know the positives that posting to the Internet can offer. This was the message Steve Johnson, a technology skills teacher, parent, and author of two education books, shared during his Saturday session, "Digital Footprints: Your Students' New First Impression." "The main idea we get from surveying teachers [about students posting online] is there [are] a lot of negative connotations," Johnson said, as he aimed to reverse these negative perceptions and encourage educators to promote student-produced online content in their classrooms. "They are going to make mistakes," he said.

10 outils collaboratifs pour la classe C’est une des principales avancées apportées par les tice en classe, la possibilité de faciliter le travail collaboratif entre l’enseignant et ses élèves ou entre les élèves eux-mêmes. Travail en commun et interactivité dopent l’investissement de chacun. On ne compte plus le nombre d’outils en ligne permettant le travail collaboratif dans la classe. J’en ai présenté beaucoup dans ces colonnes. Twiddla. Bubbl.us. Google Drive. Google Hangouts. Edmodo. SocialFolders. Cacoo. Titanpad. Bounceapp. Wiggio.

7 habits of highly effective teachers Always Prepped Blog We’ve all heard about Stephen Covey’s 7 Habits of Highly Effective People. Some teachers out there may have heard of the 7 Habits of Highly Effective Teachers. Below are our 7 habits of highly effective teachers who use technology: 1) They always start with the why. 2) They are malleable and can easily adapt. 3) They embrace change. 4) They share, share, and then share some more. 5) They think win-win-win-win. 6) They are extremely thorough and think two steps ahead. 7) They actively care. What are your thoughts? Always Prepped. Teachers, we would love for you to signup for our site today. Beautiful classroom reports, designed to save teachers time.

How School Librarians Can Assist You:Internet Safety and Filtering Insafe, a network of national nodes that coordinate Internet safety awareness in Europe makes the case for empowerment as the key to online safety. Safety risks are increased …”in the online environment by the fact that we can’t usually see whom we are communicating with, probably don’t know who provided the data we are accessing, and online content comes without any quality assurance from a reputable publisher or editor. In order to compensate for this, we need to develop our information literacy skills and behave in a more discriminating manner when online.” The following resources for parents should help you to better understand the complexities of the online environment and provide you with the tools to keep your child safe when online. Bullying.org Center for Safe and Responsible Internet Use (CSRIU) This site hopes to mobilize educators, parents, students, and others to combat online social aggression. Children's Internet Protection Act CyberSmart! CyberSmart! Digizen.org InSafe

Minecraft Lesson Plan « Shaping the World Lately, I have been researching ways to use Minecraft in the classroom for game based learning. Here is a rough outline of how I would introduce students to this amazing, educational game. Prior to this lesson students will have learned basic design and sketching skills. This lesson would be the first within a unit designed to teach students how to plan a community. Minecraft is a computer game that combines mechanics, design and creativity within an RPG. By using Minecraft as an educational tool students will be able to: Apply knowledge of 3 dimensional landscapes to construct a digital landscape and community. Collaborate with classmates to plan and create a digital community. : Students will develop an understanding of the cultural, social, economic, and political effects of technology. : Students will develop an understanding of the effects of technology on the environment. : Students will develop an understanding of the role of society in the development and use of technology. Like this:

The Time-Tested Dos and Don'ts of Using Classroom Technology Published Online: February 12, 2013 By Paul Barnwell The choices are endless. Should I set up a class blog or a Twitter account? Throughout my nine years in the classroom, I've been eager to test out possibilities for improving teaching and learning through technology use. Since then, I've tested out Edmodo and continued to explore. Do: Teach students basic photo-composition rules and simple editing. Don't: Rely heavily on Google image search or other copy-and-paste solutions for presentations. Do: Use Google Drive. Don't: Allow students to give the excuse that they accidentally left their flash drives at home, resulting in the inability to work on a writing piece or presentation. Do: Use old-fashioned note cards for exit cards, four-corner discussion, and other "old-fashioned" methods to gather real-time data about student understanding. Don't: Rely so heavily on technology tools that speaking and listening skills go by the wayside. Web Only Back to Top

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