How Supercell kills its darlings to focus on potential hits | GamesBeat | Games | by Dean Takahashi Supercell has outstanding mobile games, but it’s also known for killing off the projects that don’t work. The Helsinki, Finland-based company is known for games such as Clash Royale, Boom Beach, Clash of Clans, and Helsinki. These games have generated more than 100 million daily active players, and that track record is why Tencent bought 84 percent of Supercell at a $10.2 billion valuation. But Supercell has just 210 workers, and it is trying hard to recruit talented people to Finland. Haussila described how the company’s structure puts control of decisions, such as whether to publish a game, in the hands of its small teams, or cells. Above: Supercell has killed 14 games and published four. Image Credit: Supercell That may seem like agonizing decision-making, but it’s hard to argue with the results. Haussila joined Supercell five years ago. “We started to game the system,” Haussila said. Above: Traditional game design. Image Credit: Dean Takahashi Supercell set itself up differently.
From Zero to $1K v2.0 From Zero to $1K v2.0 Click in this link to Join the Hustlers Mastermind NOTE: This is NOT a course on making a long lasting business or millions of dollars. Day 1: Introduction & System Thinking Actions to Take I Want To Hear From You! Post your questions and comments here. Offre d'emploi Chef de Projet / Produit Free to Play - Anuman Interactive (février 2014) Anuman Interactive 66, rue Marceau 93100 Montreuil France Date : 20.04.2014Reference : AFJV-EPRO182-6669 Town : Montreuil (93)Job Description Recruitment for this position is now closed. Anuman Interactive Créé en 2000, Anuman Interactive est un éditeur de logiciels, d'applications et de jeux vidéo multi-plateformes, présent à l'international et entièrement consacré au dématérialisé. 267 connectés actuellement
Startups List Ubisoft opens fourth Eastern European studio in Belgrade, Serbia Ubisoft has announced the opening of a new production studio in Belgrade, Serbia. The new studio already has 15 team members, most of which are programmers, but the company has plans to employ 40 total people in various roles within the coming year. Game developers or game design students in the area should take note; Ubisoft is actively seeking to recruit new team members and plans to use the studio’s central location in Belgrade to work with local universities and students interested in game development. Currently, Ubisoft Belgrade is collaborating with other Ubisoft studios on the PC version of Tom Clancy’s Ghost Recon Wildlands. “Serbia has a lot to offer in terms of talent, in particular, tech professionals. “We are bringing years of expertise to the Serbian market and want to contribute to the development of the local gaming industry, as we did for the other countries in the region.”
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