Ash Furrow » How to Design iOS Apps What I admired about Tweetie was the way it combined the existing system interfaces and made a functional app that always behaved as I expected while also not looking like a cookie-cutter apps. They used all your standard view transition conventions - navigation stacks, tab bars, and modal views, and all appropriately. Yes, they customized the tab bar a bit, but it behaves the exact same. Yes, the tableview cells had custom actions for a swipe gesture, but the underlying controls look suspiciously like a UIToolbar instance. Yes, they were the first to implement pull-to-refresh, but it only takes about a half hour to make pull-to-refresh using nothing but built-in UIKit elements.
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iPhone app developer Itâ€™s high time to take a look at the target market so you can carefully focus your message to the right audience. Many developers till today are in a misconception that it doesnâ€™t really matter if they identify their target market; as long as their apps are on the Appstore, it will take care of itself. The developers think the user/people will find the right app regardless of what they do, especially if the app is listed in â€œStaffâ€ favorites or â€œNew & Noteworthy â€œcategory. Your app will definitely see a spike in sales if it is listed in these categories, but if your app is not getting the recognition, your sales will automatically drop and youâ€™ll be back figuring out ways to market your app. Hence identifying your target market does matter.
The Rise Of Website Videos Promoting a business is as important as providing a good service or producing a good product. It’s also important to attract people to make them aware of your business. The question is how to attract more and more people to your business, considering that they have lesser time at their disposal. Promoting a business through a plain, static text based websites takes longer to attract people to it. Should iPads Really Be Used For Programming? As long as developers keep churning out killer apps, iOS will continue to grow as a highly successful platform. From simple games to audiovisual experiences, there’s a seemingly endless amount content in every genre imaginable, and developers want a piece of the action. But with so much growth happening in Apple’s ecosystem (let alone the massive Android market), some pivotal changes have occurred in the developer community. You see, mobile platforms are great, but there’s a funny disconnect in the way iOS apps are developed, and it differs from the tradition of software development that has spanned the last few decades.
Add Power And Emotions To Your Message With Kinetic Typography Kinetic typography makes static texts convert into dynamic texts. This is an animation technique that makes the texts movable in a well synchronized fashion so that their movement and presentation, instead of looking clumsy, looks great. The idea behind such a concept is to make texts more interactive and consumable by the audience. And what’s more, to make them more effective they are backed with right sounds, images and different voices etc. The particular object of this technique is to break information in smaller chunks to make the message of the video not only clear but also enjoyable to everyone, young and old alike. Build Mapping and Location Services into Your MonoTouch iPhone Apps If you're new to using MonoTouch, you might find it helpful to check out my article "Guide to Building iOS Applications with MonoTouch for the .NET/C# Developer." Additionally, a companion article to this one, "MonoTouch Tutorial: Display Tabular Data in iPhone and iPad Apps," covers how to display and retrieve data in iPhone and iPad apps. Mobile phones are by definition, mobile. A couple of interesting questions that come up when users are mobile are, "What's around me for dinner?"
Exploit The Power Of Corporate Video Corporate videos are in great demand today. They can be produced with real as well as artificial characters. They make advertising a product a lot easier. Money and the App Store: A few figures that might help an indie developer [In this reprinted article from The Game Bakers' official blog, indie developer and Game Bakers co-founder Emeric Thoa looks at trends and sales data from the iTunes App Store to dispel some myths about indie development on iOS.] Eighteen months ago, when I left Ubisoft to start an independent game studio and focus on making my own games, I looked online a bit to get an idea of how much income I could expect to make as an indie. At Ubisoft I used to work on big AAA console games, and I had some figures in mind, but I knew they wouldn’t be relevant for my new life: $20M budgets, teams of 200 hundred people, 3 million sales at $70 per unit... I knew being an indie developer would be completely different, but I had very little information about how different it would be.
Get An Animated Explainer Video To Introduce Your Business And Its Products Today’s technological advancement has made things to become more complex and sophisticated. This has made every product require an explanation in order to make people aware of its complex use and management. Earlier businesses relied on texts to achieve this objective. The Game Bakers – Money and the App Store: a few figures that might help an indie developer Emeric Thoa is the creative director and co-founder of The Game Bakers, an independent game studio that recently released the turn-based action RPG SQUIDS on iOS. Twitter: @emericthoa ; company twitter: @thegamebakers _ _ _ _ _ Eighteen months ago, when I left Ubisoft to start an independent game studio and focus on making my own games, I looked online a bit to get an idea of how much income I could expect to make as an indie. At Ubisoft I used to work on big AAA console games, and I had some figures in mind, but I knew they wouldn’t be relevant for my new life: $20M budgets, teams of 200 hundred people, 3 million sales at $70 per unit… I knew being an indie developer would be completely different, but I had very little information about how different it would be. Angry Birds had taken off, Plants vs. Zombies was already a model, Doodle Jump was a good example of success, and soon after I started my “indie” life, Cut the Rope was selling a million copies a week.
Why To Go For A Good Animation Maker Today technological advancements have made audio video productions reach to a new level. They are no more simply a boring combination of an audio and a video. Instead, they are playing to their full potential and doing more in almost every field they are used in. For instance, they are made to make things/ information appear in graphical form. Use of animation technology in audio video productions has further added to their demands. 10 Pitfalls to Avoid When Making Your Own Indie Game | iPhone Game Tutorials When we started making Drop Dead in late September many years ago, we thought we had enough experience to make a solid, fun game in a short amount of time . We had been working in the casual games market for 4 years before that, we had seen hundreds of casual games, and by that point we had developed a few ourselves at our jobs. This, however, was our first game to be released by our new company, Goofball Games , and we were determined to get it right and add it to our portfolio. The goals were simple – create a casual game for Halloween that we can show off to prospective clients, but maybe even capitalize on the season and make a few bucks in the process. So, without further ado, here is a list of 10 pitfalls we either narrowly missed or in some cases fell into head first when making our first iPhone game! Rule #1 – Don’t sacrifice quality simple because it’s your first game.