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Three Hundred Mechanics

Three Hundred Mechanics

PathFinding.js Click within the white grid and drag your mouse to draw obstacles. Drag the green node to set the start position. Drag the red node to set the end position. Choose an algorithm from the right-hand panel. Click Start Search in the lower-right corner to start the animation. Breadth-First-Search Best-First-Search Dijkstra Jump Point Search Orthogonal Jump Point Search Trace generating grid 100%

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Designing around a core mechanic In our wild wild game design world every designer is likely to have their own shade of design methodology, lack thereof being a kind of methodology of its own. I’d like to share a bit of mine. When I was still a game design student in Vancouver, I was taught this life-changing design tool by Wil Mozell - I don’t mean to name drop, I just owe a lot to this guy – over lunch at a White Spot. At least one mind was blown in that generic family-style restaurant that day. In this model, the core mechanic is at the very center and forms a nucleus for your game. Theory-crafting game designers love to define words, as do I, so let’s not skip that bit! But still, it’s probably not very clear what exactly is a ‘Core’ mechanic in a game. The core mechanic in a game will usually be the purposeful interaction that occurs the most frequently. Now that you understand the model, could you guess which games each of these core diagrams represent? The answers are: A. Let’s play guess the game again!

Chapter 4 -- C++ Game Programming Tutorial by Forest J. Handford In this chapter we will develop a Hangman game. To start off this chapter, we are going to learn about the ++ and the -- operator. Var will equal 2 after the second statement. The above code in the loop is equivalent to the following: Array[Count] = Count; Count = Count + 1; The ++ and -- operator when preceding the variable has the highest precedence in the order of operations. Type casting is a way to change the type of a variable. The above code will produce a compiler error because they are of different types. Now let's go over the for loop. The initial code is executed first and then the condition is checked. output: 0 1 2 3 4 Access to variables and constants can be confusing in C++ to beginner programmers. We won't use pointers or dynamic variables until a later chapter so don't worry about them. In C++ you can create your own types using typedef. Here is an example: typedef char String[15];String Words[23]; The above makes an array of arrays. WriteWords();

The Spriters Resource | Main Page Shopping up a virtual storm - 5 tips for... - Iterating Fun - Simon Newstead Guest author Simon Newstead, CEO of Frenzoo, discusses designing games for monetization. In it he uses examples from Frenzoo’s Style Me Girl, the first 3D fashion game on mobile. Simon can be reached at simon@frenzoo.com. A Numbers Game Our debut game Style Me Girl gained impressive downloads in its first two weeks, reaching the #1 position in the Amazon game charts. Mechanics To look at what drives monetization it’s always helpful to look at the core game mechanics: In our case with Style Me Girl, the primary is a fashion puzzle mechanic where the player must dress a series of models for different Photoshoots, each with a unique fashion genre. The secondary is a casual “catch the falling item” mini-game called Style Catch. A freemium game, Style Me Girl has a hard currency Cash (purchased via IAP) and soft currency Coins, earned in Photoshoots and Style Catch. 5 Tips for Monetization 1. 2. It’s a cliche but it’s true - impatient players are paying players. 4. 5. Conclusion

free game graphics It is once again time for a prototyping challenge! The rules are the same. You are an elite programmer that wants to make something fun without spending ten years in art school learning how to draw stick figures. I provide some easy-to-use graphics and an intriguing game design for you to riff upon. Send me the links to your masterpieces and I'll post them for folks to enjoy and critique. This time, we are tackling an ancient, yet still fascinating, genre that is long overdue resurrection: The God Game. Back in the day, there was a game call Populous where you played a god. I've divided the challenge up into two sections. Challenge Part I: Core MechanicsHave you ever experienced the simple joy of sorting your Legos? As with all mechanics, the written design is a starting point. The mapThe land starts out with randomly sorted PlanetCute prototyping tiles, piled up to five levels deep. There are several types of tiles: The finished house will pop out the villager upon completion.

VGMaps.com: The Video Game Atlas Inside The Game – General Game Structure | GamyGuru - Prince of Game World This article is third part of the series called as Inside The Game. For those, who are not familiar with Inside The Game series, this series will provide the articles and tutorials related to mechanisms and architectures of the game. Also, in this series, you will learn to think like a game developer. Now, if you have not read the last part of this series, please click here to read it. I am summarizing the last part here for those who have not read. In the last part, it was discussed about animations, simulations, and games. Okay!!! As in the figure, it is clearly shown that game contains very different disciplines to work on at the same time. Well! As you are seeing the figure, game engine is managing and controlling other sub-engines like Graphics engine, AI engine, Physics engine, Sound engine, and so on. <a href=" Our Poll</a> Thanks for reading this article and series. Like this: Like Loading...

Indie Resources On the 30th July 2014 the site got updated, restrutured and redesigned… however the update is still not finished and thus this new Indie Resources overview page is partly incomplete. In case you are missing something you can still check out the outdated old Indie Resources page until the update is complete. Thank you for your understanding. (Game Making Tools, Game Design, Postmortems, Programming, Project Management…) (Create/Download Graphics, Hire Graphic Designer…) (Create/Download Sound + Music, Hire Sound Designer/Musician/Voice Actor…) (Distribution of Game via Payment Processor, Digital Store, Free File Hoster…) (Starting & Running A Business, Game Revenue, Postmortems…) (released…but still unfinished. rest of the articles will be added in the next few days.)

-07.12.08- undefined このページは ・単なる物置です。トップページや掲示板はありません。 ・たまに更新するかもしれません。 ・リンクフリー 目録▼アーカイブを自力で切り出せるかもしれないツール(03.08.03)▼ファイルIDの前にフォルダIDを付けてリネームするツール(01.12.16)▼HCGConv↓ ○機能・・・えろげCGの単純なフォーマット変換、アーカイブからの画像ファイル切り出し ○使用方法・・・見てわからない場合は使用しないでください(ぉ ○要VB6ランタイム(SP6)です それ以外にもIE5.5以降あたりが入ってないと動かない可能性もあります ○付属のdll(hcgcsub.dll)が必要になりました hcgconv.exeと同じフォルダに置いておけば大丈夫だと思います ダメならWindowsのシステムフォルダに置いてみてください○動かない場合はこちらへ >>> Run-time error 52 <<< >>> Bad filename or number <<< Download 対応表これプラグインあるじゃん。 バグ報告等をめるしてみる対応表に載ってない新作に対して動きませんとかそういうメールはいりません 日本語環境以外動作無保証 run on Japanese おまけ・・・勝手にGUI機能 某リンク不可サイトのPT1変換、DOARC2展開、FAG変換、WAR展開、S25変換プログラムを同じフォルダに置くことで、それらをGUIっぽく使えます

Elena Veleva Game Concept Gameplay Structure (Flowchart) This is a simple gameplay structure for the first level which introduces to the player the main layouts of the game. The rest of the levels have the same gameplay structure. Main Layouts of the Game Designs Main Menu After the game is loaded, the main menu appears on the display. Animation shot This is an animation shot which points to the player the targeted location of the main character.  Level 1 Once the first level is loaded, the player starts solving the puzzle of the game. Pause Menu The pause button reveals a new layout of the game which allows to the player to replay the game, go back to the level menu, mute the sound or play the animation short which reveals to the player how to interact with Russian dolls.  Level Cleared If the level is cleared, the level cleared layout appears. Level Failed If the level is failed, the level failed layout appears on the screen.

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